source: trunk/minix/commands/advent/advent4.txt@ 15

Last change on this file since 15 was 9, checked in by Mattia Monga, 14 years ago

Minix 3.1.2a

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1#1
2Somewhere nearby is Colossal Cave, where others have found fortunes in
3treasure and gold, though it is rumored that some who enter are never
4seen again. Magic is said to work in the cave. I will be your eyes
5and hands. Direct me with natural English commands. I should warn
6you that I look at all the letters of each word. Also you
7should enter "Northeast" as "NE" to distinguish it from "North".
8(Should you get stuck, type "HELP" or "?" for some general hints.)
9Good Luck!
10- - - -
11#2
12A little dwarf with a big knife blocks your way.
13#3
14A little dwarf just walked around a corner, saw you, threw a little
15axe at you which missed, cursed, and ran away.
16#4
17There is a threatening little dwarf in the room with you!
18#5
19One sharp nasty knife is thrown at you!
20#6
21None of them hit you!
22#7
23One of them gets you!
24#8
25A hollow voice says "Plugh".
26#9
27There is no way to go that direction.
28#10
29I am unsure how you are facing. Use compass points or nearby objects.
30#11
31I don't know in from out here. Use compass points or name something
32in the general direction you want to go.
33#12
34I don't know how to apply that word here.
35#13
36I don't understand that!
37#14
38I'm game. Would you care to explain how?
39#15
40Sorry, but I am not allowed to give more detail. I will repeat the
41long description of your location.
42#16
43It is now pitch dark. If you proceed you will likely fall into a pit.
44#17
45If you prefer, simply type "W" rather than "West".
46#18
47Are you trying to catch the bird?
48#19
49The bird is frightened right now and you cannot catch it no matter
50what you try. Perhaps you might try later.
51#20
52Are you trying to somehow deal with the snake?
53#21
54You can't kill the snake, or drive it away, or avoid it, or anything
55like that. There is a way to get by, but you don't have the necessary
56resources right now.
57#22
58Do you really want to quit now?
59#23
60You fell into a pit and broke every bone in your body!
61#24
62You are already carrying it!
63#25
64You can't be serious!
65#26
66The bird was unafraid when you entered, but as you approach it becomes
67disturbed and you cannot catch it.
68#27
69You can catch the bird, but you cannot carry it.
70#28
71There is nothing here with a lock!
72#29
73You aren't carrying it!
74#30
75The little bird attacks the green snake, and in an astounding flurry
76drives the snake away.
77#31
78You have no keys!
79#32
80It has no lock.
81#33
82I don't know how to lock or unlock such a thing.
83#34
84It was already locked.
85#35
86The grate is now locked.
87#36
88The grate is now unlocked.
89#37
90It was already unlocked.
91#38
92You have no source of light.
93#39
94Your lamp is now on.
95#40
96Your lamp is now off.
97#41
98There is no way to get past the bear to unlock the chain, which is
99probably just as well.
100#42
101Nothing happens.
102#43
103Where?
104#44
105There is nothing here to attack.
106#45
107The little bird is now dead. Its body disappears.
108#46
109Attacking the snake both doesn't work and is very dangerous.
110#47
111You killed a little dwarf.
112#48
113You attack a little dwarf, but he dodges out of the way.
114#49
115With what? Your bare hands?
116#50
117Good try, but that is an old worn-out magic word.
118#51
119To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH,
120UP, OR DOWN. Saying a place name may take you there, as may some
121magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK.
122Some objects have side effects; for instance, the rod scares the bird.
123You can take or drop multiple objects by saying TAKE BOOK AND LAMP,
124etc. To list what you are currently holding, say INVENTORY, or just I.
125To reprint the detailed description of where you are, say LOOK
126or L. You can also LOOK IN or LOOK AT appropriate objects. Other
127useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF,
128UNTERSE, SAVE, and RESTORE. The latter two save or restore your
129current position. To get full credit for a treasure, you must have
130left it **safely** in the building. Some non-treasure items are best
131left near where you find them. There are clues for various problems
132lying about the cave: look and listen. If you seem to have found
133all the treasures, keep looking around a while, something else
134may happen to you (for a bonus!)
