source: trunk/minix/commands/advent/itverb.c@ 10

Last change on this file since 10 was 9, checked in by Mattia Monga, 14 years ago

Minix 3.1.2a

File size: 10.9 KB
Line 
1/* program ITVERB.C */
2
3
4#include <stdio.h>
5#include "advent.h"
6#include "advdec.h"
7
8_PROTOTYPE(void needobj, (void));
9_PROTOTYPE(void ivtake, (void));
10_PROTOTYPE(void ivopen, (void));
11_PROTOTYPE(void ivkill, (void));
12_PROTOTYPE(void ivdrink, (void));
13_PROTOTYPE(void ivquit, (void));
14_PROTOTYPE(void ivfoo, (void));
15_PROTOTYPE(void inventory, (void));
16_PROTOTYPE(void addobj, (int obj));
17_PROTOTYPE(void ivpour, (void));
18_PROTOTYPE(void ivfill, (void));
19_PROTOTYPE(void ivbrief, (void));
20_PROTOTYPE(void ivread, (void));
21_PROTOTYPE(void ivcombo, (void));
22_PROTOTYPE(void iveat, (void));
23/*
24 Routines to process intransitive verbs
25*/
26void itverb()
27{
28 int i;
29
30 newtravel = FALSE;
31 switch (verb) {
32 case DROP:
33 case SAY:
34 case WAVE:
35 case CALM:
36 case RUB:
37 case THROW:
38 case FIND:
39 case FEED:
40 case BREAK:
41 case WAKE:
42 case WEAR:
43 case HIT:
44 case DIAL:
45 case PLAY:
46 case PICK:
47 case PUT:
48 case TURN: needobj(); break;
49 case TAKE:
50 case YANK:
51 case GET:
52 case INSRT:
53 case REMOVE:
54 case BURN: ivtake(); break;
55 case OPEN:
56 case CLOSE:
57 case LOCK:
58 case UNLOCK: ivopen(); break;
59 case NOTHING: rspeak(54); break;
60 case ON:
61 case OFF: trverb(); break;
62 case WALK: actspk(verb); break;
63 case KILL: ivkill(); break;
64 case POUR: ivpour(); break;
65 case EAT: iveat(); break;
66 case DRINK: ivdrink(); break;
67 case QUIT: ivquit(); break;
68 case INVENTORY: inventory(); break;
69 case FILL: ivfill(); break;
70 case BLAST: ivblast(); break;
71 case SCORE: score(TRUE); break;
72 case FOO: ivfoo(); break;
73 case BRIEF: ivbrief(); break;
74 case READ: ivread(); break;
75 case SUSPEND:
76 if (g.closing)
77 rspeak(378);
78 else
79 saveadv("advent.sav");
80 break;
81 case RESTORE: restore("advent.sav"); break;
82 case ANSWER:
83 if ((g.loc != 189) || (g.prop[PHONE] != 0))
84 needobj();
85 else {
86 object = PHONE;
87 itverb();
88 }
89 break;
90 case BLOW: rspeak(268); break;
91 /* Action verb 'LEAVE' has no object */
92 case LEAVE: bug(29); break;
93 /* Call if no phone is handy, yell. */
94 case YELL:
95 if (!here(PHONE))
96 needobj();
97 else if (!g.closed)
98 rspeak(271);
99 else {
100 rspeak(283);
101 normend();
102 }
103 break;
104 /* Health. give him a diagnosis. */
105 case HEALTH:
106 if (g.numdie)
107 fprintf(stdout, "You have been killed %d times otherwise\n",
108 g.numdie);
109 if (g.health >= 95) {
110 if (pct(50))
111 rspeak(348);
112 else
113 rspeak(349);
114 } else {
115 fprintf(stdout,
116 "Your health rating is %2d out of a possible 100.\n",
117 g.health);
118 rspeak(381 + (100 - g.health) / 20);
119 }
120 break;
121 case LOOK: ivlook(); break;
122 case COMBO:
123 if (at(SAFE))
124 ivcombo();
125 break;
126 case SWEEP:
127 /* Dust/sweep */
128 if (!at(CARVNG) || !athand(BRUSH) || (g.prop[CARVNG] == 1))
129 rspeak(342);
130 else {
131 g.prop[CARVNG] = 1;
132 rspeak(363);
133 rspeak(372);
134 }
135 break;
136 case TERSE:
