[9] | 1 | /* gomoku - 5 in a row game Author: ? */
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| 2 |
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| 3 | /* This program plays a very old Japanese game called GO-MOKU,
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| 4 | perhaps better known as 5-in-line. The game is played on
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| 5 | a board with 19 x 19 squares, and the object of the game is
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| 6 | to get 5 stones in a row.
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| 7 | */
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| 8 |
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| 9 | #include <sys/types.h>
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| 10 | #include <curses.h>
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| 11 | #include <ctype.h>
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| 12 | #include <stdlib.h>
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| 13 | #include <unistd.h>
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| 14 |
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| 15 | /* Size of the board */
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| 16 | #define SIZE 19
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| 17 |
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| 18 | /* Importance of attack (1..16) */
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| 19 | #define AttackFactor 4
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| 20 |
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| 21 | /* Value of having 0, 1,2,3,4 or 5 pieces in line */
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| 22 | int Weight[7] = {0, 0, 4, 20, 100, 500, 0};
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| 23 |
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| 24 | #define Null 0
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| 25 | #define Horiz 1
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| 26 | #define DownLeft 2
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| 27 | #define DownRight 3
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| 28 | #define Vert 4
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| 29 |
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| 30 | /* The two players */
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| 31 | #define Empty 0
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| 32 | #define Cross 1
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| 33 | #define Nought 2
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| 34 |
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| 35 | char PieceChar[Nought + 1] = {' ', 'X', '0'};
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| 36 |
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| 37 | int Board[SIZE + 1][SIZE + 1];/* The board */
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| 38 | int Player; /* The player whose move is next */
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| 39 | int TotalLines; /* The number of Empty lines left */
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| 40 | int GameWon; /* Set if one of the players has won */
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| 41 |
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| 42 | int Line[4][SIZE + 1][SIZE + 1][Nought + 1];
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| 43 |
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| 44 | /* Value of each square for each player */
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| 45 | int Value[SIZE + 1][SIZE + 1][Nought + 1];
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| 46 |
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| 47 | int X, Y; /* Move coordinates */
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| 48 | char Command; /* Command from keyboard */
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| 49 | int AutoPlay = FALSE; /* The program plays against itself */
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| 50 |
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| 51 | _PROTOTYPE(void Initialize, (void));
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| 52 | _PROTOTYPE(int Abort, (char *s));
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| 53 | _PROTOTYPE(void WriteLetters, (void));
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| 54 | _PROTOTYPE(void WriteLine, (int j, int *s));
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| 55 | _PROTOTYPE(void WriteBoard, (int N, int *Top, int *Middle, int *Bottom));
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| 56 | _PROTOTYPE(void SetUpScreen, (void));
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| 57 | _PROTOTYPE(void GotoSquare, (int x, int y));
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| 58 | _PROTOTYPE(void PrintMove, (int Piece, int X, int Y));
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| 59 | _PROTOTYPE(void ClearMove, (void));
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| 60 | _PROTOTYPE(void PrintMsg, (char *Str));
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| 61 | _PROTOTYPE(void ClearMsg, (void));
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| 62 | _PROTOTYPE(void WriteCommand, (char *S));
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| 63 | _PROTOTYPE(void ResetGame, (int FirstGame));
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| 64 | _PROTOTYPE(int OpponentColor, (int Player));
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| 65 | _PROTOTYPE(void BlinkRow, (int X, int Y, int Dx, int Dy, int Piece));
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| 66 | _PROTOTYPE(void BlinkWinner, (int Piece, int X, int Y, int WinningLine));
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| 67 | _PROTOTYPE(int Random, (int x));
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| 68 | _PROTOTYPE(void Add, (int *Num));
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| 69 | _PROTOTYPE(void Update, (int Lin[], int Valu[], int Opponent));
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| 70 | _PROTOTYPE(void MakeMove, (int X, int Y));
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| 71 | _PROTOTYPE(int GameOver, (void));
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| 72 | _PROTOTYPE(void FindMove, (int *X, int *Y));
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| 73 | _PROTOTYPE(char GetChar, (void));
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| 74 | _PROTOTYPE(void ReadCommand, (int X, int Y, char *Command));
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| 75 | _PROTOTYPE(void InterpretCommand, (int Command));
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| 76 | _PROTOTYPE(void PlayerMove, (void));
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| 77 | _PROTOTYPE(void ProgramMove, (void));