135(The word "give" doesn't exist, but you can say FEED BONE TO DOG or
136THROW BONE AT DOG. Also, you can use conveyances or animals(!)
137by TAKEing and DROPing them.)
138#52
139It misses!
140#53
141It gets you!
142#54
143Ok
144#55
145You can't unlock the keys.
146#56
147You have crawled around in some little holes and wound up back in the
148main passage.
149#57
150I don't know where the cave is, but hereabouts no stream can run on
151the surface for long. I would try the stream.
152#58
153I need more detailed instructions to do that.
154#59
155I can only tell you what you see as you move about and manipulate
156things. I cannot tell you where remote things are.
157#60
158I can't make any sense out of that.
159#61
160What?
161#62
162Are you trying to get into the cave?
163#63
164The grate is very solid and has a hardened steel lock. You cannot
165enter without a key, and there are no keys nearby. I would recommend
166looking elsewhere for the keys.
167#64
168The trees of the forest are large hardwood oak and maple, with an
169occasional grove of pine or spruce. There is quite a bit of under-
170growth, largely birch and ash saplings plus nondescript bushes of
171various sorts. This time of year visibility is quite restricted by
172all the leaves, but travel is quite easy if you detour around the
173spruce and berry bushes.
174#65
175
176
177 Welcome to ADVENTURE!
178
179
180 Original development by Willie Crowther.
181
182 Conversion to BDS C by J. R. Jaeger
183
184 Unix standardization by Jerry D. Pohl.
185
186 Upgraded to version 6.6 by Robert R. Hall.
187
188
189 Would you like instructions?
190
191#66
192Digging without a shovel is quite impractical. Even with a shovel
193progress is unlikely.
194#67
195Blasting requires dynamite.
196#68
197I'm as confused as you are.
198#69
199Mist is a white vapor, usually water, seen from time to time in
200caverns. It can be found anywhere but is frequently a sign of a deep
201pit leading down to water.
202#70
203Your feet are now wet.
204#71
205I think I just lost my appetite.
206#72
207Thank you, it was delicious!
208#73
209You have taken a drink from the stream. The water tastes strongly of
210minerals, but is not unpleasant. It is extremely cold.
211#74
212The bottle is now empty.
213#75
214Rubbing the electric lamp is not particularly rewarding. Anyway,
215nothing exciting happens.
216#76
217Peculiar. Nothing unexpected happens.
218#77
219Your bottle is empty and the ground is wet.
220#78
221You can't pour that.
222#79
223Watch it!
224#80
225Which way?
226#81
227Oh dear, you seem to have gotten yourself killed. I might be able to
228help you out, but I've never really done this before. Do you want me
229to try to reincarnate you?
230#82
231All right. But don't blame me if something goes wr......
232* --- POOF!! --- *
233You are engulfed in a cloud of orange smoke. Coughing and gasping,
234you emerge from the smoke and find....
235
236#83
237You clumsy oaf, you've done it again! I don't know how long I can
238keep this up. Do you want me to try reincarnating you again?
239#84
240Okay, now where did I put my orange smoke?.... >POOF!<
241Everything disappears in a dense cloud of orange smoke.
242
243#85
244Now you've really done it! I'm out of orange smoke! You don't expect
245me to do a decent reincarnation without any orange smoke, do you?
246#86
247Okay, if you're so smart, do it yourself! I'm leaving!
248#87
249#88
250#89
251#90
252>>> Messages 81 thru 90 are reserved for "Obituaries". <<<
253#91
254Sorry, but I no longer seem to remember how it was you got here.
255#92
256It's too heavy. You'll have to drop something first.
257#93
258You can't go through a locked steel grate!
259#94
260I believe what you want is right here with you.
261#95
262You don't fit through a two-inch slit!
263#96
264I respectfully suggest you go across the bridge instead of jumping.
265#97
266There is no way across the fissure.
267#98
268You're not carrying anything.
269#99
270You are currently holding the following:
271#100
272It's not hungry (it's merely pining' for the fjords). Besides, you
273have no bird seed.
