1 | #1
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2 | Somewhere nearby is Colossal Cave, where others have found fortunes in
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3 | treasure and gold, though it is rumored that some who enter are never
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4 | seen again. Magic is said to work in the cave. I will be your eyes
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5 | and hands. Direct me with natural English commands. I should warn
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6 | you that I look at all the letters of each word. Also you
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7 | should enter "Northeast" as "NE" to distinguish it from "North".
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8 | (Should you get stuck, type "HELP" or "?" for some general hints.)
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9 | Good Luck!
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10 | - - - -
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11 | #2
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12 | A little dwarf with a big knife blocks your way.
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13 | #3
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14 | A little dwarf just walked around a corner, saw you, threw a little
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15 | axe at you which missed, cursed, and ran away.
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16 | #4
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17 | There is a threatening little dwarf in the room with you!
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18 | #5
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19 | One sharp nasty knife is thrown at you!
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20 | #6
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21 | None of them hit you!
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22 | #7
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23 | One of them gets you!
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24 | #8
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25 | A hollow voice says "Plugh".
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26 | #9
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27 | There is no way to go that direction.
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28 | #10
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29 | I am unsure how you are facing. Use compass points or nearby objects.
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30 | #11
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31 | I don't know in from out here. Use compass points or name something
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32 | in the general direction you want to go.
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33 | #12
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34 | I don't know how to apply that word here.
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35 | #13
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36 | I don't understand that!
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37 | #14
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38 | I'm game. Would you care to explain how?
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39 | #15
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40 | Sorry, but I am not allowed to give more detail. I will repeat the
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41 | long description of your location.
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42 | #16
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43 | It is now pitch dark. If you proceed you will likely fall into a pit.
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44 | #17
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45 | If you prefer, simply type "W" rather than "West".
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46 | #18
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47 | Are you trying to catch the bird?
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48 | #19
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49 | The bird is frightened right now and you cannot catch it no matter
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50 | what you try. Perhaps you might try later.
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51 | #20
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52 | Are you trying to somehow deal with the snake?
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53 | #21
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54 | You can't kill the snake, or drive it away, or avoid it, or anything
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55 | like that. There is a way to get by, but you don't have the necessary
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56 | resources right now.
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57 | #22
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58 | Do you really want to quit now?
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59 | #23
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60 | You fell into a pit and broke every bone in your body!
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61 | #24
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62 | You are already carrying it!
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63 | #25
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64 | You can't be serious!
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65 | #26
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66 | The bird was unafraid when you entered, but as you approach it becomes
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67 | disturbed and you cannot catch it.
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68 | #27
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69 | You can catch the bird, but you cannot carry it.
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70 | #28
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71 | There is nothing here with a lock!
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72 | #29
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73 | You aren't carrying it!
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74 | #30
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75 | The little bird attacks the green snake, and in an astounding flurry
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76 | drives the snake away.
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77 | #31
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78 | You have no keys!
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79 | #32
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80 | It has no lock.
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81 | #33
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82 | I don't know how to lock or unlock such a thing.
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83 | #34
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84 | It was already locked.
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85 | #35
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86 | The grate is now locked.
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87 | #36
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88 | The grate is now unlocked.
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89 | #37
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90 | It was already unlocked.
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91 | #38
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92 | You have no source of light.
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93 | #39
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94 | Your lamp is now on.
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95 | #40
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96 | Your lamp is now off.
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97 | #41
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98 | There is no way to get past the bear to unlock the chain, which is
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99 | probably just as well.
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100 | #42
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101 | Nothing happens.
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102 | #43
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103 | Where?
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104 | #44
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105 | There is nothing here to attack.
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106 | #45
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107 | The little bird is now dead. Its body disappears.
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108 | #46
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109 | Attacking the snake both doesn't work and is very dangerous.
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110 | #47
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111 | You killed a little dwarf.
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112 | #48
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113 | You attack a little dwarf, but he dodges out of the way.
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114 | #49
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115 | With what? Your bare hands?
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116 | #50
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117 | Good try, but that is an old worn-out magic word.
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118 | #51
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119 | To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH,
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120 | UP, OR DOWN. Saying a place name may take you there, as may some
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121 | magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK.
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122 | Some objects have side effects; for instance, the rod scares the bird.
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123 | You can take or drop multiple objects by saying TAKE BOOK AND LAMP,
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124 | etc. To list what you are currently holding, say INVENTORY, or just I.
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125 | To reprint the detailed description of where you are, say LOOK
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126 | or L. You can also LOOK IN or LOOK AT appropriate objects. Other
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127 | useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF,
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128 | UNTERSE, SAVE, and RESTORE. The latter two save or restore your
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129 | current position. To get full credit for a treasure, you must have
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130 | left it **safely** in the building. Some non-treasure items are best
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131 | left near where you find them. There are clues for various problems
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132 | lying about the cave: look and listen. If you seem to have found
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133 | all the treasures, keep looking around a while, something else
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134 | may happen to you (for a bonus!)
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135 | (The word "give" doesn't exist, but you can say FEED BONE TO DOG or
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136 | THROW BONE AT DOG. Also, you can use conveyances or animals(!)
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137 | by TAKEing and DROPing them.)
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138 | #52
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139 | It misses!
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140 | #53
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141 | It gets you!
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142 | #54
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143 | Ok
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144 | #55
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145 | You can't unlock the keys.
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146 | #56
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147 | You have crawled around in some little holes and wound up back in the
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148 | main passage.
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149 | #57
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150 | I don't know where the cave is, but hereabouts no stream can run on
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151 | the surface for long. I would try the stream.
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152 | #58
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153 | I need more detailed instructions to do that.
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154 | #59
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155 | I can only tell you what you see as you move about and manipulate
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156 | things. I cannot tell you where remote things are.
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157 | #60
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158 | I can't make any sense out of that.
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159 | #61
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160 | What?
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161 | #62
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162 | Are you trying to get into the cave?
