[9] | 1 | /* program TURN.C */
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| 2 |
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| 3 |
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| 4 | #include <stdio.h>
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| 5 | #include <stdlib.h>
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| 6 | #include "advent.h"
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| 7 | #include "advdec.h"
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| 8 |
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| 9 | _PROTOTYPE(void descitem, (void));
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| 10 | _PROTOTYPE(void domove, (void));
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| 11 | _PROTOTYPE(void goback, (void));
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| 12 | _PROTOTYPE(void copytrv, (struct trav *, struct trav *));
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| 13 | _PROTOTYPE(void dotrav, (void));
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| 14 | _PROTOTYPE(void badmove, (void));
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| 15 | _PROTOTYPE(void spcmove, (int));
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| 16 | _PROTOTYPE(void death, (void));
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| 17 | _PROTOTYPE(void dwarves, (void));
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| 18 | _PROTOTYPE(void dopirate, (void));
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| 19 | _PROTOTYPE(int stimer, (void));
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| 20 | _PROTOTYPE(void do_hint, (int));
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| 21 |
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| 22 |
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| 23 | /*
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| 24 | Routine to take 1 turn
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| 25 | */
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| 26 | void turn()
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| 27 | {
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| 28 | int i, hint;
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| 29 | static int waste = 0;
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| 30 |
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| 31 | if (newtravel) {
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| 32 | /* If closing, then he can't leave except via the main office. */
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| 33 | if (outside(g.newloc) && g.newloc != 0 && g.closing) {
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| 34 | rspeak(130);
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| 35 | g.newloc = g.loc;
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| 36 | if (!g.panic)
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| 37 | g.clock2 = 15;
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| 38 | g.panic = TRUE;
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| 39 | }
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| 40 | /* See if a dwarf has seen him and has come from where he wants
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| 41 | to go. */
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| 42 | if (g.newloc != g.loc && !forced(g.loc) && g.loc_attrib[g.loc] & NOPIRAT == 0)
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| 43 | for (i = 1; i < (DWARFMAX - 1); ++i)
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| 44 | if (g.odloc[i] == g.newloc && g.dseen[i]) {
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| 45 | g.newloc = g.loc;
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| 46 | rspeak(2);
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| 47 | break;
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| 48 | }
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| 49 |
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| 50 | g.loc = g.newloc;
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| 51 | dwarves(); /* & special dwarf(pirate who
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| 52 | steals) */
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| 53 |
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| 54 | /* Check for death */
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| 55 | if (g.loc == 0) {
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| 56 | death();
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| 57 | return;
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| 58 | }
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| 59 | /* Check for forced move */
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| 60 | if (forced(g.loc)) {
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| 61 | desclg(g.loc);
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| 62 | ++g.visited[g.loc];
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| 63 | domove();
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| 64 | return;
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| 65 | }
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| 66 | /* Check for wandering in dark */
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| 67 | if (g.wzdark && dark() && pct(35)) {
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| 68 | rspeak(23);
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| 69 | g.oldloc2 = g.loc;
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| 70 | death();
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| 71 | return;
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| 72 | }
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| 73 | /* see if he is wasting his batteies out in the open */
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| 74 | if (outside(g.loc) && g.prop[LAMP]) {
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| 75 | waste++;
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| 76 | if (waste > 11) {
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| 77 | rspeak(324);
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| 78 | waste = 0;
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| 79 | }
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| 80 | } else
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| 81 | waste = 0;
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| 82 |
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| 83 | /* If wumpus is chasing stooge, see if wumpus gets him */
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| 84 | if (g.chase) {
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| 85 | g.chase++;
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| 86 | g.prop[WUMPUS] = g.chase / 2;
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| 87 | move(WUMPUS, g.loc);
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| 88 | if (g.chase >= 10) {
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| 89 | if (dark())
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| 90 | rspeak(270);
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| 91 | pspeak(WUMPUS, 5);
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| 92 | death();
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| 93 | return;
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| 94 | }
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| 95 | }
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| 96 | /* check for radiation poisoning. */
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| 97 | g.health += (outside(g.loc)) ? 3 : 1;
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| 98 | if (g.health > 100)
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| 99 | g.health = 100;
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| 100 | if (here(RADIUM) && (g.place[RADIUM] != -SHIELD || ajar(SHIELD)))
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| 101 | g.health -= 7;
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| 102 | if (g.health < 60) {
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| 103 | rspeak(391 + (60 - g.health) / 10);
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| 104 | if (g.health < 0) {
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| 105 | death();
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| 106 | return;
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| 107 | }