274#101
275The snake has now devoured your bird.
276#102
277There's nothing here it wants to eat (except perhaps you).
278#103
279You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
280#104
281Your cask is empty and the ground is soaked.
282#105
283You aren't carrying them!
284#106
285I don't need to, thank you.
286#107
287The ground is wet and the air is smelly.
288#108
289Your lamp is now on, but the glare from the walls is absolutely
290blinding. If you proceed you are likely to fall into a pit.
291#109
292You haven't any matches.
293#110
294Don't be ridiculous!
295#111
296The door is extremely rusty and refuses to open.
297#112
298The plant indignantly shakes dry its leaves and asks, "Water?"
299#113
300The hinges are quite thoroughly rusted now and won't budge.
301#114
302The oil has freed up the hinges so that the door will now move,
303although it requires some effort.
304#115
305The plant has exceptionally deep roots and cannot be pulled free.
306#116
307The dwarves' knives vanish as they strike the walls of the cave.
308#117
309Something you're carrying won't fit through the tunnel with you.
310You'd best take inventory and drop something.
311#118
312You can't fit this five-foot clam through that little passage!
313#119
314You can't fit this five-foot oyster through that little passage!
315#120
316I advise you to put down the clam before opening it. >Strain!<
317#121
318I advise you to put down the oyster before opening it. >Wrench!<
319#122
320You don't have anything strong enough to open the clam.
321#123
322You don't have anything strong enough to open the oyster.
323#124
324A glistening pearl falls out of the clam and rolls away. Goodness,
325this must really be an oyster. (I never was very good at identifying
326bivalves.) Whatever it is, it has now snapped shut again.
327#125
328The oyster creaks open, revealing nothing but oyster inside. It
329promptly snaps shut again.
330#126
331You have crawled around in some little holes and found your way
332blocked by a recent cave-in. You are now back in the main passage.
333#127
334There are faint rustling noises from the darkness behind you.
335#128
336Out from the shadows behind you pounces a bearded pirate! "Har, har,"
337he chortles, "I'll just take all this booty and hide it away with me
338chest deep in the maze!" He snatches your treasure and vanishes into
339the gloom.
340#129
341A sepulchral voice reverberating through the cave, says, "Cave closing
342soon. All adventurers exit immediately through Main Office."
343#130
344A mysterious recorded voice groans into life and announces:
345 "This exit is closed. Please leave via Main Office."
346
347#131
348It looks as though you're dead. Well, seeing as how it's so close to
349closing time anyway, I think we'll just call it a day.
350
351#132
352The sepulchral voice intones, "The cave is now closed." As the echoes
353fade, there is a blinding flash of light (and a small puff of orange
354smoke). . . . As your eyes refocus, you look around and find...
355
356#133
357There is a loud explosion, and a twenty-foot hole appears in the far
358wall, burying the dwarves in the rubble. You march through the hole
359and find yourself in the Main Office, where a cheering band of
360friendly elves carry the conquering adventurer off into the sunset.
361
362#134
363There is a loud explosion, and a twenty-foot hole appears in the far
364wall, burying the snakes in the rubble. A river of molten lava pours
365in through the hole, destroying everything in its path, including you!
366
367#135
368There is a loud explosion, and you are suddenly splashed across the
369walls of the room.
370
371#136
372The resulting ruckus has awakened the dwarves. There are now several
373threatening little dwarves in the room with you! Most of them throw
374knives at you! All of them get you!
375
376#137
377Oh, leave the poor unhappy bird alone.
378#138
379I dare say whatever you want is around here somewhere.
380#139
381I'm not sure what you mean by "Stop". Use "Quit" if you want to give
382up.
383#140
384You can't get there from here.
385#141
386You are being followed by a very large, tame bear.
387#142
388- *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -
389- ** By Ima Wimp ** -
390ADVENTURE was originally developed by William Crowther, and later
391substantially rewritten and expanded by Don Woods at Stanford Univ.