137 /* Terse/unterse. supress all long_form descriptions. */
138 g.terse = !g.terse;
139 g.detail = 3;
140 rspeak(54);
141 break;
142 case WIZ:
143 is_wiz = !is_wiz;
144 case MAP:
145 rspeak(54);
146 break;
147 case GATE:
148 if (is_wiz) {
149 static char buf[INPUTBUFLEN];
150 sscanf(ask("Location ? ", buf, sizeof(buf)), "%d", &g.loc);
151 }
152 rspeak(54);
153 break;
154 case PIRLOC:
155 if (is_wiz) {
156 fprintf(stdout, "The dwarfs are at locations:\n");
157 for (i = 1; i < DWARFMAX; i++)
158 fprintf(stdout, " %4d", g.dloc[i]);
159 fprintf(stdout, "\nThe pirate is at location %4d\n",
160 g.dloc[DWARFMAX]);
161 }
162 rspeak(54);
163 break;
164 default:
165 printf("This intransitive not implemented yet\n");
166 }
167 return;
168}
169
170/*
171 Routine to indicate no reasonable
172 object for verb found. Used mostly by
173 intransitive verbs.
174*/
175void needobj()
176{
177 printf("%s what?\n", vtxt[vrbx]);
178 return;
179}
180
181/*
182 CARRY, TAKE etc.
183*/
184void ivtake()
185{
186 int anobj, item;
187
188 anobj = 0;
189 for (item = 1; item < MAXOBJ; ++item)
190 if (g.place[item] == g.loc)
191 if (anobj == 0)
192 anobj = item;
193 else {
194 needobj();
195 return;
196 }
197
198 if (anobj == 0 || (dcheck() && g.dflag >= 2) || blind())
199 needobj();
200 else {
201 object = anobj;
202 if (verb == YANK)
203 vyank();
204 else if (verb == WEAR)
205 vwear();
206 else
207 vtake();
208 }
209 return;
210}
211
212/*
213 OPEN, LOCK, UNLOCK
214*/
215void ivopen()
216{
217 int obj_cnt, item;
218
219 for (item = 1, obj_cnt = 0; item < MAXOBJ; item++) {
220 if ((g.place[item] == g.loc) && (hinged(item))) {
221 object = item;
222 obj_cnt++;
223 }
224 }
225 if (obj_cnt != 1)
226 needobj();
227 else if (verb == LOCK)
228 vlock();
229 else if (verb == UNLOCK)
230 vunlock();
231 else if (verb == SHUT)
232 vclose();
233 else
234 vopen();
235}
236
237/*
238 ATTACK, KILL etc
239*/
240boolean previous_obj;
241
242void ivkill()
243{
244 previous_obj = FALSE;
245 if (dcheck() && g.dflag >= 2)
246 object = DWARF;
247 if (here(SNAKE))
248 addobj(SNAKE);
249 if (at(DRAGON) && g.prop[DRAGON] == 0)
250 addobj(DRAGON);
251 if (at(TROLL))
252 addobj(TROLL);
253 if (here(GNOME))
254 addobj(GNOME);
255 if (here(BEAR) && g.prop[BEAR] == 0)
256 addobj(BEAR);
257 if (here(WUMPUS) && g.prop[WUMPUS] == 0)
258 addobj(WUMPUS);
259 /* Can't attack bird by throwing axe */
260 if (here(BIRD) && verb != THROW)
261 addobj(BIRD);
262 /* Clam and oyster both treated as clam for intransitive case; no
263 harm done. */
264 if (here(CLAM) || here(OYSTER))
265 addobj(CLAM);
266
267 if ((previous_obj) || (object == 0))
268 rspeak(44);
269 else
270 vkill();
271 return;
272}
273
274/*
275 POUR if no object, assume liq in container, if holding one.
276*/
277void ivpour()
278{
279 if ((holding(BOTTLE)) && (liq(BOTTLE) != 0) && !holding(CASK))
280 object = BOTTLE;
281 if ((holding(CASK)) && (liq(CASK) != 0) && !holding(BOTTLE))
282 object = CASK;
283
284 if (object == 0)
285 needobj();
286 else
287 trverb();
288}
289
290/*
291 EAT. intransitive: assume edible if present, else ask what.
292 If he as more than one edible, or none, 'EAT' is ambiguous
293 without an explicit object.