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| 108 | }
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| 109 | if ((g.oldloc == 188) && (g.loc != 188 && g.loc != 189)
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| 110 | && (g.prop[BOOTH] == 1)) {
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| 111 | move(GNOME, 0);
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| 112 | g.prop[BOOTH] = 0;
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| 113 | }
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| 114 | /* Describe his situation */
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| 115 | describe();
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| 116 | if (!blind()) {
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| 117 | ++g.visited[g.loc];
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| 118 | descitem();
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| 119 | }
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| 120 | } /* end of newtravel start for
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| 121 | second entry point */
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| 122 | /* Check if this location is eligible for any hints. If been here
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| 123 | long enough, branch to help section. Ignore "hints" < HNTMIN
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| 124 | (special stuff, see database notes. */
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| 125 | for (hint = HNTMIN; hint <= HNTMAX; hint++) {
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| 126 | if (g.hinted[hint])
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| 127 | continue;
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| 128 | if (g.loc_attrib[g.loc] / 256 != hint - 6)
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| 129 | g.hintlc[hint] = -1;
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| 130 | g.hintlc[hint]++;
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| 131 | if (g.hintlc[hint] >= g.hints[hint][1])
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| 132 | do_hint(hint);
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| 133 | }
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| 134 |
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| 135 | if (g.closed) {
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| 136 | if (g.prop[OYSTER] < 0 && toting(OYSTER))
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| 137 | pspeak(OYSTER, 1);
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| 138 | for (i = 1; i < MAXOBJ; ++i)
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| 139 | if (toting(i) && g.prop[i] < 0)
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| 140 | g.prop[i] = -1 - g.prop[i];
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| 141 | }
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| 142 | g.wzdark = dark();
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| 143 | if (g.knfloc > 0 && g.knfloc != g.loc)
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| 144 | g.knfloc = 0;
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| 145 | ++g.turns;
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| 146 | i = rand();
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| 147 |
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| 148 | if (stimer()) /* as the grains of sand slip
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| 149 | by */
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| 150 | return;
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| 151 |
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| 152 | while (!english()) /* retrieve player instructions */
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| 153 | ;
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| 154 |
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| 155 | vrbx = 1;
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| 156 | objx = objs[1] ? 1 : 0;
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| 157 | iobx = iobjs[1] ? 1 : 0;
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| 158 | verb = VAL(verbs[vrbx]);
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| 159 | do {
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| 160 | object = objx ? objs[objx] : 0;
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| 161 | iobj = iobx ? iobjs[iobx] : 0;
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| 162 | if (object && (objs[2] || iobjs[2])) {
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| 163 | pspeak(object, -1);
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| 164 | printf(" ");
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| 165 | }
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| 166 | switch (CLASS(verbs[vrbx])) {
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| 167 | case MOTION:
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| 168 | motion = verb;
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| 169 | domove();
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| 170 | break;
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| 171 | case NOUN:
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| 172 | bug(22);
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| 173 | case ACTION:
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| 174 | if (object || iobj)
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| 175 | trverb();
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| 176 | else
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| 177 | itverb();
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| 178 | break;
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| 179 | case MISC:
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| 180 | rspeak(verb);
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| 181 | if (verb == 51)
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| 182 | g.hinted[1] = TRUE;
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| 183 | break;
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| 184 | default:
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| 185 | bug(22);
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| 186 | }
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| 187 | if (objx) {
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| 188 | objx++;
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| 189 | if (objs[objx] == 0)
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| 190 | objx = 0;
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| 191 | }
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| 192 | if ((!objx || !objs[objx]) && iobx) {
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| 193 | iobx++;
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| 194 | if (iobjs[iobx] == 0)
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| 195 | iobx = 0;
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| 196 | if (iobx && iobjs[1])
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| 197 | objx = 1;
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| 198 | }
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| 199 | } while (objx || iobx);
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| 200 | return;
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| 201 | }
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| 202 |
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| 203 | /*
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| 204 | Routine to describe current location
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| 205 | */
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| 206 | void describe()
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| 207 | {
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| 208 | if (toting(BEAR))
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| 209 | rspeak(141);
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| 210 | if (dark())
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| 211 | rspeak(16);
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| 212 | else if ((g.terse && verb != LOOK) || g.visited[g.loc] % g.abbnum)
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| 213 | descsh(g.loc);
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| 214 | else