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163 | #63
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164 | The grate is very solid and has a hardened steel lock. You cannot
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165 | enter without a key, and there are no keys nearby. I would recommend
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166 | looking elsewhere for the keys.
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167 | #64
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168 | The trees of the forest are large hardwood oak and maple, with an
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169 | occasional grove of pine or spruce. There is quite a bit of under-
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170 | growth, largely birch and ash saplings plus nondescript bushes of
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171 | various sorts. This time of year visibility is quite restricted by
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172 | all the leaves, but travel is quite easy if you detour around the
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173 | spruce and berry bushes.
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174 | #65
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175 |
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176 |
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177 | Welcome to ADVENTURE!
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178 |
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179 |
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180 | Original development by Willie Crowther.
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181 |
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182 | Conversion to BDS C by J. R. Jaeger
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183 |
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184 | Unix standardization by Jerry D. Pohl.
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185 |
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186 | Upgraded to version 6.6 by Robert R. Hall.
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187 |
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188 |
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189 | Would you like instructions?
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190 |
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191 | #66
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192 | Digging without a shovel is quite impractical. Even with a shovel
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193 | progress is unlikely.
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194 | #67
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195 | Blasting requires dynamite.
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196 | #68
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197 | I'm as confused as you are.
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198 | #69
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199 | Mist is a white vapor, usually water, seen from time to time in
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200 | caverns. It can be found anywhere but is frequently a sign of a deep
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201 | pit leading down to water.
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202 | #70
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203 | Your feet are now wet.
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204 | #71
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205 | I think I just lost my appetite.
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206 | #72
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207 | Thank you, it was delicious!
|
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208 | #73
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209 | You have taken a drink from the stream. The water tastes strongly of
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210 | minerals, but is not unpleasant. It is extremely cold.
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211 | #74
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212 | The bottle is now empty.
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213 | #75
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214 | Rubbing the electric lamp is not particularly rewarding. Anyway,
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215 | nothing exciting happens.
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216 | #76
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217 | Peculiar. Nothing unexpected happens.
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218 | #77
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219 | Your bottle is empty and the ground is wet.
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220 | #78
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221 | You can't pour that.
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222 | #79
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223 | Watch it!
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224 | #80
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225 | Which way?
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226 | #81
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227 | Oh dear, you seem to have gotten yourself killed. I might be able to
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228 | help you out, but I've never really done this before. Do you want me
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229 | to try to reincarnate you?
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230 | #82
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231 | All right. But don't blame me if something goes wr......
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232 | * --- POOF!! --- *
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233 | You are engulfed in a cloud of orange smoke. Coughing and gasping,
|
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234 | you emerge from the smoke and find....
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235 |
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236 | #83
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237 | You clumsy oaf, you've done it again! I don't know how long I can
|
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238 | keep this up. Do you want me to try reincarnating you again?
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239 | #84
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240 | Okay, now where did I put my orange smoke?.... >POOF!<
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241 | Everything disappears in a dense cloud of orange smoke.
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242 |
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243 | #85
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244 | Now you've really done it! I'm out of orange smoke! You don't expect
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245 | me to do a decent reincarnation without any orange smoke, do you?
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246 | #86
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247 | Okay, if you're so smart, do it yourself! I'm leaving!
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248 | #87
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249 | #88
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250 | #89
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251 | #90
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252 | >>> Messages 81 thru 90 are reserved for "Obituaries". <<<
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253 | #91
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254 | Sorry, but I no longer seem to remember how it was you got here.
|
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255 | #92
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256 | It's too heavy. You'll have to drop something first.
|
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257 | #93
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258 | You can't go through a locked steel grate!
|
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259 | #94
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260 | I believe what you want is right here with you.
|
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261 | #95
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262 | You don't fit through a two-inch slit!
|
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263 | #96
|
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264 | I respectfully suggest you go across the bridge instead of jumping.
|
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265 | #97
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266 | There is no way across the fissure.
|
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267 | #98
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268 | You're not carrying anything.
|
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269 | #99
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270 | You are currently holding the following:
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271 | #100
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272 | It's not hungry (it's merely pining' for the fjords). Besides, you
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273 | have no bird seed.
|
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274 | #101
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275 | The snake has now devoured your bird.
|
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276 | #102
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277 | There's nothing here it wants to eat (except perhaps you).
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278 | #103
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279 | You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
|
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280 | #104
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281 | Your cask is empty and the ground is soaked.
|
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282 | #105
|
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283 | You aren't carrying them!
|
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284 | #106
|
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285 | I don't need to, thank you.
|
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286 | #107
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287 | The ground is wet and the air is smelly.
|
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288 | #108
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289 | Your lamp is now on, but the glare from the walls is absolutely
|
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290 | blinding. If you proceed you are likely to fall into a pit.
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291 | #109
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292 | You haven't any matches.
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293 | #110
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294 | Don't be ridiculous!
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295 | #111
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296 | The door is extremely rusty and refuses to open.
|
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297 | #112
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298 | The plant indignantly shakes dry its leaves and asks, "Water?"
|
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299 | #113
|
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300 | The hinges are quite thoroughly rusted now and won't budge.
|
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301 | #114
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302 | The oil has freed up the hinges so that the door will now move,
|
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303 | although it requires some effort.
|
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304 | #115
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305 | The plant has exceptionally deep roots and cannot be pulled free.
|
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306 | #116
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307 | The dwarves' knives vanish as they strike the walls of the cave.
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308 | #117
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309 | Something you're carrying won't fit through the tunnel with you.