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| 78 | _PROTOTYPE(int main, (void));
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| 79 |
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| 80 | /* Set terminal to raw mode. */
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| 81 | void Initialize()
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| 82 | {
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| 83 | srand(getpid() + 13); /* Initialize the random seed with our pid */
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| 84 | initscr();
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| 85 | raw();
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| 86 | noecho();
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| 87 | clear();
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| 88 | }
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| 89 |
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| 90 | /* Reset terminal and exit from the program. */
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| 91 | int Abort(s)
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| 92 | char *s;
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| 93 | {
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| 94 | move(LINES - 1, 0);
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| 95 | refresh();
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| 96 | endwin();
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| 97 | exit(0);
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| 98 | }
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| 99 |
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| 100 | /* Set up the screen ----------------------------------------------- */
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| 101 |
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| 102 | /* Write the letters */
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| 103 | void WriteLetters()
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| 104 | {
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| 105 | int i;
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| 106 |
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| 107 | addch(' ');
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| 108 | addch(' ');
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| 109 | for (i = 1; i <= SIZE; i++) printw(" %c", 'A' + i - 1);
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| 110 | addch('\n');
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| 111 | }
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| 112 |
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| 113 | /* Write one line of the board */
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| 114 | void WriteLine(j, s)
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| 115 | int j;
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| 116 | int *s;
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| 117 | {
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| 118 | int i;
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| 119 |
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| 120 | printw("%2d ", j);
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| 121 | addch(s[0]);
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| 122 | for (i = 2; i <= SIZE - 1; i++) {
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| 123 | addch(s[1]);
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| 124 | addch(s[2]);
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| 125 | }
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| 126 | addch(s[1]);
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| 127 | addch(s[3]);
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| 128 | printw(" %-2d\n", j);
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| 129 | }
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| 130 |
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| 131 | /* Print the Empty board and the border */
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| 132 | void WriteBoard(N, Top, Middle, Bottom)
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| 133 | int N;
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| 134 | int *Top, *Middle, *Bottom;
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| 135 | {
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| 136 | int j;
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| 137 |
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| 138 | move(1, 0);
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| 139 | WriteLetters();
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| 140 | WriteLine(N, Top);
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| 141 | for (j = N - 1; j >= 2; j--) WriteLine(j, Middle);
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| 142 | WriteLine(1, Bottom);
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| 143 | WriteLetters();
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| 144 | }
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| 145 |
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| 146 | /* Sets up the screen with an Empty board */
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| 147 | void SetUpScreen()
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| 148 | {
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| 149 | int top[4], middle[4], bottom[4];
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| 150 |
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| 151 | top[0] = ACS_ULCORNER;
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| 152 | top[1] = ACS_HLINE;
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| 153 | top[2] = ACS_TTEE;
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| 154 | top[3] = ACS_URCORNER;
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| 155 |
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| 156 | middle[0] = ACS_LTEE;
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| 157 | middle[1] = ACS_HLINE;
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| 158 | middle[2] = ACS_PLUS;
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| 159 | middle[3] = ACS_RTEE;
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| 160 |
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| 161 | bottom[0] = ACS_LLCORNER;
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| 162 | bottom[1] = ACS_HLINE;
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| 163 | bottom[2] = ACS_BTEE;
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| 164 | bottom[3] = ACS_LRCORNER;
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| 165 |
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| 166 | WriteBoard(SIZE, top, middle, bottom);
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| 167 | }
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| 168 |