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| 215 | desclg(g.loc);
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| 216 | if (g.loc == 33 && pct(25) && !g.closing)
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| 217 | rspeak(8);
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| 218 | if (g.loc == 147 && !g.visited[g.loc])
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| 219 | rspeak(216);
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| 220 | return;
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| 221 | }
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| 222 |
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| 223 | /*
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| 224 | Routine to describe visible items
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| 225 | */
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| 226 | void descitem()
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| 227 | {
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| 228 | int i, state;
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| 229 |
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| 230 | for (i = 1; i < MAXOBJ; ++i) {
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| 231 | if (at(i)) {
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| 232 | if (i == STEPS && toting(NUGGET))
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| 233 | continue;
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| 234 | if (g.prop[i] < 0) {
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| 235 | if (g.closed)
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| 236 | continue;
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| 237 | else {
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| 238 | g.prop[i] = 0;
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| 239 | if (i == RUG || i == CHAIN
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| 240 | || i == SWORD || i == CASK)
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| 241 | g.prop[i] = 1;
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| 242 | if (i == CLOAK || i == RING)
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| 243 | g.prop[i] = 2;
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| 244 | --g.tally;
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| 245 | }
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| 246 | }
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| 247 | if (i == STEPS && g.loc == g.fixed[STEPS])
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| 248 | state = 1;
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| 249 | else
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| 250 | state = g.prop[i] % 8;
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| 251 | pspeak(i, state);
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| 252 | lookin(i);
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| 253 | }
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| 254 | }
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| 255 | /* If remaining treasures too elusive, zap his lamp */
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| 256 | if (g.tally == g.tally2 && g.tally != 0 && g.limit > 35)
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| 257 | g.limit = 35;
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| 258 | return;
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| 259 | }
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| 260 |
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| 261 | /*
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| 262 | Routine to handle player's demise via
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| 263 | waking up the dwarves...
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| 264 | */
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| 265 | void dwarfend()
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| 266 | {
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| 267 | rspeak(136);
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| 268 | normend();
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| 269 | return;
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| 270 | }
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| 271 |
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| 272 | /*
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| 273 | normal end of game
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| 274 | */
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| 275 | void normend()
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| 276 | {
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| 277 | score(FALSE);
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| 278 | gaveup = TRUE;
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| 279 | return;
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| 280 | }
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| 281 |
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| 282 | /*
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| 283 | Routine to handle the passing on of one
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| 284 | of the player's incarnations...
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| 285 | */
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| 286 | void death()
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| 287 | {
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| 288 | int yea, j;
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| 289 |
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| 290 | if (!g.closing) {
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| 291 | if (g.limit < 0) {
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| 292 | rspeak(185);
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| 293 | normend();
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| 294 | return;
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| 295 | }
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| 296 | yea = yes(81 + g.numdie * 2, 82 + g.numdie * 2, 54);
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| 297 | if (++g.numdie >= MAXDIE || !yea)
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| 298 | normend();
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| 299 | if (g.chase) {
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| 300 | g.chase = FALSE;
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| 301 | g.prop[WUMPUS] = 0;
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| 302 | move(WUMPUS, 174);
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| 303 | }
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| 304 | if (toting(LAMP))
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| 305 | g.prop[LAMP] = 0;
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| 306 | for (j = 1; j < MAXOBJ; ++j) {
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| 307 | if (toting(j))
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| 308 | drop(j, j == LAMP ? 1 : g.oldloc2);
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| 309 | if (wearng(j)) {
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| 310 | g.prop[j] = 0;
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| 311 | bitoff(j, WEARBT);
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| 312 | }
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| 313 | }
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| 314 | g.newloc = 3;
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| 315 | g.oldloc = g.loc;
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| 316 | g.health = 100;
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| 317 | return;
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| 318 | }
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| 319 | /* Closing -- no resurrection... */
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| 320 | rspeak(131);
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| 321 | ++g.numdie;
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| 322 | normend();
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| 323 | return;
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| 324 | }
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| 325 |
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| 326 | /*
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| 327 | dwarf stuff.