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310 | You'd best take inventory and drop something.
|
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311 | #118
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312 | You can't fit this five-foot clam through that little passage!
|
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313 | #119
|
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314 | You can't fit this five-foot oyster through that little passage!
|
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315 | #120
|
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316 | I advise you to put down the clam before opening it. >Strain!<
|
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317 | #121
|
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318 | I advise you to put down the oyster before opening it. >Wrench!<
|
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319 | #122
|
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320 | You don't have anything strong enough to open the clam.
|
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321 | #123
|
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322 | You don't have anything strong enough to open the oyster.
|
---|
323 | #124
|
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324 | A glistening pearl falls out of the clam and rolls away. Goodness,
|
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325 | this must really be an oyster. (I never was very good at identifying
|
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326 | bivalves.) Whatever it is, it has now snapped shut again.
|
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327 | #125
|
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328 | The oyster creaks open, revealing nothing but oyster inside. It
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329 | promptly snaps shut again.
|
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330 | #126
|
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331 | You have crawled around in some little holes and found your way
|
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332 | blocked by a recent cave-in. You are now back in the main passage.
|
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333 | #127
|
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334 | There are faint rustling noises from the darkness behind you.
|
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335 | #128
|
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336 | Out from the shadows behind you pounces a bearded pirate! "Har, har,"
|
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337 | he chortles, "I'll just take all this booty and hide it away with me
|
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338 | chest deep in the maze!" He snatches your treasure and vanishes into
|
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339 | the gloom.
|
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340 | #129
|
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341 | A sepulchral voice reverberating through the cave, says, "Cave closing
|
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342 | soon. All adventurers exit immediately through Main Office."
|
---|
343 | #130
|
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344 | A mysterious recorded voice groans into life and announces:
|
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345 | "This exit is closed. Please leave via Main Office."
|
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346 |
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347 | #131
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348 | It looks as though you're dead. Well, seeing as how it's so close to
|
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349 | closing time anyway, I think we'll just call it a day.
|
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350 |
|
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351 | #132
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352 | The sepulchral voice intones, "The cave is now closed." As the echoes
|
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353 | fade, there is a blinding flash of light (and a small puff of orange
|
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354 | smoke). . . . As your eyes refocus, you look around and find...
|
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355 |
|
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356 | #133
|
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357 | There is a loud explosion, and a twenty-foot hole appears in the far
|
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358 | wall, burying the dwarves in the rubble. You march through the hole
|
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359 | and find yourself in the Main Office, where a cheering band of
|
---|
360 | friendly elves carry the conquering adventurer off into the sunset.
|
---|
361 |
|
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362 | #134
|
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363 | There is a loud explosion, and a twenty-foot hole appears in the far
|
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364 | wall, burying the snakes in the rubble. A river of molten lava pours
|
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365 | in through the hole, destroying everything in its path, including you!
|
---|
366 |
|
---|
367 | #135
|
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368 | There is a loud explosion, and you are suddenly splashed across the
|
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369 | walls of the room.
|
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370 |
|
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371 | #136
|
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372 | The resulting ruckus has awakened the dwarves. There are now several
|
---|
373 | threatening little dwarves in the room with you! Most of them throw
|
---|
374 | knives at you! All of them get you!
|
---|
375 |
|
---|
376 | #137
|
---|
377 | Oh, leave the poor unhappy bird alone.
|
---|
378 | #138
|
---|
379 | I dare say whatever you want is around here somewhere.
|
---|
380 | #139
|
---|
381 | I'm not sure what you mean by "Stop". Use "Quit" if you want to give
|
---|
382 | up.
|
---|
383 | #140
|
---|
384 | You can't get there from here.
|
---|
385 | #141
|
---|
386 | You are being followed by a very large, tame bear.
|
---|
387 | #142
|
---|
388 | - *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -
|
---|
389 | - ** By Ima Wimp ** -
|
---|
390 | ADVENTURE was originally developed by William Crowther, and later
|
---|
391 | substantially rewritten and expanded by Don Woods at Stanford Univ.
|
---|
392 | According to legend, Crowther's original version was modelled on an
|
---|
393 | a real cavern, called Colossal Cave, which is a part of Kentucky's
|
---|
394 | Mammoth Caverns. That version of the game included the main maze
|
---|
395 | and a portion of the third-level (Complex Junction - Bedquilt -
|
---|
396 | Swiss Cheese rooms, etc.), but not much more.
|
---|
397 | Don Woods and some others at Stanford later rewrote portions of
|
---|
398 | the original program, and greatly expanded the cave. That version
|
---|
399 | of the game is recognizable by the maximum score of 350 points.
|
---|
400 | Some major additions were done by David Long while at the University
|
---|
401 | of Chicago, Graduate School of Business. Long's additions include the
|
---|
402 | seaside entrance and all of the cave on the "far side" of Lost River
|
---|
403 | (Rainbow Room - Crystal Palace - Blue Grotto, etc.).
|
---|
404 | The castle problem was added in late 1984 by an anonymous writer.
|
---|
405 | Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
|
---|
406 | for several suggestions, including the Rainbow Room, the telephone
|
---|
407 | booth and the fearsome Wumpus. Most thanks (and apologies)
|
---|
408 | go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
|
---|
409 | Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
|
---|
410 | #143
|
---|
411 | Do you indeed wish to quit now?
|
---|
412 | #144
|
---|
413 | There is nothing here with which to fill the vase.
|
---|
414 | #145
|
---|
415 | The sudden change in temperature has delicately shattered the vase.
|
---|
416 | #146
|
---|
417 | It is beyond your power to do that.
|
---|
418 | #147
|
---|
419 | I don't know how.
|
---|
420 | #148
|
---|
421 | It is too far up for you to reach.
|
---|
422 | #149
|
---|
423 | You killed a little dwarf. The body vanishes in a cloud of greasy
|
---|
424 | black smoke.
|
---|
425 | #150
|
---|
426 | The shell is very strong and is impervious to attack.
|
---|
427 | #151
|
---|
428 | What's the matter, can't you read? Now you'd best start over.
|
---|
429 | #152
|
---|
430 | The axe bounces harmlessly off the dragon's thick scales.
|
---|
431 | #153
|
---|
432 | The dragon looks rather nasty. You'd best not try to get by.
|
---|
433 | #154
|
---|
434 | The little bird attacks the green dragon, and in an astounding flurry
|
---|
435 | gets burnt to a cinder. The ashes blow away.
