1 | #
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2 | # test file for mp (not comprehensive)
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3 | #
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4 | # v7 m4 does not have `decr'.
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5 | #
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6 |
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7 | #
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8 | # include string macros
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9 | #
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10 |
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11 |
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12 |
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13 |
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14 |
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15 | #
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16 | # create some fortrash strings for an even uglier language
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17 | #
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18 | integer TEXT(5)
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19 | data TEXT(1)/LETt/
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20 | data TEXT(2)/LETe/
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21 | data TEXT(3)/LETx/
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22 | data TEXT(4)/LETt/
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23 |
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24 | data TEXT(5)/EOS/
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25 |
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26 | integer DATA(5)
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27 | data DATA(1)/LETd/
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28 | data DATA(2)/LETa/
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29 | data DATA(3)/LETt/
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30 | data DATA(4)/LETa/
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31 |
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32 | data DATA(5)/EOS/
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33 |
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34 | integer BEGIN(6)
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35 | data BEGIN(1)/LETb/
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36 | data BEGIN(2)/LETe/
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37 | data BEGIN(3)/LETg/
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38 | data BEGIN(4)/LETi/
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39 | data BEGIN(5)/LETn/
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40 |
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41 | data BEGIN(6)/EOS/
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42 |
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43 | integer END(4)
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44 | data END(1)/LETe/
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45 | data END(2)/LETn/
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46 | data END(3)/LETd/
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47 |
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48 | data END(4)/EOS/
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49 |
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50 | integer IF(3)
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51 | data IF(1)/LETi/
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52 | data IF(2)/LETf/
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53 |
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54 | data IF(3)/EOS/
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55 |
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56 | integer THEN(5)
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57 | data THEN(1)/LETt/
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58 | data THEN(2)/LETh/
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59 | data THEN(3)/LETe/
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60 | data THEN(4)/LETn/
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61 |
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62 | data THEN(5)/EOS/
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63 |
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64 | integer ELSE(5)
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65 | data ELSE(1)/LETe/
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66 | data ELSE(2)/LETl/
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67 | data ELSE(3)/LETs/
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68 | data ELSE(4)/LETe/
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69 |
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70 | data ELSE(5)/EOS/
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71 |
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72 | integer CASE(5)
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73 | data CASE(1)/LETc/
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74 | data CASE(2)/LETa/
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75 | data CASE(3)/LETs/
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76 | data CASE(4)/LETe/
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77 |
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78 | data CASE(5)/EOS/
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79 |
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80 | integer REPEAT(7)
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81 | data REPEAT(1)/LETr/
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82 | data REPEAT(2)/LETe/
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83 | data REPEAT(3)/LETp/
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84 | data REPEAT(4)/LETe/
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85 | data REPEAT(5)/LETa/
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86 | data REPEAT(6)/LETt/
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87 |
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88 | data REPEAT(7)/EOS/
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89 |
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90 | integer WHILE(6)
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91 | data WHILE(1)/LETw/
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92 | data WHILE(2)/LETh/
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93 | data WHILE(3)/LETi/
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94 | data WHILE(4)/LETl/
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95 | data WHILE(5)/LETe/
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96 |
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97 | data WHILE(6)/EOS/
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98 |
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99 | integer DEFAULT(8)
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100 | data DEFAULT(1)/LETd/
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101 | data DEFAULT(2)/LETe/
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102 | data DEFAULT(3)/LETf/
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103 | data DEFAULT(4)/LETa/
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104 | data DEFAULT(5)/LETu/
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105 | data DEFAULT(6)/LETl/
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106 | data DEFAULT(7)/LETt/
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107 |
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108 | data DEFAULT(8)/EOS/
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109 |
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110 | integer UNTIL(6)
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111 | data UNTIL(1)/LETu/
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112 | data UNTIL(2)/LETn/
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113 | data UNTIL(3)/LETt/
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114 | data UNTIL(4)/LETi/
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115 | data UNTIL(5)/LETl/
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116 |
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117 | data UNTIL(6)/EOS/