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| 328 | */
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| 329 | void dwarves()
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| 330 | {
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| 331 | int i, j, k, attack, stick, dtotal;
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| 332 |
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| 333 | /* See if dwarves allowed here */
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| 334 | if (g.newloc == 0 || forced(g.newloc) || g.loc_attrib[g.newloc] & NOPIRAT)
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| 335 | return;
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| 336 |
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| 337 | /* See if dwarves are active. */
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| 338 | if (!g.dflag) {
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| 339 | if (inside(g.newloc))
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| 340 | ++g.dflag;
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| 341 | return;
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| 342 | }
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| 343 | /* If first close encounter (of 3rd kind) */
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| 344 | if (g.dflag == 1) {
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| 345 | if (!inside(g.newloc) || pct(85))
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| 346 | return;
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| 347 | ++g.dflag;
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| 348 |
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| 349 | /* kill 0, 1 or 2 of the dwarfs */
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| 350 | for (i = 1; i < 3; ++i)
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| 351 | if (pct(50))
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| 352 | g.dloc[(ranz(DWARFMAX - 1)) + 1] = 0;
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| 353 |
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| 354 | /* If any of the survivors is at location, use alternate choise */
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| 355 | for (i = 1; i <= DWARFMAX; ++i) {
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| 356 | if (g.dloc[i] == g.newloc)
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| 357 | g.dloc[i] = g.daltloc;
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| 358 | g.odloc[i] = g.dloc[i];
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| 359 | }
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| 360 | rspeak(3);
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| 361 | drop(AXE, g.newloc);
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| 362 | return;
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| 363 | }
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| 364 | /* Things are in full swing. Move each dwarf at random, except if
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| 365 | he's seen us then he sticks with us. Dwarfs never go to
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| 366 | locations outside or meet the bear or following him into dead
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| 367 | end in maze. And of couse, dead dwarves don't do much of
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| 368 | anything. */
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| 369 |
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| 370 | dtotal = attack = stick = 0;
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| 371 | for (i = 1; i <= DWARFMAX; ++i) {
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| 372 | if (g.dloc[i] == 0)
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| 373 | continue;
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| 374 | /* Move a dwarf at random. we don't have a matrix around to do
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| 375 | it as in the original version... */
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| 376 | do
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| 377 | j = ranz(106) + 15;
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| 378 | /* allowed area */
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| 379 | while (j == g.odloc[i] || j == g.dloc[i]
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| 380 | || g.loc_attrib[j] & NOPIRAT);
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| 381 |
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| 382 | if (j == 0)
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| 383 | bug(36);
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| 384 | g.odloc[i] = g.dloc[i];
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| 385 | g.dloc[i] = j;
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| 386 |
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| 387 | g.dseen[i] = ((g.dseen[i] && inside(g.newloc))
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| 388 | || g.dloc[i] == g.newloc
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| 389 | || g.odloc[i] == g.newloc);
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| 390 |
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| 391 | if (g.dseen[i]) {
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| 392 | g.dloc[i] = g.newloc;
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| 393 | if (i == DWARFMAX)
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| 394 | dopirate();
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| 395 | else {
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| 396 | ++dtotal;
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| 397 | if (g.odloc[i] == g.dloc[i]) {
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| 398 | ++attack;
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| 399 | if (g.knfloc >= 0)