|
---|
436 | #155
|
---|
437 | On what?
|
---|
438 | #156
|
---|
439 | Okay, from now on I'll only describe a place in full the first time
|
---|
440 | you come to it. To get the full description, say "LOOK".
|
---|
441 | #157
|
---|
442 | Trolls are close relatives with the rocks and have skin as tough as
|
---|
443 | that of a rhinoceros. The troll fends off your blows effortlessly.
|
---|
444 | #158
|
---|
445 | The troll deftly catches the axe, examines it carefully, and tosses it
|
---|
446 | back, declaring, "Good workmanship, but it's not valuable enough."
|
---|
447 | #159
|
---|
448 | The troll catches your treasure and scurries away out of sight.
|
---|
449 | #160
|
---|
450 | The troll refuses to let you cross.
|
---|
451 | #161
|
---|
452 | There is no longer any way across the chasm.
|
---|
453 | #162
|
---|
454 | Just as you reach the other side, the bridge buckles beneath the
|
---|
455 | weight of the bear, which was still following you around. You
|
---|
456 | scrabble desperately for support, but as the bridge collapses you
|
---|
457 | stumble back and fall into the chasm.
|
---|
458 | #163
|
---|
459 | The bear lumbers toward the troll, who lets out a startled shriek and
|
---|
460 | scurries away. The bear soon gives up the pursuit and wanders back.
|
---|
461 | #164
|
---|
462 | The axe misses and lands near the bear where you can't get at it.
|
---|
463 | #165
|
---|
464 | With what? Your bare hands? Against *HIS* bear hands??
|
---|
465 | #166
|
---|
466 | The bear is confused; he only wants to be your friend.
|
---|
467 | #167
|
---|
468 | For crying out loud, the poor thing is already dead!
|
---|
469 | #168
|
---|
470 | The bear eagerly licks up the honeycomb, after which he seems to calm
|
---|
471 | down considerably and even becomes rather friendly.
|
---|
472 | #169
|
---|
473 | The bear is still chained to the wall.
|
---|
474 | #170
|
---|
475 | The chain is still locked.
|
---|
476 | #171
|
---|
477 | The chain is now unlocked.
|
---|
478 | #172
|
---|
479 | The chain is now locked.
|
---|
480 | #173
|
---|
481 | There is nothing here to which the chain can be locked.
|
---|
482 | #174
|
---|
483 | There is nothing here to eat.
|
---|
484 | #175
|
---|
485 | Do you want the hint?
|
---|
486 | #176
|
---|
487 | Do you need help getting out of the maze?
|
---|
488 | #177
|
---|
489 | You can make the passages look less alike by dropping things.
|
---|
490 | #178
|
---|
491 | Are you trying to explore beyond the Plover Room?
|
---|
492 | #179
|
---|
493 | There is a way to explore that region without having to worry about
|
---|
494 | falling into a pit. None of the objects available is immediately
|
---|
495 | useful in discovering the secret.
|
---|
496 | #180
|
---|
497 | Do you need help getting out of here?
|
---|
498 | #181
|
---|
499 | Don't go west.
|
---|
500 | #182
|
---|
501 | Gluttony is not one of the troll's vices. Avarice, however, is.
|
---|
502 | #183
|
---|
503 | Your lamp is getting dim. You'd best start wrapping this up, unless
|
---|
504 | you can find some fresh batteries. I seem to recall there's a vending
|
---|
505 | machine in the maze. Bring some coins with you.
|
---|
506 | #184
|
---|
507 | Your lamp has run out of power.
|
---|
508 | #185
|
---|
509 | There's not much point in wandering around out here, and you can't
|
---|
510 | explore the cave without a lamp. So let's just call it a day.
|
---|
511 | #186
|
---|
512 | There are faint rustling noises from the darkness behind you. As you
|
---|
513 | turn toward them, the beam of your lamp falls across a bearded pirate.
|
---|
514 | He is carrying a large chest. "Shiver me timbers!", he cries, "I've
|
---|
515 | been spotted! I'd best hie meself off to the maze to hide me chest!"
|
---|
516 | With that, he vanishes into the gloom.
|
---|
517 | #187
|
---|
518 | Your lamp is getting dim. You'd best replace those batteries.
|
---|
519 | #188
|
---|
520 | Your lamp is now shining with renewed strength.
|
---|
521 | #189
|
---|
522 | Your lamp is getting dim, and you haven't any more coins. You'd
|
---|
523 | best start wrapping this up.
|
---|
524 | #190
|
---|
525 | I'm afraid the magazine is written in dwarvish.
|
---|
526 | #191
|
---|
527 | "This is not the maze where the pirate leaves his treasure chest."
|
---|
528 | #192
|
---|
529 | Hmmm, this looks like a clue, which means it'll cost you 10 points to
|
---|
530 | read it. Should I go ahead and read it anyway?
|
---|
531 | #193
|
---|
532 | It says, "Not all black rods are magic wands. Some are useful for
|
---|
533 | other cave construction purposes. There might be some around here."
|
---|
534 | #194
|
---|
535 | It says the same thing it did before.
|
---|
536 | #195
|
---|
537 | I'm afraid I don't understand.
|
---|
538 | #196
|
---|
539 | "Congratulations on bringing light into the dark-room!"
|
---|
540 | #197
|
---|
541 | You strike the mirror a resounding blow, whereupon it shatters into a
|
---|
542 | myriad tiny fragments.
|
---|
543 | #198
|
---|
544 | You have taken the vase and hurled it delicately to the ground.
|
---|
545 | #199
|
---|
546 | You prod the nearest dwarf, who wakes up grumpily, takes one look at
|
---|
547 | you, curses, and grabs for his axe.
|
---|
548 | #200
|
---|
549 | Is this acceptable?
|
---|
550 | #201
|
---|
551 | There's no point in suspending a demonstration game.
|
---|
552 | #202
|
---|
553 | You managed to climb about halfway up before losing your hold and
|
---|
554 | sliding back.