392According to legend, Crowther's original version was modelled on an
393a real cavern, called Colossal Cave, which is a part of Kentucky's
394Mammoth Caverns. That version of the game included the main maze
395and a portion of the third-level (Complex Junction - Bedquilt -
396Swiss Cheese rooms, etc.), but not much more.
397Don Woods and some others at Stanford later rewrote portions of
398the original program, and greatly expanded the cave. That version
399of the game is recognizable by the maximum score of 350 points.
400Some major additions were done by David Long while at the University
401of Chicago, Graduate School of Business. Long's additions include the
402seaside entrance and all of the cave on the "far side" of Lost River
403(Rainbow Room - Crystal Palace - Blue Grotto, etc.).
404The castle problem was added in late 1984 by an anonymous writer.
405Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
406for several suggestions, including the Rainbow Room, the telephone
407booth and the fearsome Wumpus. Most thanks (and apologies)
408go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
409Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
410#143
411Do you indeed wish to quit now?
412#144
413There is nothing here with which to fill the vase.
414#145
415The sudden change in temperature has delicately shattered the vase.
416#146
417It is beyond your power to do that.
418#147
419I don't know how.
420#148
421It is too far up for you to reach.
422#149
423You killed a little dwarf. The body vanishes in a cloud of greasy
424black smoke.
425#150
426The shell is very strong and is impervious to attack.
427#151
428What's the matter, can't you read? Now you'd best start over.
429#152
430The axe bounces harmlessly off the dragon's thick scales.
431#153
432The dragon looks rather nasty. You'd best not try to get by.
433#154
434The little bird attacks the green dragon, and in an astounding flurry
435gets burnt to a cinder. The ashes blow away.
436#155
437On what?
438#156
439Okay, from now on I'll only describe a place in full the first time
440you come to it. To get the full description, say "LOOK".
441#157
442Trolls are close relatives with the rocks and have skin as tough as
443that of a rhinoceros. The troll fends off your blows effortlessly.
444#158
445The troll deftly catches the axe, examines it carefully, and tosses it
446back, declaring, "Good workmanship, but it's not valuable enough."
447#159
448The troll catches your treasure and scurries away out of sight.
449#160
450The troll refuses to let you cross.
451#161
452There is no longer any way across the chasm.
453#162
454Just as you reach the other side, the bridge buckles beneath the
455weight of the bear, which was still following you around. You
456scrabble desperately for support, but as the bridge collapses you
457stumble back and fall into the chasm.
458#163
459The bear lumbers toward the troll, who lets out a startled shriek and
460scurries away. The bear soon gives up the pursuit and wanders back.
461#164
462The axe misses and lands near the bear where you can't get at it.
463#165
464With what? Your bare hands? Against *HIS* bear hands??
465#166
466The bear is confused; he only wants to be your friend.
467#167
468For crying out loud, the poor thing is already dead!
469#168
470The bear eagerly licks up the honeycomb, after which he seems to calm
471down considerably and even becomes rather friendly.
472#169
473The bear is still chained to the wall.
474#170
475The chain is still locked.
476#171
477The chain is now unlocked.
478#172
479The chain is now locked.
480#173
481There is nothing here to which the chain can be locked.
482#174
483There is nothing here to eat.
484#175
485Do you want the hint?
486#176
487Do you need help getting out of the maze?
488#177
489You can make the passages look less alike by dropping things.
490#178
491Are you trying to explore beyond the Plover Room?
492#179
493There is a way to explore that region without having to worry about
494falling into a pit. None of the objects available is immediately
495useful in discovering the secret.
496#180
497Do you need help getting out of here?
498#181
499Don't go west.
500#182
501Gluttony is not one of the troll's vices. Avarice, however, is.
502#183
503Your lamp is getting dim. You'd best start wrapping this up, unless
504you can find some fresh batteries. I seem to recall there's a vending
505machine in the maze. Bring some coins with you.
506#184
507Your lamp has run out of power.
508#185
509There's not much point in wandering around out here, and you can't
510explore the cave without a lamp. So let's just call it a day.
511#186
512There are faint rustling noises from the darkness behind you. As you
513turn toward them, the beam of your lamp falls across a bearded pirate.