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| 169 | /* Show moves ----------------------------------------------- */
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| 170 |
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| 171 | void GotoSquare(x, y)
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| 172 | int x, y;
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| 173 | {
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| 174 | move(SIZE + 2 - y, 1 + x * 2);
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| 175 | }
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| 176 |
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| 177 | /* Prints a move */
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| 178 | void PrintMove(Piece, X, Y)
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| 179 | int Piece;
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| 180 | int X, Y;
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| 181 | {
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| 182 | move(22, 49);
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| 183 | printw("%c %c %d", PieceChar[Piece], 'A' + X - 1, Y);
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| 184 | clrtoeol();
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| 185 | GotoSquare(X, Y);
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| 186 | addch(PieceChar[Piece]);
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| 187 | GotoSquare(X, Y);
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| 188 | refresh();
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| 189 | }
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| 190 |
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| 191 | /* Clears the line where a move is displayed */
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| 192 | void ClearMove()
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| 193 | {
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| 194 | move(22, 49);
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| 195 | clrtoeol();
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| 196 | }
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| 197 |
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| 198 | /* Message handling ---------------------------------------------- */
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| 199 |
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| 200 | /* Prints a message */
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| 201 | void PrintMsg(Str)
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| 202 | char *Str;
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| 203 | {
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| 204 | mvprintw(23, 1, "%s", Str);
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| 205 | }
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| 206 |
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| 207 | /* Clears the message about the winner */
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| 208 | void ClearMsg()
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| 209 | {
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| 210 | move(23, 1);
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| 211 | clrtoeol();
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| 212 | }
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| 213 |
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| 214 | /* Highlights the first letter of S */
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| 215 | void WriteCommand(S)
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| 216 | char *S;
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| 217 | {
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| 218 | standout();
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| 219 | addch(*S);
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| 220 | standend();
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| 221 | printw("%s", S + 1);
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| 222 | }
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| 223 |
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| 224 | /* Display the board ----------------------------------------------- */
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| 225 |
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| 226 | /* Resets global variables to start a new game */
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| 227 | void ResetGame(FirstGame)
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| 228 | int FirstGame;
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| 229 | {
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| 230 | int I, J;
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| 231 | int C, D;
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| 232 |
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| 233 | SetUpScreen();
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| 234 | if (FirstGame) {
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| 235 | move(1, 49);
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| 236 | addstr("G O M O K U");
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| 237 | move(3, 49);
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| 238 | WriteCommand("Newgame ");
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| 239 | WriteCommand("Quit ");
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| 240 | move(5, 49);
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| 241 | WriteCommand("Auto");
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| 242 | move(7, 49);
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| 243 | WriteCommand("Play");
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| 244 | move(9, 49);
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| 245 | WriteCommand("Hint");
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| 246 | move(14, 60);
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| 247 | WriteCommand("Left, ");
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| 248 | WriteCommand("Right, ");
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| 249 | move(16, 60);
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| 250 | WriteCommand("Up, ");
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| 251 | WriteCommand("Down");
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| 252 | move(18, 60);
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| 253 | standout();
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| 254 | addstr("SPACE");
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| 255 | move(20, 49);
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| 256 | WriteCommand(" NOTE: Use Num Lock & arrows");
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| 257 | standend();
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| 258 | mvaddstr(14, 49, "7 8 9");
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| 259 | mvaddch(15, 52, ACS_UARROW);