|
---|
555 | #203
|
---|
556 | You were only a few yards from the top when you slipped and tumbled
|
---|
557 | all the way back down.
|
---|
558 | #204
|
---|
559 | Ok, ok. No need to be grabby.
|
---|
560 | #205
|
---|
561 | Pulling an angry bear around is a good way to get your arm ripped off.
|
---|
562 | #206
|
---|
563 | The sword is now very clean.
|
---|
564 | #207
|
---|
565 | The sword is now covered with oil.
|
---|
566 | #208
|
---|
567 | The handle is now too slippery to grasp.
|
---|
568 | #209
|
---|
569 | You have no scabbard!
|
---|
570 | #210
|
---|
571 | You are already wearing it!
|
---|
572 | #211
|
---|
573 | Do you want to extract the sword from the anvil?
|
---|
574 | #212
|
---|
575 | If you could convince me of your royal blood, you might get somewhere.
|
---|
576 | #213
|
---|
577 | Are you trying to go up the slide?
|
---|
578 | #214
|
---|
579 | Maybe you'd better look for another way into the cave.
|
---|
580 | #215
|
---|
581 | You grasp the sword's handle and pull, but the sword won't budge.
|
---|
582 | Do you want to try yanking it out?
|
---|
583 | #216
|
---|
584 | A tiny elf runs straight at you, shouts "Phuce!", and
|
---|
585 | disappears into the forest.
|
---|
586 | #217
|
---|
587 | You can't swim. You'd best go by boat.
|
---|
588 | #218
|
---|
589 | The boat's oars were stolen by the dwarves to play bing-bong.
|
---|
590 | (That's dwarvish ping-pong -- with rocks!). You have no way
|
---|
591 | to propel the boat.
|
---|
592 | #219
|
---|
593 | You are still in the boat. It is too heavy to carry.
|
---|
594 | #220
|
---|
595 | You had better leave the boat first.
|
---|
596 | #221
|
---|
597 | You are now sitting in a small boat.
|
---|
598 | #222
|
---|
599 | You couldn't possibly cross this sea without a large ship.
|
---|
600 | #223
|
---|
601 | The cliff is unscalable.
|
---|
602 | #224
|
---|
603 | Your keys are all too large for the lock.
|
---|
604 | #225
|
---|
605 | The wall is too smooth to climb.
|
---|
606 | #226
|
---|
607 | The shelf is beyond your reach.
|
---|
608 | #227
|
---|
609 | You are already wearing them!
|
---|
610 | #228
|
---|
611 | You thought maybe these were peyote?? You feel a little dizzy,
|
---|
612 | but nothing happens.
|
---|
613 | #229
|
---|
614 | You are growing taller, expanding like a telescope! Just before
|
---|
615 | your head strikes the top of the chamber, the mysterious process
|
---|
616 | stops as suddenly as it began.
|
---|
617 | #230
|
---|
618 | You are closing up like an accordion....shrinking..shrinking. You
|
---|
619 | are now your normal size.
|
---|
620 | #231
|
---|
621 | You have smashed your bottle all over the ground.
|
---|
622 | #232
|
---|
623 | You are now too big to leave the way you came in.
|
---|
624 | #233
|
---|
625 | This is obviously an elfin entrance. Unless you can squeeze
|
---|
626 | yourself through a six-inch door, you'll have to find another
|
---|
627 | way into the cave.
|
---|
628 | #234
|
---|
629 | The wrought-iron door is now locked.
|
---|
630 | #235
|
---|
631 | The tiny door is now locked.
|
---|
632 | #236
|
---|
633 | The wrought-iron door is now unlocked.
|
---|
634 | #237
|
---|
635 | The tiny door is now unlocked.
|
---|
636 | #238
|
---|
637 | You are blocked by the wrought-iron door.
|
---|
638 | #239
|
---|
639 | <$$<
|
---|
640 | #240
|
---|
641 | The Wumpus looks at the food with distaste. He looks at *YOU* with
|
---|
642 | relish!
|
---|
643 | #241
|
---|
644 | You have jerked the cloak free of the rocks. However, in doing
|
---|
645 | so you have caused a small rock slide, blocking the entrance
|
---|
646 | and making an unholy din.
|
---|
647 | #242
|
---|
648 | The cloak is stuck tight under the rocks. You'll probably have to
|
---|
649 | yank it out.
|
---|
650 | #243
|
---|
651 | The Wumpus grabs the axe, stops and picks his teeth with it for a few
|
---|
652 | moments while looking thoughtfully at you. When he finishes picking
|
---|
653 | his teeth, he eats the axe, belches, farts... and starts after
|
---|
654 | you again!
|
---|
655 | #244
|
---|
656 | As the bridge disappears, the Wumpus scrambles frantically to reach
|
---|
657 | your side of the fissure. He misses by inches, and with a horrible
|
---|
658 | shriek plunges to his death in the depths of the fissure!
|
---|
659 | #245
|
---|
660 | You can't even hit a sleeping Wumpus! The axe is now lying too near
|
---|
661 | the Wumpus for you to retrieve it.
|
---|
662 | #246
|
---|
663 | The Wumpus is between you and the axe. You can't reach it.
|
---|
664 | #247
|
---|
665 | You can't fit through a six-inch door!
|
---|
666 | #248
|
---|
667 | The dog easily dodges the axe, which lands beyond him where you can't
|
---|
668 | get at it.
|
---|
669 | #249
|
---|
670 | The dog woofs (natch) down the food and looks around hungrily for
|
---|
671 | more. However, he does not appear to be any better disposed towards
|
---|
672 | your presence.
|
---|
673 | #250
|
---|
674 | You've got to be kidding!
|
---|
675 | #251
|
---|
676 | It's attached to the wall!
|
---|
677 | #252
|
---|
678 | You can't put a thing into itself!
|
---|
679 | #253
|
---|
680 | The gnome firmly blocks the door of the booth. You can't enter.