294*/
295void iveat()
296{
297 int i;
298
299 previous_obj = FALSE;
300 for (i = 1; i < MAXOBJ; i++) {
301 if ((here(i)) && (edible(i)))
302 addobj(i);
303 }
304 if ((previous_obj) || (object == 0))
305 needobj();
306 else
307 trverb();
308}
309
310/*
311 DRINK. If no object, assume water or wine and look for them here.
312 If potable is in bottle or cask, drink that. If not, see if there
313 is something drinkable nearby (stream, lake, wine fountain, etc.),
314 and drink that. If he has stuff in both containers, ask which.
315*/
316void ivdrink()
317{
318 int ll;
319
320 previous_obj = FALSE;
321 ll = liqloc(g.loc);
322 if ((ll == WATER) || (ll == WINE)) {
323 object = ll;
324 iobj = -1;
325 }
326 ll = liq(BOTTLE);
327 if ((athand(BOTTLE)) && ((ll == WATER) || (ll == WINE))) {
328 object = ll;
329 iobj = BOTTLE;
330 }
331 ll = liq(CASK);
332 if ((athand(CASK)) && ((ll == WATER) || (ll == WINE))
333 && iobj != BOTTLE) {
334 object = ll;
335 iobj = CASK;
336 } else
337 object = 0;
338
339 if (object == 0)
340 needobj();
341 else
342 trverb();
343}
344
345/*
346 QUIT intransitive only. Verify intent and exit if that's what he wants
347*/
348void ivquit()
349{
350 gaveup = yes(22, 54, 54);
351 if (gaveup)
352 normend();
353 return;
354}
355
356/*
357 INVENTORY
358*/
359void inventory()
360{
361 int i, msg;
362 boolean init_msg;
363
364 init_msg = TRUE;
365 msg = 98;
366 for (i = 1; i < MAXOBJ; i++) {
367 if (!holding(i) || wearng(i) || i == BEAR || i == BOAT)
368 continue;
369 if (init_msg)
370 rspeak(99);
371 pspeak(i, -1);
372 init_msg = FALSE;
373 msg = 0;
374 lookin(i);
375 }
376
377 /* Tell him what he is wearing */
378 init_msg = TRUE;
379 for (i = 1; i < MAXOBJ; i++) {
380 if (wearng(i)) {
381 if (init_msg)
382 fprintf(stdout, "\nYou are wearing:\n");
383 fprintf(stdout, " ");
384 pspeak(i, -1);
385 msg = 0;
386 init_msg = FALSE;
387 }
388 }
389
390 if (holding(BOAT)) {
391 rspeak(221);
392 lookin(BOAT);
393 }
394 if (holding(BEAR))
395 msg = 141;
396
397 if (msg)
398 rspeak(msg);
399 return;
400}
401
402/*
403 FILL bottle or cask must be empty, and some liquid avaible
404*/
405void ivfill()
406{
407 if ((g.prop[CASK] == 1) && !here(CASK))
408 object = CASK;
409 if ((g.prop[BOTTLE] == 1) && !here(BOTTLE))
410 object = BOTTLE;
411
412 if ((here(BOTTLE) && here(CASK)) || (object == 0))
413 needobj();
414 else
415 trverb();
416}
417
418/*
419 BLAST etc.
420*/
421void ivblast()
422{
423 if (!g.closed)
424 actspk(verb);
425 else {
426 g.bonus = 135;
427 if (g.place[ROD2] == 212 && g.loc == 116)
428 g.bonus = 133;
429 if (g.place[ROD2] == 116 && g.loc != 116)
430 g.bonus = 134;
431 rspeak(g.bonus);
432 normend();
433 }
434 return;