514He is carrying a large chest. "Shiver me timbers!", he cries, "I've
515been spotted! I'd best hie meself off to the maze to hide me chest!"
516With that, he vanishes into the gloom.
517#187
518Your lamp is getting dim. You'd best replace those batteries.
519#188
520Your lamp is now shining with renewed strength.
521#189
522Your lamp is getting dim, and you haven't any more coins. You'd
523best start wrapping this up.
524#190
525I'm afraid the magazine is written in dwarvish.
526#191
527"This is not the maze where the pirate leaves his treasure chest."
528#192
529Hmmm, this looks like a clue, which means it'll cost you 10 points to
530read it. Should I go ahead and read it anyway?
531#193
532It says, "Not all black rods are magic wands. Some are useful for
533other cave construction purposes. There might be some around here."
534#194
535It says the same thing it did before.
536#195
537I'm afraid I don't understand.
538#196
539"Congratulations on bringing light into the dark-room!"
540#197
541You strike the mirror a resounding blow, whereupon it shatters into a
542myriad tiny fragments.
543#198
544You have taken the vase and hurled it delicately to the ground.
545#199
546You prod the nearest dwarf, who wakes up grumpily, takes one look at
547you, curses, and grabs for his axe.
548#200
549Is this acceptable?
550#201
551There's no point in suspending a demonstration game.
552#202
553You managed to climb about halfway up before losing your hold and
554sliding back.
555#203
556You were only a few yards from the top when you slipped and tumbled
557all the way back down.
558#204
559Ok, ok. No need to be grabby.
560#205
561Pulling an angry bear around is a good way to get your arm ripped off.
562#206
563The sword is now very clean.
564#207
565The sword is now covered with oil.
566#208
567The handle is now too slippery to grasp.
568#209
569You have no scabbard!
570#210
571You are already wearing it!
572#211
573Do you want to extract the sword from the anvil?
574#212
575If you could convince me of your royal blood, you might get somewhere.
576#213
577Are you trying to go up the slide?
578#214
579Maybe you'd better look for another way into the cave.
580#215
581You grasp the sword's handle and pull, but the sword won't budge.
582Do you want to try yanking it out?
583#216
584A tiny elf runs straight at you, shouts "Phuce!", and
585disappears into the forest.
586#217
587You can't swim. You'd best go by boat.
588#218
589The boat's oars were stolen by the dwarves to play bing-bong.
590(That's dwarvish ping-pong -- with rocks!). You have no way
591to propel the boat.
592#219
593You are still in the boat. It is too heavy to carry.
594#220
595You had better leave the boat first.
596#221
597You are now sitting in a small boat.
598#222
599You couldn't possibly cross this sea without a large ship.
600#223
601The cliff is unscalable.
602#224
603Your keys are all too large for the lock.
604#225
605The wall is too smooth to climb.
606#226
607The shelf is beyond your reach.
608#227
609You are already wearing them!
610#228
611You thought maybe these were peyote?? You feel a little dizzy,
612but nothing happens.
613#229
614You are growing taller, expanding like a telescope! Just before
615your head strikes the top of the chamber, the mysterious process
616stops as suddenly as it began.
617#230
618You are closing up like an accordion....shrinking..shrinking. You
619are now your normal size.
620#231
621You have smashed your bottle all over the ground.
622#232
623You are now too big to leave the way you came in.
624#233
625This is obviously an elfin entrance. Unless you can squeeze
626yourself through a six-inch door, you'll have to find another
627way into the cave.
628#234
629The wrought-iron door is now locked.
630#235
631The tiny door is now locked.
632#236
633The wrought-iron door is now unlocked.
634#237
635The tiny door is now unlocked.
636#238
637You are blocked by the wrought-iron door.
638#239
639<$$<
640#240
641The Wumpus looks at the food with distaste. He looks at *YOU* with
642relish!
643#241
644You have jerked the cloak free of the rocks. However, in doing
645so you have caused a small rock slide, blocking the entrance
646and making an unholy din.
647#242
648The cloak is stuck tight under the rocks. You'll probably have to
649yank it out.