|
---|
681 | #254
|
---|
682 | The constant ringing has awakened the dwarves!
|
---|
683 | There are now several threatening little dwarves in the room with
|
---|
684 | you! Most of them throw knives at you! All of them get you!
|
---|
685 | #255
|
---|
686 | The telephone is out of order.
|
---|
687 | #256
|
---|
688 | The telephone is out of order and your hand is sore.
|
---|
689 | #257
|
---|
690 | A couple of lead slugs drop from the coin box. (Gnomes are
|
---|
691 | notoriously cheap....) But you've broken the phone beyond
|
---|
692 | all hope.
|
---|
693 | #258
|
---|
694 | He wants treasure, not gab.
|
---|
695 | #259
|
---|
696 | He didn't say anything!
|
---|
697 | #260
|
---|
698 | It isn't a parrot. He didn't say anything.
|
---|
699 | #261
|
---|
700 | No one replies. The line goes dead with a faint "Click".
|
---|
701 | #262
|
---|
702 | I think you are a little confused!
|
---|
703 | #263
|
---|
704 | As you move towards the phone booth, a gnome suddenly streaks
|
---|
705 | around the corner, jumps into the booth and rudely slams the door
|
---|
706 | in your face. You can't get in.
|
---|
707 | #264
|
---|
708 | He isn't hungry.
|
---|
709 | #265
|
---|
710 | As the blast of the horn reverberates through the chamber, the
|
---|
711 | seemingly solid rock wall crumbles away, revealing another room just
|
---|
712 | beyond. The wall was most likely worn thin by an ancient watercourse
|
---|
713 | which dried up just before completely wearing away the rock.
|
---|
714 | #266
|
---|
715 | The chamber reverberates to the blast of the horn.
|
---|
716 | (Satchmo you ain't!)
|
---|
717 | #267
|
---|
718 | The bees swarm over the fresh flowers, leaving the hive unguarded
|
---|
719 | and revealing a sweet honeycomb.
|
---|
720 | #268
|
---|
721 | You are now out of breath.
|
---|
722 | #269
|
---|
723 | It isn't ringing!
|
---|
724 | #270
|
---|
725 | A hairy paw reaches out of the darkness and....
|
---|
726 | #271
|
---|
727 | You don't have the correct change.
|
---|
728 | #272
|
---|
729 | You go a short way down the bright passage, but the light
|
---|
730 | grows to blinding intensity. You can't continue.
|
---|
731 | #273
|
---|
732 | You know, if you type "BRIEF", I won't have to keep repeating these
|
---|
733 | long descriptions of each room.
|
---|
734 | #274
|
---|
735 | Are you trying to reach the natural bridge?
|
---|
736 | #275
|
---|
737 | You can't get to it by climbing the walls or jumping or anything
|
---|
738 | like that. You could always put in a telephone call to the local
|
---|
739 | spelunking club for advice, if you could find a phone.
|
---|
740 | #276
|
---|
741 | You turkey!!! Now you've done it! It took some effort, but you
|
---|
742 | woke up the Wumpus. He slowly opens one red eye, and then another,
|
---|
743 | and then one more (!!), and looks at you sleepily. He had been
|
---|
744 | dreaming of a late snack. If you don't act quickly, you'll
|
---|
745 | be a *late* adventurer!
|
---|
746 | #277
|
---|
747 | The blast of your horn echoes throughout hill and dale.
|
---|
748 | #278
|
---|
749 | All you have are watercress sandwiches. The bear is less than
|
---|
750 | interested.
|
---|
751 | #279
|
---|
752 | You have smashed your sword to smithereens against a rock.
|
---|
753 | #280
|
---|
754 | Setting yourself adrift in the boat with no way to propel it would
|
---|
755 | not be very smart. Best to keep the pole.
|
---|
756 | #281
|
---|
757 | You're already in it!
|
---|
758 | #282
|
---|
759 | You've hit the jackpot!! Hundreds of coins and slugs cascade from
|
---|
760 | the telephone's coin return slot and spill all over the floor of
|
---|
761 | the booth.
|
---|
762 | #283
|
---|
763 | Whoops! The floor has opened out from under you! It seems you
|
---|
764 | have fallen into a bottomless pit. As a matter of fact, you're
|
---|
765 | still falling! Well, I have better things to do than wait around
|
---|
766 | for you to strike bottom, so let's just assume you're dead.
|
---|
767 | Sorry about that, Chief.
|
---|
768 | #284
|
---|
769 | The telephone in the booth has begun to ring.
|
---|
770 | #285
|
---|
771 | I don't understand what you are trying to do!
|
---|
772 | #286
|
---|
773 | How do you propose to cross the river?
|
---|
774 | #287
|
---|
775 | The air is filled with beautiful music.
|
---|
776 | #288
|
---|
777 | The air fills with beautiful music. The dog gradually becomes
|
---|
778 | less fierce, and after a short while he lies down by the side of
|
---|
779 | the cavern and falls into a deep sleep.
|
---|
780 | #289
|
---|
781 | Are you trying to get past the dog?
|
---|
782 | #290
|
---|
783 | The only person I can remember who managed to get past the dog
|
---|
784 | was that singer, ummm, what's his name... Eurydice's friend....
|
---|
785 | #291
|
---|
786 | That wouldn't be wise. It is best to let sleeping dogs lie.
|
---|
787 | #292
|
---|
788 | The stream flows out of one very small crack and into another.
|
---|
789 | You can't go that way.
|
---|
790 | #293
|
---|
791 | The river is too wide and deep to cross.
|
---|
792 | #294
|
---|
793 | The glare is absolutely blinding. If you proceed you are likely
|
---|
794 | to fall into a pit.
|
---|
795 | #295
|
---|
796 | The hum of the bees rises to an angry buzz as you move towards
|
---|
797 | the hive.
|
---|
798 | #296
|
---|
799 | The sticks and branches are all in a tangle and are stuck in the
|
---|
800 | mud. You'd need a shovel to dig them out.