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| 400 | g.knfloc = g.newloc;
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| 401 | if (ranz(1000) < (45 * (g.dflag - 2)))
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| 402 | ++stick;
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| 403 | }
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| 404 | }
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| 405 | }
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| 406 | }
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| 407 |
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| 408 | /* Now we know shat's happing, let's tell the poor sucker about it */
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| 409 | if (dtotal == 0)
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| 410 | return;
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| 411 | if (dtotal > 1)
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| 412 | printf("There are %d threatening little dwarves in the room with you!\n", dtotal);
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| 413 | else
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| 414 | rspeak(4);
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| 415 | if (attack == 0)
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| 416 | return;
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| 417 | if (g.dflag == 2)
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| 418 | ++g.dflag;
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| 419 | if (attack > 1) {
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| 420 | printf("%d of them throw knives at you!!\n", attack);
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| 421 | k = 6;
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| 422 | } else {
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| 423 | rspeak(5);
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| 424 | k = 52;
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| 425 | }
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| 426 | if (stick <= 1) {
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| 427 | rspeak(stick + k);
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| 428 | if (stick == 0)
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| 429 | return;
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| 430 | } else
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| 431 | printf("%d of them get you !!!\n", stick);
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| 432 | g.oldloc2 = g.newloc;
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| 433 | death();
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| 434 | return;
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| 435 | }
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| 436 |
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| 437 | /*
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| 438 | pirate stuff
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| 439 | */
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| 440 | void dopirate()
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| 441 | {
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| 442 | int j;
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| 443 | boolean k;
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| 444 |
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| 445 | if (g.newloc == g.chloc || g.prop[CHEST] >= 0)
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| 446 | return;
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| 447 | k = FALSE;
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| 448 | /* Pirate won't take pyramid from plover room or dark room (too
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| 449 | easy! ) */
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| 450 | for (j = 1; j < MAXOBJ; ++j)
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| 451 | if (treasr(j) && !(j == CASK && liq(CASK) == WINE)
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| 452 | && !(j == PYRAMID && (g.newloc == g.place[PYRAMID]
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| 453 | || g.newloc == g.place[EMERALD]))) {
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| 454 | if (toting(j) && athand(j))
|
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| 455 | goto stealit;
|
---|
| 456 | if (here(j))
|
---|
| 457 | k = TRUE;
|
---|
| 458 | }
|
---|
| 459 | if (g.tally == g.tally2 + 1 && k == FALSE && g.place[CHEST] == 0 &&
|
---|
| 460 | athand(LAMP) && g.prop[LAMP] == 1) {
|
---|
| 461 | rspeak(186);
|
---|
| 462 | move(CHEST, g.chloc);
|
---|
| 463 | move(MESSAGE, g.chloc2);
|
---|
| 464 | g.dloc[DWARFMAX] = g.chloc;
|
---|
| 465 | g.odloc[DWARFMAX] = g.chloc;
|
---|
| 466 | g.dseen[DWARFMAX] = 0;
|
---|
| 467 | return;
|
---|
| 468 | }
|
---|
| 469 | if (g.odloc[DWARFMAX] != g.dloc[DWARFMAX] && pct(30))
|
---|
| 470 | rspeak(127);
|
---|
| 471 | return;
|
---|
| 472 |
|
---|
| 473 | stealit:
|
---|
| 474 |
|
---|
| 475 | rspeak(128);
|
---|
| 476 | /* don't steal chest back from troll! */
|
---|
| 477 | if (g.place[MESSAGE] == 0)
|
---|
| 478 | move(CHEST, g.chloc);
|
---|
| 479 | move(MESSAGE, g.chloc2);
|
---|
| 480 | for (j = 1; j < MAXOBJ; ++j) {
|
---|
| 481 | if (!treasr(j) || !athand(j)
|
---|
| 482 | || (j == PYRAMID &&
|
---|
| 483 | (g.newloc == plac[PYRAMID] || g.newloc == plac[EMERALD]))
|
---|
| 484 | || (j == CASK && (liq(CASK) != WINE)))
|
---|
| 485 | continue;
|
---|
| 486 | if (enclosed(j))
|
---|
| 487 | extract(j);
|
---|
| 488 | if (wearng(j)) {
|
---|
| 489 | g.prop[j] = 0;
|
---|
| 490 | bitoff(j, WEARBT);
|
---|
| 491 | }
|
---|
| 492 | insert(j, CHEST);
|
---|
| 493 | }
|
---|
| 494 | g.dloc[DWARFMAX] = g.chloc;
|
---|
| 495 | g.odloc[DWARFMAX] = g.chloc;
|
---|
| 496 | g.dseen[DWARFMAX] = FALSE;
|
---|
| 497 | return;
|
---|
| 498 | }
|
---|
| 499 |
|
---|
| 500 | /*
|
---|
| 501 | special time limit stuff...