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118 |
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119 | integer FUNCTION(9)
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120 | data FUNCTION(1)/LETf/
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121 | data FUNCTION(2)/LETu/
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122 | data FUNCTION(3)/LETn/
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123 | data FUNCTION(4)/LETc/
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124 | data FUNCTION(5)/LETt/
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125 | data FUNCTION(6)/LETi/
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126 | data FUNCTION(7)/LETo/
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127 | data FUNCTION(8)/LETn/
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128 |
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129 | data FUNCTION(9)/EOS/
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130 |
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131 | integer PROCEDURE(10)
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132 | data PROCEDURE(1)/LETp/
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133 | data PROCEDURE(2)/LETr/
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134 | data PROCEDURE(3)/LETo/
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135 | data PROCEDURE(4)/LETc/
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136 | data PROCEDURE(5)/LETe/
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137 | data PROCEDURE(6)/LETd/
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138 | data PROCEDURE(7)/LETu/
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139 | data PROCEDURE(8)/LETr/
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140 | data PROCEDURE(9)/LETe/
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141 |
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142 | data PROCEDURE(10)/EOS/
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143 |
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144 | integer EXTERNAL(9)
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145 | data EXTERNAL(1)/LETe/
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146 | data EXTERNAL(2)/LETx/
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147 | data EXTERNAL(3)/LETt/
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148 | data EXTERNAL(4)/LETe/
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149 | data EXTERNAL(5)/LETr/
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150 | data EXTERNAL(6)/LETn/
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151 | data EXTERNAL(7)/LETa/
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152 | data EXTERNAL(8)/LETl/
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153 |
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154 | data EXTERNAL(9)/EOS/
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155 |
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156 | integer FORWARD(8)
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157 | data FORWARD(1)/LETf/
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158 | data FORWARD(2)/LETo/
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159 | data FORWARD(3)/LETr/
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160 | data FORWARD(4)/LETw/
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161 | data FORWARD(5)/LETa/
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162 | data FORWARD(6)/LETr/
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163 | data FORWARD(7)/LETd/
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164 |
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165 | data FORWARD(8)/EOS/
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166 |
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167 | integer TYPE(5)
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168 | data TYPE(1)/LETt/
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169 | data TYPE(2)/LETy/
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170 | data TYPE(3)/LETp/
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171 | data TYPE(4)/LETe/
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172 |
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173 | data TYPE(5)/EOS/
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174 |
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175 | integer VAR(4)
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176 | data VAR(1)/LETv/
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177 | data VAR(2)/LETa/
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178 | data VAR(3)/LETr/
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179 |
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180 | data VAR(4)/EOS/
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181 |
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182 | integer CONST(6)
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183 | data CONST(1)/LETc/
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184 | data CONST(2)/LETo/
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185 | data CONST(3)/LETn/
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186 | data CONST(4)/LETs/
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187 | data CONST(5)/LETt/
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188 |
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189 | data CONST(6)/EOS/
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190 |
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191 | integer PROGRAM(8)
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192 | data PROGRAM(1)/LETp/
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193 | data PROGRAM(2)/LETr/
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194 | data PROGRAM(3)/LETo/
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195 | data PROGRAM(4)/LETg/
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196 | data PROGRAM(5)/LETr/
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197 | data PROGRAM(6)/LETa/
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198 | data PROGRAM(7)/LETm/
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199 |
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200 | data PROGRAM(8)/EOS/
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201 |
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202 | integer INPUT(6)
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203 | data INPUT(1)/LETi/
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204 | data INPUT(2)/LETn/
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205 | data INPUT(3)/LETp/
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206 | data INPUT(4)/LETu/
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207 | data INPUT(5)/LETt/
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208 |
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209 | data INPUT(6)/EOS/
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210 |
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211 | integer OUTPUT(7)
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212 | data OUTPUT(1)/LETo/
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213 | data OUTPUT(2)/LETu/
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214 | data OUTPUT(3)/LETt/
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215 | data OUTPUT(4)/LETp/
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216 | data OUTPUT(5)/LETu/
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217 | data OUTPUT(6)/LETt/
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218 |
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219 | data OUTPUT(7)/EOS/
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220 |
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221 | #
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222 |
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223 |
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224 | defined
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225 | #
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226 | # v7 m4 does this wrong. The right output is
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227 | # this is A vEry lon sEntEnCE
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228 | # see m4 documentation for translit.