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| 260 | mvaddch(16, 49, '4');
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| 261 | addch(ACS_LARROW);
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| 262 | mvaddch(16, 54, ACS_RARROW);
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| 263 | addch('6');
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| 264 | mvaddch(17, 52, ACS_DARROW);
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| 265 | mvaddstr(18, 49, "1 2 3");
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| 266 | FirstGame = FALSE;
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| 267 | } else {
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| 268 | ClearMsg();
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| 269 | ClearMove();
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| 270 | }
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| 271 |
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| 272 | /* Clear tables */
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| 273 | for (I = 1; I <= SIZE; I++) for (J = 1; J <= SIZE; J++) {
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| 274 | Board[I][J] = Empty;
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| 275 | for (C = Cross; C <= Nought; C++) {
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| 276 | Value[I][J][C] = 0;
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| 277 | for (D = 0; D <= 3; D++) Line[D][I][J][C] = 0;
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| 278 | }
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| 279 | }
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| 280 |
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| 281 | /* Cross starts */
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| 282 | Player = Cross;
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| 283 | /* Total number of lines */
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| 284 | TotalLines = 2 * 2 * (SIZE * (SIZE - 4) + (SIZE - 4) * (SIZE - 4));
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| 285 | GameWon = FALSE;
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| 286 | }
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| 287 |
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| 288 | int OpponentColor(Player)
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| 289 | int Player;
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| 290 | {
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| 291 | if (Player == Cross)
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| 292 | return Nought;
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| 293 | else
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| 294 | return Cross;
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| 295 | }
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| 296 |
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| 297 | /* Blink the row of 5 stones */
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| 298 | void BlinkRow(X, Y, Dx, Dy, Piece)
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| 299 | int X, Y, Dx, Dy, Piece;
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| 300 | {
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| 301 | int I;
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| 302 |
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| 303 | attron(A_BLINK);
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| 304 | for (I = 1; I <= 5; I++) {
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| 305 | GotoSquare(X, Y);
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| 306 | addch(PieceChar[Piece]);
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| 307 | X = X - Dx;
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| 308 | Y = Y - Dy;
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| 309 | }
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| 310 | attroff(A_BLINK);
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| 311 | }
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| 312 |
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| 313 | /* Prints the 5 winning stones in blinking color */
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| 314 | void BlinkWinner(Piece, X, Y, WinningLine)
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| 315 | int Piece, X, Y, WinningLine;
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| 316 | {
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| 317 | /* Used to store the position of the winning move */
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| 318 | int XHold, YHold;
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| 319 | /* Change in X and Y */
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| 320 | int Dx, Dy;
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| 321 |
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| 322 | /* Display winning move */
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| 323 | PrintMove(Piece, X, Y);
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| 324 | /* Preserve winning position */
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| 325 | XHold = X;
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| 326 | YHold = Y;
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| 327 | switch (WinningLine) {
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| 328 | case Horiz:
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| 329 | {
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| 330 | Dx = 1;
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| 331 | Dy = 0;
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| 332 | break;
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| 333 | }
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| 334 |
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| 335 | case DownLeft:
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| 336 | {
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| 337 | Dx = 1;
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| 338 | Dy = 1;
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| 339 | break;
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| 340 | }
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| 341 |
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| 342 | case Vert:
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| 343 | {
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| 344 | Dx = 0;
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| 345 | Dy = 1;
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| 346 | break;
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| 347 | }
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| 348 |
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| 349 | case DownRight:
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| 350 | {
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| 351 | Dx = -1;