650#243
651The Wumpus grabs the axe, stops and picks his teeth with it for a few
652moments while looking thoughtfully at you. When he finishes picking
653his teeth, he eats the axe, belches, farts... and starts after
654you again!
655#244
656As the bridge disappears, the Wumpus scrambles frantically to reach
657your side of the fissure. He misses by inches, and with a horrible
658shriek plunges to his death in the depths of the fissure!
659#245
660You can't even hit a sleeping Wumpus! The axe is now lying too near
661the Wumpus for you to retrieve it.
662#246
663The Wumpus is between you and the axe. You can't reach it.
664#247
665You can't fit through a six-inch door!
666#248
667The dog easily dodges the axe, which lands beyond him where you can't
668get at it.
669#249
670The dog woofs (natch) down the food and looks around hungrily for
671more. However, he does not appear to be any better disposed towards
672your presence.
673#250
674You've got to be kidding!
675#251
676It's attached to the wall!
677#252
678You can't put a thing into itself!
679#253
680The gnome firmly blocks the door of the booth. You can't enter.
681#254
682The constant ringing has awakened the dwarves!
683There are now several threatening little dwarves in the room with
684you! Most of them throw knives at you! All of them get you!
685#255
686The telephone is out of order.
687#256
688The telephone is out of order and your hand is sore.
689#257
690A couple of lead slugs drop from the coin box. (Gnomes are
691notoriously cheap....) But you've broken the phone beyond
692all hope.
693#258
694He wants treasure, not gab.
695#259
696He didn't say anything!
697#260
698It isn't a parrot. He didn't say anything.
699#261
700No one replies. The line goes dead with a faint "Click".
701#262
702I think you are a little confused!
703#263
704As you move towards the phone booth, a gnome suddenly streaks
705around the corner, jumps into the booth and rudely slams the door
706in your face. You can't get in.
707#264
708He isn't hungry.
709#265
710As the blast of the horn reverberates through the chamber, the
711seemingly solid rock wall crumbles away, revealing another room just
712beyond. The wall was most likely worn thin by an ancient watercourse
713which dried up just before completely wearing away the rock.
714#266
715The chamber reverberates to the blast of the horn.
716(Satchmo you ain't!)
717#267
718The bees swarm over the fresh flowers, leaving the hive unguarded
719and revealing a sweet honeycomb.
720#268
721You are now out of breath.
722#269
723It isn't ringing!
724#270
725A hairy paw reaches out of the darkness and....
726#271
727You don't have the correct change.
728#272
729You go a short way down the bright passage, but the light
730grows to blinding intensity. You can't continue.
731#273
732You know, if you type "BRIEF", I won't have to keep repeating these
733long descriptions of each room.
734#274
735Are you trying to reach the natural bridge?
736#275
737You can't get to it by climbing the walls or jumping or anything
738like that. You could always put in a telephone call to the local
739spelunking club for advice, if you could find a phone.
740#276
741You turkey!!! Now you've done it! It took some effort, but you
742woke up the Wumpus. He slowly opens one red eye, and then another,
743and then one more (!!), and looks at you sleepily. He had been
744dreaming of a late snack. If you don't act quickly, you'll
745be a *late* adventurer!
746#277
747The blast of your horn echoes throughout hill and dale.
748#278
749All you have are watercress sandwiches. The bear is less than
750interested.
751#279
752You have smashed your sword to smithereens against a rock.
753#280
754Setting yourself adrift in the boat with no way to propel it would
755not be very smart. Best to keep the pole.
756#281
757You're already in it!
758#282
759You've hit the jackpot!! Hundreds of coins and slugs cascade from
760the telephone's coin return slot and spill all over the floor of
761the booth.
762#283
763Whoops! The floor has opened out from under you! It seems you
764have fallen into a bottomless pit. As a matter of fact, you're
765still falling! Well, I have better things to do than wait around
766for you to strike bottom, so let's just assume you're dead.
767Sorry about that, Chief.
768#284
769The telephone in the booth has begun to ring.
770#285
771I don't understand what you are trying to do!