435}
436
437/*
438 Handle fee fie foe foo...
439*/
440void ivfoo()
441{
442 int k;
443 int msg;
444
445 k = VAL(vocab(vtxt[vrbx], MISC));
446 if (g.foobar != 1 - k) {
447 if (g.foobar == 0)
448 msg = 42;
449 else
450 msg = 151;
451 rspeak(msg);
452 return;
453 }
454 g.foobar = k;
455 if (k != 4)
456 return;
457 g.foobar = 0;
458 if (g.place[EGGS] == plac[EGGS] ||
459 (toting(EGGS) && g.loc == plac[EGGS])) {
460 rspeak(42);
461 return;
462 }
463 /* Bring back troll if we steal the eggs back from him before
464 crossing */
465 if (g.place[EGGS] == 0 && g.place[TROLL] == 0 && g.prop[TROLL] == 0)
466 g.prop[TROLL] = 1;
467
468 if (here(EGGS))
469 k = 1;
470 else if (g.loc == plac[EGGS])
471 k = 0;
472 else
473 k = 2;
474 move(EGGS, plac[EGGS]);
475 pspeak(EGGS, k);
476 return;
477}
478
479/*
480 brief/unbrief. intransitive only.
481 suppress long descriptions after first time.
482*/
483void ivbrief()
484{
485 int msg;
486
487 g.detail = 3;
488 g.terse = FALSE;
489 if (g.abbnum != 10000) {
490 msg = 156;
491 g.abbnum = 10000;
492 } else {
493 msg = 374;
494 g.abbnum = 5;
495 }
496 rspeak(msg);
497}
498
499/*
500 read etc...
501*/
502void ivread()
503{
504 previous_obj = FALSE;
505 if (here(BOOK))
506 object = BOOK;
507 if (here(BOOK2))
508 addobj(BOOK2);
509 if (here(BILLBD))
510 addobj(BILLBD);
511 if (here(CARVNG))
512 addobj(CARVNG);
513 if (here(MAGAZINE))
514 addobj(MAGAZINE);
515 if (here(MESSAGE))
516 addobj(MESSAGE);
517 if (here(OYSTER))
518 addobj(OYSTER);
519 if (here(POSTER))
520 addobj(POSTER);
521 if (here(TABLET))
522 addobj(TABLET);
523
524 if (previous_obj || object == 0 || dark())
525 needobj();
526 else
527 vread();
528 return;
529}
530
531/*
532 LOOK. can't give more detail. Pretend it wasn't dark (though it may "now"
533 be dark) so he won't fall into a pit staring into the gloom.
534*/
535void ivlook()
536{
537 if (g.detail++ < 3)
538 rspeak(15);
539 g.wzdark = FALSE;
540 g.visited[g.loc] = 0;
541 g.newloc = g.loc;
542 newtravel = TRUE;
543 return;
544}
545
546/*
547 COMBO: trying to open safe. (see comments for fee fie foe foo)
548*/
549void ivcombo()
550{
551 int k, msg;
552
553 k = VAL(vocab(vtxt[vrbx], MISC)) - 10;
554 msg = 42;
555 if (g.combo != 1 - k) {
556 if (g.combo != 0)
557 msg = 366;
558 rspeak(msg);
559 return;
560 }
561 g.combo = k;
562 if (k != 3)
563 rspeak(371);
564 else {
565 g.combo = 0;
566 bitoff(SAFE, LOCKBT);
567 biton(SAFE, OPENBT);
568 g.prop[SAFE] = 1;
569 if (g.prop[BOOK] < 0) {
570 g.tally--;
571 g.prop[BOOK] = 0;
572 /* If remaining treasures too elusive, zap his lamp. this
573 duplicates some code, must be done here since book is
574 contained ins safe & tally stuff only works for thing
575 deposited at a location. */
576 if ((g.tally == g.tally2) && (g.tally != 0))
577 g.limit = (g.limit < 35) ? g.limit : 35;
578 }
579 rspeak(365);
580 }
581}
582
583/*
584 ensure uniqueness as objects are searched
585 out for an intransitive verb
586*/
587void addobj(obj)
588int obj;
589{
590 if (!previous_obj) {
591 if (object != 0)
592 previous_obj = TRUE;
593 else
594 object = obj;
595 }
596 return;
597}
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