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229 | #
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230 | this is A vEry lon sEntEnCE
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231 | #
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232 | # include towers-of-hanoi
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233 | #
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234 |
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235 |
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236 |
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237 |
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238 |
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239 |
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240 | #
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241 | # some reasonable set of disks
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242 | #
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243 | move disk from A to C
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244 | move disk from A to B
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245 | move disk from C to B
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246 | move disk from A to C
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247 | move disk from B to A
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248 | move disk from B to C
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249 | move disk from A to C
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250 | move disk from A to B
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251 | move disk from C to B
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252 | move disk from C to A
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253 | move disk from B to A
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254 | move disk from C to B
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255 | move disk from A to C
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256 | move disk from A to B
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257 | move disk from C to B
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258 | move disk from A to C
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259 | move disk from B to A
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260 | move disk from B to C
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261 | move disk from A to C
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262 | move disk from B to A
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263 | move disk from C to B
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264 | move disk from C to A
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265 | move disk from B to A
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266 | move disk from B to C
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267 | move disk from A to C
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268 | move disk from A to B
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269 | move disk from C to B
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270 | move disk from A to C
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271 | move disk from B to A
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272 | move disk from B to C
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273 | move disk from A to C
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274 | move disk from A to B
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275 | move disk from C to B
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276 | move disk from C to A
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277 | move disk from B to A
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278 | move disk from C to B
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279 | move disk from A to C
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280 | move disk from A to B
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281 | move disk from C to B
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282 | move disk from C to A
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283 | move disk from B to A
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284 | move disk from B to C
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285 | move disk from A to C
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286 | move disk from B to A
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287 | move disk from C to B
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288 | move disk from C to A
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289 | move disk from B to A
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290 | move disk from C to B
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291 | move disk from A to C
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292 | move disk from A to B
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293 | move disk from C to B
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294 | move disk from A to C
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295 | move disk from B to A
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296 | move disk from B to C
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297 | move disk from A to C
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298 | move disk from A to B
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299 | move disk from C to B
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300 | move disk from C to A
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301 | move disk from B to A
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302 | move disk from C to B
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303 | move disk from A to C
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304 | move disk from A to B
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305 | move disk from C to B
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306 |
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307 | #
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308 | # include ackermann's function
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309 | #
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310 |
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311 |
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312 | #
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313 | # something like (3,3) will blow away un*x m4.
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314 | #
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315 | 9
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316 | #
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317 | # include a square_root function for fixed nums
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318 | #
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319 |
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320 |
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321 |
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322 | #
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323 | # some square roots.
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324 | #
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325 | 3
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326 | 10
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327 | negative-square-root
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328 | 146
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329 | #
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330 | # some textual material for enjoyment.
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331 | #
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332 | [taken from the 'Clemson University Computer Newsletter',
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333 | September 1981, pp. 6-7]
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334 |
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335 | I am a wizard in the magical Kingdom of Transformation and I
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336 | slay dragons for a living. Actually, I am a systems programmer.
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337 | One of the problems with systems programming is explaining to
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338 | non-computer enthusiasts what that is. All of the terms I use to
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339 | describe my job are totally meaningless to them. Usually my response
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340 | to questions about my work is to say as little as possible. For
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341 | instance, if someone asks what happened at work this week, I say
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342 | "Nothing much" and then I change the subject.
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343 |
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344 | With the assistance of my brother, a mechanical engineer, I have devised
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345 | an analogy that everyone can understand. The analogy describes the
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346 | "Kingdom of Transformation" where travelers wander and are magically
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347 | transformed. This kingdom is the computer and the travelers are information.
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348 | The purpose of the computer is to change information to a more meaningful
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349 | forma. The law of conservation applies here: The computer never creates
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350 | and never intentionally destroys data. With no further ado, let us travel
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351 | to the Kingdom of Transformation:
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352 |
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353 | In a land far, far away, there is a magical kingdom called the Kingdom of
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354 | Transformation. A king rules over this land and employs a Council of
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355 | Wizardry. The main purpose of this kingdom is to provide a way for
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356 | neighboring kingdoms to transform citizens into more useful citizens. This
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357 | is done by allowing the citizens to enter the kingdom at one of its ports
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358 | and to travel any of the many routes in the kingdom. They are magically
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359 | transformed along the way. The income of the Kingdom of Transformation
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360 | comes from the many toll roads within its boundaries.
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361 |
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362 | The Kingdom of Transformation was created when several kingdoms got
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363 | together and discovered a mutual need for new talents and abilities for
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364 | citizens. They employed CTK, Inc. (Creators of Transformation, Inc.) to
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365 | create this kingdom. CTK designed the country, its transportation routes,
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366 | and its laws of transformation, and created the major highway system.