772#286
773How do you propose to cross the river?
774#287
775The air is filled with beautiful music.
776#288
777The air fills with beautiful music. The dog gradually becomes
778less fierce, and after a short while he lies down by the side of
779the cavern and falls into a deep sleep.
780#289
781Are you trying to get past the dog?
782#290
783The only person I can remember who managed to get past the dog
784was that singer, ummm, what's his name... Eurydice's friend....
785#291
786That wouldn't be wise. It is best to let sleeping dogs lie.
787#292
788The stream flows out of one very small crack and into another.
789You can't go that way.
790#293
791The river is too wide and deep to cross.
792#294
793The glare is absolutely blinding. If you proceed you are likely
794to fall into a pit.
795#295
796The hum of the bees rises to an angry buzz as you move towards
797the hive.
798#296
799The sticks and branches are all in a tangle and are stuck in the
800mud. You'd need a shovel to dig them out.
801#297
802You're already carrying them!
803#298
804The chalice is slightly cracked. It won't hold any liquids.
805#299
806The cask is now empty.
807#300
808The wine goes right to your head. You reel around in a drunken
809stupor and finally pass out. You awaken with a splitting headache,
810and try to focus your eyes....
811#301
812Yeeeecchhh!!
813#302
814Your bottle is already full.
815#303
816The cask is already full.
817#304
818There is nothing here with which to fill the bottle.
819#305
820There is nothing here which you would want to put into the cask.
821#306
822Your bottle is now full of water.
823#307
824The cask is now full of water.
825#308
826Your bottle is now full of oil.
827#309
828The cask is now full of oil.
829#310
830The bottle is now full of wine.
831#311
832The cask is now full of wine.
833#312
834You have nothing in which to carry it.
835#313
836You can't fill that.
837#314
838Do you want it in the bottle or the cask?
839#315
840Your containers are both full.
841#316
842It's empty.
843#317
844Hmmm, I see you have already gone through an extra set of batteries.
845I'll get rid of the trash for you.
846#318
847The bridge shakes as you cross. Large hunks of clay and rock near
848the edge break off and hurtle far down into the chasm. Several of
849the cracks on the bridge surface widen perceptibly.
850#319
851The load is too much for the bridge! With a roar, the entire
852structure gives way, plunging you headlong into the raging river at
853the bottom of the chasm and scattering all your holdings. As the
854icy waters close over your head, you flail and thrash with all your
855might, and with your last ounce of strength pull yourself onto the
856south bank of the river.
857#320
858You can't get at him. He is inside the phone booth.
859#321
860Your lamp is already on.
861#322
862Your lamp is already off.
863#323
864Your lamp is again growing dim. You'd better get some more batteries.
865#324
866You know, you are wasting your batteries by wandering around out
867here with your light on.
868#325
869<Generic Adventure -- Version:7.0, July 1994>
870#326
871Dead wumpi, as a rule, are light eaters. Nothing happens.
872#327
873How do expect to feed a sleeping Wumpus?
874#328
875You aren't holding it!
876#329
877It won't fit!
878#330
879The coin drops into the slot with a dull "clunk". There is no
880dial tone.
881#331
882It's already there.
883#332
884Please read the supplied documentation files to find out where to
885send complaints, suggestions, and bug reports.
886#333
887The chest is now unlocked.
888#334
889The chest is now locked.
890#335
891You can't get at it.
892#336
893It's already open.
894#337
895It's locked.
896#338
897It's already closed.
898#339
899You can't fill that. It would leak all over the place.
900#340
901It's not inside anything.
902#341
903It isn't there!
904#342
905How?
906#343
907Taken.
908#344
909Dropped.
910#345
911I don't think I can.
912#346
913Interesting. How?
914#347
915Huh?
916#348
917You are in perfect health.
918#349
919You are fit as a fiddle.
920#350
921Only wizards can do that!
922#351
923Are you kidding? Do you want to suffocate the poor thing?
924#352
925Thrown.
926#353
927Left.
928#354
929You can't get close enough for a clean thrust.
930#355
931As you move in for the kill, the dwarf neatly slips a knife
932between your ribs.