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| 352 | Dy = 1;
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| 353 | break;
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| 354 | }
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| 355 | }
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| 356 |
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| 357 | /* Go to topmost, leftmost */
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| 358 | while (Board[X + Dx][Y + Dy] != Empty && Board[X + Dx][Y + Dy] == Piece) {
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| 359 | X = X + Dx;
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| 360 | Y = Y + Dy;
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| 361 | }
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| 362 | BlinkRow(X, Y, Dx, Dy, Piece);
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| 363 | /* Restore winning position */
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| 364 | X = XHold;
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| 365 | Y = YHold;
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| 366 | /* Go back to winning square */
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| 367 | GotoSquare(X, Y);
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| 368 | }
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| 369 |
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| 370 | /* Functions for playing a game -------------------------------- */
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| 371 |
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| 372 | int Random(x)
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| 373 | int x;
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| 374 | {
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| 375 | return((rand() / 19) % x);
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| 376 | }
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| 377 |
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| 378 | /* Adds one to the number of pieces in a line */
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| 379 | void Add(Num)
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| 380 | int *Num;
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| 381 | {
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| 382 | /* Adds one to the number. */
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| 383 | *Num = *Num + 1;
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| 384 | /* If it is the first piece in the line, then the opponent cannot use
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| 385 | * it any more. */
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| 386 | if (*Num == 1) TotalLines = TotalLines - 1;
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| 387 | /* The game is won if there are 5 in line. */
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| 388 | if (*Num == 5) GameWon = TRUE;
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| 389 | }
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| 390 |
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| 391 | /* Updates the value of a square for each player, taking into
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| 392 | account that player has placed an extra piece in the square.
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| 393 | The value of a square in a usable line is Weight[Lin[Player]+1]
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| 394 | where Lin[Player] is the number of pieces already placed
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| 395 | in the line */
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| 396 | void Update(Lin, Valu, Opponent)
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| 397 | int Lin[];
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| 398 | int Valu[];
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| 399 | int Opponent;
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| 400 | {
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| 401 | /* If the opponent has no pieces in the line, then simply update the
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| 402 | * value for player */
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| 403 | if (Lin[Opponent] == 0)
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| 404 | Valu[Player] += Weight[Lin[Player] + 1] - Weight[Lin[Player]];
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| 405 | else
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| 406 | /* If it is the first piece in the line, then the line is
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| 407 | * spoiled for the opponent */
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| 408 | if (Lin[Player] == 1) Valu[Opponent] -= Weight[Lin[Opponent] + 1];
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| 409 | }
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| 410 |
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| 411 | /* Performs the move X,Y for player, and updates the global variables
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| 412 | (Board, Line, Value, Player, GameWon, TotalLines and the screen) */
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| 413 | void MakeMove(X, Y)
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| 414 | int X, Y;
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| 415 | {
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| 416 | int Opponent;
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| 417 | int X1, Y1;
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| 418 | int K, L, WinningLine;
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| 419 |
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| 420 | WinningLine = Null;
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| 421 | Opponent = OpponentColor(Player);
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| 422 | GameWon = FALSE;
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| 423 |
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| 424 | /* Each square of the board is part of 20 different lines. The adds
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| 425 | * one to the number of pieces in each of these lines. Then it
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| 426 | * updates the value for each of the 5 squares in each of the 20
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| 427 | * lines. Finally Board is updated, and the move is printed on the
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| 428 | * screen. */
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| 429 |
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| 430 | /* Horizontal lines, from left to right */
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| 431 | for (K = 0; K <= 4; K++) {
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| 432 | X1 = X - K; /* Calculate starting point */