|
---|
801 | #297
|
---|
802 | You're already carrying them!
|
---|
803 | #298
|
---|
804 | The chalice is slightly cracked. It won't hold any liquids.
|
---|
805 | #299
|
---|
806 | The cask is now empty.
|
---|
807 | #300
|
---|
808 | The wine goes right to your head. You reel around in a drunken
|
---|
809 | stupor and finally pass out. You awaken with a splitting headache,
|
---|
810 | and try to focus your eyes....
|
---|
811 | #301
|
---|
812 | Yeeeecchhh!!
|
---|
813 | #302
|
---|
814 | Your bottle is already full.
|
---|
815 | #303
|
---|
816 | The cask is already full.
|
---|
817 | #304
|
---|
818 | There is nothing here with which to fill the bottle.
|
---|
819 | #305
|
---|
820 | There is nothing here which you would want to put into the cask.
|
---|
821 | #306
|
---|
822 | Your bottle is now full of water.
|
---|
823 | #307
|
---|
824 | The cask is now full of water.
|
---|
825 | #308
|
---|
826 | Your bottle is now full of oil.
|
---|
827 | #309
|
---|
828 | The cask is now full of oil.
|
---|
829 | #310
|
---|
830 | The bottle is now full of wine.
|
---|
831 | #311
|
---|
832 | The cask is now full of wine.
|
---|
833 | #312
|
---|
834 | You have nothing in which to carry it.
|
---|
835 | #313
|
---|
836 | You can't fill that.
|
---|
837 | #314
|
---|
838 | Do you want it in the bottle or the cask?
|
---|
839 | #315
|
---|
840 | Your containers are both full.
|
---|
841 | #316
|
---|
842 | It's empty.
|
---|
843 | #317
|
---|
844 | Hmmm, I see you have already gone through an extra set of batteries.
|
---|
845 | I'll get rid of the trash for you.
|
---|
846 | #318
|
---|
847 | The bridge shakes as you cross. Large hunks of clay and rock near
|
---|
848 | the edge break off and hurtle far down into the chasm. Several of
|
---|
849 | the cracks on the bridge surface widen perceptibly.
|
---|
850 | #319
|
---|
851 | The load is too much for the bridge! With a roar, the entire
|
---|
852 | structure gives way, plunging you headlong into the raging river at
|
---|
853 | the bottom of the chasm and scattering all your holdings. As the
|
---|
854 | icy waters close over your head, you flail and thrash with all your
|
---|
855 | might, and with your last ounce of strength pull yourself onto the
|
---|
856 | south bank of the river.
|
---|
857 | #320
|
---|
858 | You can't get at him. He is inside the phone booth.
|
---|
859 | #321
|
---|
860 | Your lamp is already on.
|
---|
861 | #322
|
---|
862 | Your lamp is already off.
|
---|
863 | #323
|
---|
864 | Your lamp is again growing dim. You'd better get some more batteries.
|
---|
865 | #324
|
---|
866 | You know, you are wasting your batteries by wandering around out
|
---|
867 | here with your light on.
|
---|
868 | #325
|
---|
869 | <Generic Adventure -- Version:7.0, July 1994>
|
---|
870 | #326
|
---|
871 | Dead wumpi, as a rule, are light eaters. Nothing happens.
|
---|
872 | #327
|
---|
873 | How do expect to feed a sleeping Wumpus?
|
---|
874 | #328
|
---|
875 | You aren't holding it!
|
---|
876 | #329
|
---|
877 | It won't fit!
|
---|
878 | #330
|
---|
879 | The coin drops into the slot with a dull "clunk". There is no
|
---|
880 | dial tone.
|
---|
881 | #331
|
---|
882 | It's already there.
|
---|
883 | #332
|
---|
884 | Please read the supplied documentation files to find out where to
|
---|
885 | send complaints, suggestions, and bug reports.
|
---|
886 | #333
|
---|
887 | The chest is now unlocked.
|
---|
888 | #334
|
---|
889 | The chest is now locked.
|
---|
890 | #335
|
---|
891 | You can't get at it.
|
---|
892 | #336
|
---|
893 | It's already open.
|
---|
894 | #337
|
---|
895 | It's locked.
|
---|
896 | #338
|
---|
897 | It's already closed.
|
---|
898 | #339
|
---|
899 | You can't fill that. It would leak all over the place.
|
---|
900 | #340
|
---|
901 | It's not inside anything.
|
---|
902 | #341
|
---|
903 | It isn't there!
|
---|
904 | #342
|
---|
905 | How?
|
---|
906 | #343
|
---|
907 | Taken.
|
---|
908 | #344
|
---|
909 | Dropped.
|
---|
910 | #345
|
---|
911 | I don't think I can.
|
---|
912 | #346
|
---|
913 | Interesting. How?
|
---|
914 | #347
|
---|
915 | Huh?
|
---|
916 | #348
|
---|
917 | You are in perfect health.
|
---|
918 | #349
|
---|
919 | You are fit as a fiddle.
|
---|
920 | #350
|
---|
921 | Only wizards can do that!
|
---|
922 | #351
|
---|
923 | Are you kidding? Do you want to suffocate the poor thing?
|
---|
924 | #352
|
---|
925 | Thrown.
|
---|
926 | #353
|
---|
927 | Left.
|
---|
928 | #354
|
---|
929 | You can't get close enough for a clean thrust.
|
---|
930 | #355
|
---|
931 | As you move in for the kill, the dwarf neatly slips a knife
|
---|
932 | between your ribs.
|
---|
933 | #356
|
---|
934 | As you approach, the dwarf slashes out with his knife!
|
---|
935 | #357
|
---|
936 | It's too dark to see anything!
|
---|
937 | #358
|
---|
938 | It's not open.
|
---|
939 | #359
|
---|
940 | There's nothing inside.
|
---|
941 | #360
|
---|
942 | It contains:
|
---|
943 | #361
|
---|
944 | The billboard reads:
|
---|
945 | "Visit Beautiful Colossal Cave. Open Year Around. Fun for
|
---|
946 | the entire family, or at least for those who survive."