933#356
934As you approach, the dwarf slashes out with his knife!
935#357
936It's too dark to see anything!
937#358
938It's not open.
939#359
940There's nothing inside.
941#360
942It contains:
943#361
944The billboard reads:
945"Visit Beautiful Colossal Cave. Open Year Around. Fun for
946the entire family, or at least for those who survive."
947Below the headline is an impossibly complicated map showing how
948to find Colossal Cave. Not that it matters, because all the
949directions are written in Elvish.
950#362
951Hidden behind the poster is a steel safe, embedded in the wall.
952#363
953Brushing the dust from one of the larger rocks reveals some carved
954characters.
955#364
956Enough dusting, already! You're making me sneeze.
957#365
958The safe door smoothly swings open.
959#366
960Maybe if you rubbed your fingertips with sandpaper....
961#367
962The safe's door clicks shut.
963#368
964This is a combination safe. The keys won't help.
965#369
966I certainly can't read in this light.
967#370
968The poster has a picture of a thin man with a long white beard.
969He is wearing a high pointed cap embroidered with strange symbols,
970and he is pointing a finger at you. Below the picture are the words:
971"I want you!--To report all good ideas for extensions to this game
972to me without delay. Remember: ask not what ADVENTURE can do to
973you; ask what you can do for ADVENTURE."
974- * * * -
975"A public service of the John Dillinger Died for You Society."
976#371
977"Click."
978#372
979In the rock is carved the message "7-22-34".
980#373
981You can't get at them.
982#374
983Ok, I'll give you the full description whenever you enter a room
984for the first time.
985#375
986You don't have the right key.
987#376
988That's not strong enough to open the clam.
989#377
990That's not strong enough to open the oyster.
991#378
992Game suspension is no longer permitted!
993#379
994** Unused **
995#380
996>>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
997#381
998You are a bit off top form, but nothing to worry about.
999#382
1000You are weaker than usual. Better avoid fights.
1001#383
1002You really ought to take a break. You're in tough shape.
1003#384
1004You are on the edge of collapse. Lots of sun and fresh air will
1005speed your recovery.
1006#385
1007Your strength is nearly gone. Only a miracle can save you now.
1008#386
1009** Unused **
1010#387
1011** Unused **
1012#388
1013** Unused **
1014#389
1015** Unused **
1016#390
1017>>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
1018#391
1019Is it hot in here? You are flushed and sweating.
1020#392
1021You are feeling definitely peculiar, weak....
1022#393
1023You're dizzy, nauseous. You can barely stand.
1024#394
1025You are really ill. If you don't find an antidote soon, it's
1026curtains.
1027#395
1028You are a walking wound. You are very weak. You'd better find out
1029what's wrong before it's too late.
1030#396
1031Sheeesh! What a mess! Your hair has fallen out and your skin is
1032covered with blisters. And not an aspirin in sight!
1033#397
1034Well, you tried, but your strength is gone. The agony is finally
1035over.
1036#398
1037** Unused **
1038#399
1039** Unused **
1040#400
1041You feel rather disembodied, as if you were suddenly somewhere
1042else entirely.
1043#401
1044You sense that you are in a dark place. The only thing in sight
1045appears to be a companion to the crystal ball which holds your
1046gaze. It seems to be searching the gloom for something to
1047show you, but all it can see is itself: a brilliant blue
1048six-pointed star suspended in space.
1049#402
1050Your gaze withdraws from the crystal ball, and you are now back
1051in your normal senses.
1052#403
1053A large, stately elf walks up the rise, says the word
1054"Saint-Michel", and is instantly transported to the castle.
1055#404
1056Are you trying to get to the castle?
1057#405
1058It's easy to get there if you know how. The elves cross over
1059from here so perhaps you might watch an elf to see how.
1060Of course they are a bit shy, so keep a good way off while you
1061watch.
1062#406
1063You get a tingling feeling as you walk through the gate, and ...
1064#407
1065Fiddling with the bird in its cage is not useful.
1066If you had it in your hand it would make a mess.
1067#408
1068Would you like a map?
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