|
---|
| 502 | */
|
---|
| 503 | int stimer()
|
---|
| 504 | {
|
---|
| 505 | int i, spk;
|
---|
| 506 | static int clock3;
|
---|
| 507 |
|
---|
| 508 | g.foobar = g.foobar > 0 ? -g.foobar : 0;
|
---|
| 509 | g.combo = g.combo > 0 ? -g.combo : 0;
|
---|
| 510 | if (g.turns > 310 && g.abbnum != 10000 && !g.terse)
|
---|
| 511 | rspeak(273);
|
---|
| 512 |
|
---|
| 513 | /* Bump all the right clocks for reconning battery life and closing */
|
---|
| 514 | if (g.closed) {
|
---|
| 515 | clock3--;
|
---|
| 516 | if (clock3 == 0) {
|
---|
| 517 | g.prop[PHONE] = 0;
|
---|
| 518 | g.prop[BOOTH] = 0;
|
---|
| 519 | rspeak(284);
|
---|
| 520 | } else if (clock3 < -7) {
|
---|
| 521 | rspeak(254);
|
---|
| 522 | normend();
|
---|
| 523 | return (TRUE);
|
---|
| 524 | }
|
---|
| 525 | }
|
---|
| 526 | if (g.tally == 0 && inside(g.loc) && g.loc != Y2)
|
---|
| 527 | --g.clock;
|
---|
| 528 | if (g.clock == 0) {
|
---|
| 529 | /* Start closing the cave */
|
---|
| 530 | g.prop[GRATE] = 0;
|
---|
| 531 | biton(GRATE, LOCKBT);
|
---|
| 532 | bitoff(GRATE, OPENBT);
|
---|
| 533 | g.prop[FISSURE] = 0;
|
---|
| 534 | g.prop[TDOOR] = 0;
|
---|
| 535 | biton(TDOOR, LOCKBT);
|
---|
| 536 | bitoff(TDOOR, OPENBT);
|
---|
| 537 | g.prop[TDOOR2] = 0;
|
---|
| 538 | biton(TDOOR2, LOCKBT);
|
---|
| 539 | bitoff(TDOOR2, OPENBT);
|
---|
| 540 | for (i = 1; i <= DWARFMAX; ++i) {
|
---|
| 541 | g.dseen[i] = FALSE;
|
---|
| 542 | g.dloc[i] = 0;
|
---|
| 543 | }
|
---|
| 544 | move(TROLL, 0);
|
---|
| 545 | move((TROLL + MAXOBJ), 0);
|
---|
| 546 | move(TROLL2, plac[TROLL]);
|
---|
| 547 | move((TROLL2 + MAXOBJ), fixd[TROLL]);
|
---|
| 548 | juggle(CHASM);
|
---|
| 549 | if (g.prop[BEAR] != 3)
|
---|
| 550 | destroy(BEAR);
|
---|
| 551 | g.prop[CHAIN] = 0;
|
---|
| 552 | g.fixed[CHAIN] = 0;
|
---|
| 553 | g.prop[AXE] = 0;
|
---|
| 554 | g.fixed[AXE] = 0;
|
---|
| 555 | rspeak(129);
|
---|
| 556 | g.clock = -1;
|
---|
| 557 | g.closing = TRUE;
|
---|
| 558 | return (FALSE);
|
---|
| 559 | }
|
---|
| 560 | if (g.clock < 0)
|
---|
| 561 | --g.clock2;
|
---|
| 562 | if (g.clock2 == 0) {
|
---|
| 563 | /* Set up storage room... and close the cave... */
|
---|
| 564 | g.prop[BOTTLE] = put(BOTTLE, 115, 8);
|
---|
| 565 | g.holder[BOTTLE] = WATER;
|
---|
| 566 | g.place[WATER] = -BOTTLE;
|
---|
| 567 | g.hlink[WATER] = 0;
|
---|
| 568 | bitoff(BOTTLE, OPENBT);
|
---|
| 569 | g.prop[PLANT] = put(PLANT, 115, 0);
|
---|
| 570 | g.prop[OYSTER] = put(OYSTER, 115, 0);
|
---|
| 571 | g.prop[LAMP] = put(LAMP, 115, 0);
|
---|
| 572 | g.prop[ROD] = put(ROD, 115, 0);
|