|
---|
947 | Below the headline is an impossibly complicated map showing how
|
---|
948 | to find Colossal Cave. Not that it matters, because all the
|
---|
949 | directions are written in Elvish.
|
---|
950 | #362
|
---|
951 | Hidden behind the poster is a steel safe, embedded in the wall.
|
---|
952 | #363
|
---|
953 | Brushing the dust from one of the larger rocks reveals some carved
|
---|
954 | characters.
|
---|
955 | #364
|
---|
956 | Enough dusting, already! You're making me sneeze.
|
---|
957 | #365
|
---|
958 | The safe door smoothly swings open.
|
---|
959 | #366
|
---|
960 | Maybe if you rubbed your fingertips with sandpaper....
|
---|
961 | #367
|
---|
962 | The safe's door clicks shut.
|
---|
963 | #368
|
---|
964 | This is a combination safe. The keys won't help.
|
---|
965 | #369
|
---|
966 | I certainly can't read in this light.
|
---|
967 | #370
|
---|
968 | The poster has a picture of a thin man with a long white beard.
|
---|
969 | He is wearing a high pointed cap embroidered with strange symbols,
|
---|
970 | and he is pointing a finger at you. Below the picture are the words:
|
---|
971 | "I want you!--To report all good ideas for extensions to this game
|
---|
972 | to me without delay. Remember: ask not what ADVENTURE can do to
|
---|
973 | you; ask what you can do for ADVENTURE."
|
---|
974 | - * * * -
|
---|
975 | "A public service of the John Dillinger Died for You Society."
|
---|
976 | #371
|
---|
977 | "Click."
|
---|
978 | #372
|
---|
979 | In the rock is carved the message "7-22-34".
|
---|
980 | #373
|
---|
981 | You can't get at them.
|
---|
982 | #374
|
---|
983 | Ok, I'll give you the full description whenever you enter a room
|
---|
984 | for the first time.
|
---|
985 | #375
|
---|
986 | You don't have the right key.
|
---|
987 | #376
|
---|
988 | That's not strong enough to open the clam.
|
---|
989 | #377
|
---|
990 | That's not strong enough to open the oyster.
|
---|
991 | #378
|
---|
992 | Game suspension is no longer permitted!
|
---|
993 | #379
|
---|
994 | ** Unused **
|
---|
995 | #380
|
---|
996 | >>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
|
---|
997 | #381
|
---|
998 | You are a bit off top form, but nothing to worry about.
|
---|
999 | #382
|
---|
1000 | You are weaker than usual. Better avoid fights.
|
---|
1001 | #383
|
---|
1002 | You really ought to take a break. You're in tough shape.
|
---|
1003 | #384
|
---|
1004 | You are on the edge of collapse. Lots of sun and fresh air will
|
---|
1005 | speed your recovery.
|
---|
1006 | #385
|
---|
1007 | Your strength is nearly gone. Only a miracle can save you now.
|
---|
1008 | #386
|
---|
1009 | ** Unused **
|
---|
1010 | #387
|
---|
1011 | ** Unused **
|
---|
1012 | #388
|
---|
1013 | ** Unused **
|
---|
1014 | #389
|
---|
1015 | ** Unused **
|
---|
1016 | #390
|
---|
1017 | >>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
|
---|
1018 | #391
|
---|
1019 | Is it hot in here? You are flushed and sweating.
|
---|
1020 | #392
|
---|
1021 | You are feeling definitely peculiar, weak....
|
---|
1022 | #393
|
---|
1023 | You're dizzy, nauseous. You can barely stand.
|
---|
1024 | #394
|
---|
1025 | You are really ill. If you don't find an antidote soon, it's
|
---|
1026 | curtains.
|
---|
1027 | #395
|
---|
1028 | You are a walking wound. You are very weak. You'd better find out
|
---|
1029 | what's wrong before it's too late.
|
---|
1030 | #396
|
---|
1031 | Sheeesh! What a mess! Your hair has fallen out and your skin is
|
---|
1032 | covered with blisters. And not an aspirin in sight!
|
---|
1033 | #397
|
---|
1034 | Well, you tried, but your strength is gone. The agony is finally
|
---|
1035 | over.
|
---|
1036 | #398
|
---|
1037 | ** Unused **
|
---|
1038 | #399
|
---|
1039 | ** Unused **
|
---|
1040 | #400
|
---|
1041 | You feel rather disembodied, as if you were suddenly somewhere
|
---|
1042 | else entirely.
|
---|
1043 | #401
|
---|
1044 | You sense that you are in a dark place. The only thing in sight
|
---|
1045 | appears to be a companion to the crystal ball which holds your
|
---|
1046 | gaze. It seems to be searching the gloom for something to
|
---|
1047 | show you, but all it can see is itself: a brilliant blue
|
---|
1048 | six-pointed star suspended in space.
|
---|
1049 | #402
|
---|
1050 | Your gaze withdraws from the crystal ball, and you are now back
|
---|
1051 | in your normal senses.
|
---|
1052 | #403
|
---|
1053 | A large, stately elf walks up the rise, says the word
|
---|
1054 | "Saint-Michel", and is instantly transported to the castle.
|
---|
1055 | #404
|
---|
1056 | Are you trying to get to the castle?
|
---|
1057 | #405
|
---|
1058 | It's easy to get there if you know how. The elves cross over
|
---|
1059 | from here so perhaps you might watch an elf to see how.
|
---|
1060 | Of course they are a bit shy, so keep a good way off while you
|
---|
1061 | watch.
|
---|
1062 | #406
|
---|
1063 | You get a tingling feeling as you walk through the gate, and ...
|
---|
1064 | #407
|
---|
1065 | Fiddling with the bird in its cage is not useful.
|
---|
1066 | If you had it in your hand it would make a mess.
|
---|
1067 | #408
|
---|
1068 | Would you like a map?
|
---|