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367 |
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368 | Hazards
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369 | =======
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370 |
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371 | Because magic is not truly controllable, CTK invariably, but unknowingly,
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372 | creates dragons. Dragons are huge fire-breathing beasts which sometimes
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373 | injure or kill travelers. Fortunately, they do not travel, but always
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374 | remain near their den.
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375 |
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376 | Other hazards also exist which are potentially harmful. As the roads
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377 | become older and more weatherbeaten, pot-holes will develop, trees will
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378 | fall on travelers, etc. CTK maintenance men are called to fix these
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379 | problems.
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380 |
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381 | Wizards
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382 | =======
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383 |
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384 | The wizards play a major role in creating and maintaining the kingdom but
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385 | get little credit for their work because it is performed secretly. The
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386 | wizards do not wan the workers or travelers to learn their incantations
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387 | because many laws would be broken and chaos would result.
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388 |
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389 | CTK's grand design is always general enough to be applicable in many
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390 | different situations. As a result, it is often difficult to use. The
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391 | first duty of the wizards is to tailor the transformation laws so as to be
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392 | more beneficial and easier to use in their particular environment.
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393 |
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394 | After creation of the kingdom, a major duty of the wizards is to search for
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395 | and kill dragons. If travelers do not return on time or if they return
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396 | injured, the ruler of the country contacts the wizards. If the wizards
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397 | determine that the injury or death occurred due to the traveler's
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398 | negligence, they provide the traveler's country with additional warnings.
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399 | If not, they must determine if the cause was a road hazard or a dragon. If
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400 | the suspect a road hazard, they call in a CTK maintenance man to locate the
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401 | hazard and to eliminate it, as in repairing the pothole in the road. If
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402 | they think that cause was a dragon, then they must find and slay it.
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403 |
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404 | The most difficult part of eliminating a dragon is finding it. Sometimes
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405 | the wizard magically knows where the dragon's lair it, but often the wizard
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406 | must send another traveler along the same route and watch to see where he
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407 | disappears. This sounds like a failsafe method for finding dragons (and a
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408 | suicide mission for thr traveler) but the second traveler does not always
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409 | disappear. Some dragons eat any traveler who comes too close; others are
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410 | very picky.
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411 |
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412 | The wizards may call in CTK who designed the highway system and
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413 | transformation laws to help devise a way to locate the dragon. CTK also
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414 | helps provide the right spell or incantation to slay the dragon. (There is
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415 | no general spell to slay dragons; each dragon must be eliminated with a
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416 | different spell.)
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417 |
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418 | Because neither CTK nor wizards are perfect, spells to not always work
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419 | correctly. At best, nothing happens when the wrong spell is uttered. At
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420 | worst, the dragon becomes a much larger dragon or multiplies into several
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421 | smaller ones. In either case, new spells must be found.
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422 |
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423 | If all existing dragons are quiet (i.e. have eaten sufficiently), wizards
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424 | have time to do other things. They hide in castles and practice spells and
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425 | incatations. They also devise shortcuts for travelers and new laws of
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426 | transformation.
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427 |
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428 | Changes in the Kingdom
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429 | ======================
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430 |
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431 | As new transformation kingdoms are created and old ones are maintained,
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432 | CTK, Inc. is constantly learning new things. It learns ways to avoid
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433 | creating some of the dragons that they have previously created. It also
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434 | discovers new and better laws of transformation. As a result, CTK will
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435 | periodically create a new grand design which is far better than the old.
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436 | The wizards determine when is a good time to implement this new design.
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437 | This is when the tourist season is slow or when no important travelers
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438 | (VIPs) are to arrive. The kingdom must be closed for the actual
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439 | implementation and is leter reopened as a new and better place to go.
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440 |
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441 | A final question you might ask is what happens when the number of tourists
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442 | becomes too great for the kingdom to handle in a reasonable period of time
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443 | (i.e., the tourist lines at the ports are too long). The Kingdom of
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444 | Transformation has three options: (1) shorten the paths that a tourist must
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445 | travel, or (2) convince CTK to develop a faster breed of horses so that the
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446 | travelers can finish sooner, or (3) annex more territories so that the
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447 | kingdom can handle more travelers.
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448 |
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449 | Thus ends the story of the Kingdom of Transformation. I hope this has
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450 | explained my job to you: I slay dragons for a living.
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451 |
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452 | #
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453 | #should do an automatic undivert..
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454 | #
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455 |
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456 | diversion #1
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457 |
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458 | diversion #2
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459 |
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460 | diversion #3
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461 |
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462 | diversion #4
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