---|
| 573 | g.prop[DWARF] = put(DWARF, 115, 0);
|
---|
| 574 | g.loc = 115;
|
---|
| 575 | g.oldloc = 115;
|
---|
| 576 | g.newloc = 115;
|
---|
| 577 | /* Leave the grate with normal (non-negative property). */
|
---|
| 578 | put(GRATE, 116, 0);
|
---|
| 579 | biton(GRATE, LOCKBT);
|
---|
| 580 | bitoff(GRATE, OPENBT);
|
---|
| 581 | g.prop[SNAKE] = put(SNAKE, 116, 1);
|
---|
| 582 | g.prop[BIRD] = put(BIRD, 116, 1);
|
---|
| 583 | g.prop[CAGE] = put(CAGE, 116, 0);
|
---|
| 584 | g.prop[ROD2] = put(ROD2, 116, 0);
|
---|
| 585 | g.prop[PILLOW] = put(PILLOW, 116, 0);
|
---|
| 586 |
|
---|
| 587 | g.prop[BOOTH] = put(BOOTH, 116, -3);
|
---|
| 588 | g.fixed[BOOTH] = 115;
|
---|
| 589 | g.prop[PHONE] = put(PHONE, 212, -4);
|
---|
| 590 |
|
---|
| 591 | g.prop[MIRROR] = put(MIRROR, 115, 0);
|
---|
| 592 | g.fixed[MIRROR] = 116;
|
---|
| 593 | g.prop[BOOK2] = put(BOOK2, 115, 0);
|
---|
| 594 |
|
---|
| 595 | for (i = 1; i < MAXOBJ; ++i) {
|
---|
| 596 | if (toting(i) && enclosed(i))
|
---|
| 597 | extract(i);
|
---|
| 598 | if (toting(i))
|
---|
| 599 | destroy(i);
|
---|
| 600 | }
|
---|
| 601 | rspeak(132);
|
---|
| 602 | g.closed = TRUE;
|
---|
| 603 | clock3 = 20 + ranz(20);
|
---|
| 604 | newtravel = TRUE;
|
---|
| 605 | return (TRUE);
|
---|
| 606 | }
|
---|
| 607 | if (g.prop[LAMP] == 1)
|
---|
| 608 | --g.limit;
|
---|
| 609 | if (g.limit == 0) {
|
---|
| 610 | --g.limit;
|
---|
| 611 | g.prop[LAMP] = 0;
|
---|
| 612 | if (here(LAMP))
|
---|
| 613 | rspeak(184);
|
---|
| 614 | return (FALSE);
|
---|
| 615 | }
|
---|
| 616 | if (g.limit < 0 && outside(g.loc)) {
|
---|
| 617 | rspeak(185);
|
---|
| 618 | normend();
|
---|
| 619 | return (TRUE);
|
---|
| 620 | }
|
---|
| 621 | if (g.limit <= 40) {
|
---|
| 622 | if (g.lmwarn || !here(LAMP))
|
---|
| 623 | return (FALSE);
|
---|
| 624 | g.lmwarn = TRUE;
|
---|
| 625 | spk = 187;
|
---|
| 626 | if (g.prop[BATTERIES] == 1)
|
---|
| 627 | spk = 323;
|
---|
| 628 | if (g.place[BATTERIES] == 0)
|
---|
| 629 | spk = 183;
|
---|
| 630 | if (g.prop[VEND] == 1)
|
---|
| 631 | spk = 189;
|
---|
| 632 | rspeak(spk);
|
---|
| 633 | return (FALSE);
|
---|
| 634 | }
|
---|
| 635 | return (FALSE);
|
---|
| 636 | }
|
---|
| 637 |
|
---|
| 638 | /* HINTS
|
---|
| 639 | come here if he's been long enough at required location(s)
|
---|
| 640 | for some unused hint, hint number is in variable "hint".
|
---|
| 641 | Branch to quick test for additional conditions, then
|
---|
| 642 | do neet stuff. If conditions are met and we want to offer
|
---|
| 643 | hint. Clear hintlc if no action is taken.
|
---|
| 644 | */
|
---|
| 645 |
|
---|
| 646 | #define MASE 1
|
---|
| 647 | #define DARK 2
|
---|
| 648 | #define WITT 3
|
---|
| 649 | #define H_SWORD 4
|
---|
| 650 | #define SLIDE 5
|
---|
| 651 | #define H_GRATE 6
|
---|
| 652 | #define H_BIRD 7
|
---|
| 653 | #define H_ELFIN 8
|
---|
| 654 | #define RNBOW 9
|
---|
| 655 | #define STYX 10
|
---|
| 656 | #define H_SNAKE 11
|
---|
| 657 | #define CASTLE 12
|
---|
| 658 |
|
---|
| 659 | void do_hint(hint)
|
---|
| 660 | int hint;
|
---|
| 661 | {
|
---|
| 662 | g.hintlc[hint] = 0;
|
---|
| 663 | switch (hint + 1 - HNTMIN) {
|
---|
| 664 | case MASE:
|
---|
| 665 | if (!at(g.loc) && !at(g.oldloc)
|
---|
| 666 | && !at(g.loc) && burden(0) > 1)
|
---|
| 667 | break;
|
---|
| 668 | else
|
---|
| 669 | return;
|
---|
| 670 | case DARK:
|
---|
| 671 | if (g.prop[EMERALD] != -1 && g.prop[PYRAMID] == -1)
|
---|
| 672 | break;
|
---|
| 673 | else
|
---|
| 674 | return;
|
---|
| 675 | case WITT:
|
---|
| 676 | break;
|
---|
| 677 | case H_SWORD:
|
---|
| 678 | if ((g.prop[SWORD] == 1 || g.prop[SWORD] == 5)
|
---|
| 679 | && !toting(CROWN))
|
---|
| 680 | break;
|
---|
| 681 | else
|
---|
| 682 | return;
|
---|
| 683 | case SLIDE:
|
---|
| 684 | break;
|
---|
| 685 | case H_GRATE:
|
---|
| 686 | if (g.prop[GRATE] == 0 && !athand(KEYS))
|
---|
| 687 | break;
|
---|
| 688 | else
|
---|
| 689 | return;
|
---|
| 690 | case H_BIRD:
|
---|
| 691 | if (here(BIRD) && athand(ROD) && object == BIRD)
|
---|
| 692 | break;
|
---|
| 693 | else
|
---|
| 694 | return;
|
---|
| 695 | case H_ELFIN:
|
---|
| 696 | if (!g.visited[159])
|
---|
| 697 | break;
|
---|
| 698 | else
|
---|
| 699 | return;
|
---|
| 700 | case RNBOW:
|
---|
| 701 | if (!toting(SHOES) || g.visited[205])
|
---|
| 702 | break;
|
---|
| 703 | else
|
---|
| 704 | return;
|
---|
| 705 | case STYX:
|
---|
| 706 | if (!athand(LYRE) && g.prop[DOG] != 1)
|
---|
| 707 | break;
|
---|
| 708 | else
|
---|
| 709 | return;
|
---|
| 710 | case H_SNAKE:
|
---|
| 711 | if (here(SNAKE) && !here(BIRD))
|
---|
| 712 | break;
|
---|
| 713 | else
|
---|
| 714 | return;
|
---|
| 715 | case CASTLE:
|
---|
| 716 | break;
|
---|
| 717 | default:
|
---|
| 718 | printf(" TRYING TO PRINT HINT # %d\n", hint);
|
---|
| 719 | bug(27);
|
---|
| 720 | }
|
---|
| 721 | if (!yes(g.hints[hint][3], 0, 54))
|
---|
| 722 | return;
|
---|
| 723 | printf("\nI am prepared to give you a hint,");
|
---|
| 724 | printf(" but it will cost you %2d points\n", g.hints[hint][2]);
|
---|
| 725 | g.hinted[hint] = yes(175, g.hints[hint][4], 54);
|
---|
| 726 | if (g.hinted[hint] && g.limit > 30)
|
---|
| 727 | g.limit += 30 * g.hints[hint][2];
|
---|
| 728 | return;
|
---|
| 729 | }
|
---|