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| 433 | Y1 = Y;
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| 434 | if ((1 <= X1) && (X1 <= SIZE - 4)) { /* Check starting point */
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| 435 | Add(&Line[0][X1][Y1][Player]); /* Add one to line */
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| 436 | if (GameWon && (WinningLine == Null)) /* Save winning line */
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| 437 | WinningLine = Horiz;
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| 438 | for (L = 0; L <= 4; L++) /* Update value for the
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| 439 | * 5 squares in the line */
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| 440 | Update(Line[0][X1][Y1], Value[X1 + L][Y1], Opponent);
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| 441 | }
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| 442 | }
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| 443 |
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| 444 | for (K = 0; K <= 4; K++) { /* Diagonal lines, from lower left to
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| 445 | * upper right */
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| 446 | X1 = X - K;
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| 447 | Y1 = Y - K;
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| 448 | if ((1 <= X1) && (X1 <= SIZE - 4) &&
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| 449 | (1 <= Y1) && (Y1 <= SIZE - 4)) {
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| 450 | Add(&Line[1][X1][Y1][Player]);
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| 451 | if (GameWon && (WinningLine == Null)) /* Save winning line */
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| 452 | WinningLine = DownLeft;
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| 453 | for (L = 0; L <= 4; L++)
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| 454 | Update(Line[1][X1][Y1], Value[X1 + L][Y1 + L], Opponent);
|
---|
| 455 | }
|
---|
| 456 | } /* for */
|
---|
| 457 |
|
---|
| 458 | for (K = 0; K <= 4; K++) { /* Diagonal lines, down right to upper left */
|
---|
| 459 | X1 = X + K;
|
---|
| 460 | Y1 = Y - K;
|
---|
| 461 | if ((5 <= X1) && (X1 <= SIZE) &&
|
---|
| 462 | (1 <= Y1) && (Y1 <= SIZE - 4)) {
|
---|
| 463 | Add(&Line[3][X1][Y1][Player]);
|
---|
| 464 | if (GameWon && (WinningLine == Null)) /* Save winning line */
|
---|
| 465 | WinningLine = DownRight;
|
---|
| 466 | for (L = 0; L <= 4; L++)
|
---|
| 467 | Update(Line[3][X1][Y1], Value[X1 - L][Y1 + L], Opponent);
|
---|
| 468 | }
|
---|
| 469 | } /* for */
|
---|
| 470 |
|
---|
| 471 | for (K = 0; K <= 4; K++) { /* Vertical lines, from down to up */
|
---|
| 472 | X1 = X;
|
---|
| 473 | Y1 = Y - K;
|
---|
| 474 | if ((1 <= Y1) && (Y1 <= SIZE - 4)) {
|
---|
| 475 | Add(&Line[2][X1][Y1][Player]);
|
---|
| 476 | if (GameWon && (WinningLine == Null)) /* Save winning line */
|
---|
| 477 | WinningLine = Vert;
|
---|
| 478 | for (L = 0; L <= 4; L++)
|
---|
| 479 | Update(Line[2][X1][Y1], Value[X1][Y1 + L], Opponent);
|
---|
| 480 | }
|
---|
| 481 | }
|
---|
| 482 |
|
---|
| 483 | Board[X][Y] = Player; /* Place piece in board */
|
---|
| 484 | if (GameWon)
|
---|
| 485 | BlinkWinner(Player, X, Y, WinningLine);
|
---|
| 486 | else
|
---|
| 487 | PrintMove(Player, X, Y);/* Print move on screen */
|
---|
| 488 | Player = Opponent; /* The opponent is next to move */
|
---|
| 489 | }
|
---|
| 490 |
|
---|
| 491 | int GameOver()
|
---|
| 492 | /* A game is over if one of the players have
|
---|
| 493 | won, or if there are no more Empty lines */
|
---|
| 494 | {
|
---|
| 495 | return(GameWon || (TotalLines <= 0));
|
---|
| 496 | }
|
---|
| 497 |
|
---|
| 498 | /* Finds a move X,Y for player, simply by picking the one with the
|
---|
| 499 | highest value */
|
---|
| 500 | void FindMove(X, Y)
|
---|
| 501 | int *X, *Y;
|
---|
| 502 | {
|
---|
| 503 | int Opponent;
|
---|
| 504 | int I, J;
|
---|
| 505 | int Max, Valu;
|
---|
| 506 |
|
---|
| 507 | Opponent = OpponentColor(Player);
|
---|
| 508 | Max = -10000;
|
---|
| 509 | /* If no square has a high value then pick the one in the middle */
|
---|
| 510 | *X = (SIZE + 1) / 2;
|
---|
| 511 | *Y = (SIZE + 1) / 2;
|
---|
| 512 | if (Board[*X][*Y] == Empty) Max = 4;
|
---|
| 513 | /* The evaluation for a square is simply the value of the square for
|
---|
| 514 | * the player (attack points) plus the value for the opponent
|
---|
| 515 | * (defense points). Attack is more important than defense, since it
|
---|
| 516 | * is better to get 5 in line yourself than to prevent the op- ponent
|
---|
| 517 | * from getting it. */
|
---|
| 518 |
|
---|
| 519 | /* For all Empty squares */
|
---|
| 520 | for (I = 1; I <= SIZE; I++) for (J = 1; J <= SIZE; J++)
|
---|
| 521 | if (Board[I][J] == Empty) {
|
---|
| 522 | /* Calculate evaluation */
|
---|
| 523 | Valu = Value[I][J][Player] * (16 + AttackFactor) / 16 + Value[I][J][Opponent] + Random(4);
|
---|
| 524 | /* Pick move with highest value */
|
---|
| 525 | if (Valu > Max) {
|
---|
| 526 | *X = I;
|
---|
| 527 | *Y = J;
|
---|
| 528 | Max = Valu;
|
---|
| 529 | }
|
---|
| 530 | }
|
---|
| 531 | }
|
---|
| 532 |
|
---|
| 533 | char GetChar()
|
---|
| 534 | /* Get a character from the keyboard */
|
---|
| 535 | {
|
---|
| 536 | int c;
|
---|
| 537 |
|
---|
| 538 | c = getch();
|
---|
| 539 | if (c < 0) abort();
|
---|
| 540 | if (c == '\033') { /* arrow key */
|
---|
| 541 | if ((c = getch()) == '[') {
|
---|
| 542 | c = getch();
|
---|
| 543 | switch (c) {
|
---|
| 544 | case 'A': c = 'U'; break;
|
---|
| 545 | case 'B': c = 'D'; break;
|
---|
| 546 | case 'C': c = 'R'; break;
|
---|
| 547 | case 'D': c = 'L'; break;
|
---|
| 548 | default:
|
---|
| 549 | c = '?';
|
---|
| 550 | break;
|
---|
| 551 | }
|
---|
| 552 | }
|
---|
| 553 | else
|
---|
| 554 | c = '?';
|
---|
| 555 | }
|
---|
| 556 | if (islower(c))
|
---|
| 557 | return toupper(c);
|
---|
| 558 | else
|
---|
| 559 | return c;
|
---|
| 560 | }
|
---|
| 561 |
|
---|
| 562 | /* Reads in a valid command character */
|
---|
| 563 | void ReadCommand(X, Y, Command)
|
---|
| 564 | int X, Y;
|
---|
| 565 | char *Command;
|
---|
| 566 | {
|
---|
| 567 | int ValidCommand;
|
---|
| 568 |
|
---|
| 569 | do {
|
---|
| 570 | ValidCommand = TRUE;
|
---|
| 571 | GotoSquare(X, Y); /* Goto square */
|
---|
| 572 | refresh();
|
---|
| 573 | *Command = GetChar(); /* Read from keyboard */
|
---|
| 574 | switch (*Command) {
|
---|
| 575 | case '\n': /* '\n', '\r' or space means place a */
|
---|
| 576 | case '\r':
|
---|
| 577 | case ' ':
|
---|
| 578 | *Command = 'E';
|
---|
| 579 | break; /* stone at the cursor position */
|
---|
| 580 |
|
---|
| 581 | case 'L':
|
---|
| 582 | case 'R':
|
---|
| 583 | case 'U':
|
---|
| 584 | case 'D':
|
---|
| 585 | case '7':
|
---|
| 586 | case '9':
|
---|
| 587 | case '1':
|
---|
| 588 | case '3':
|
---|
| 589 | case 'N':
|
---|
| 590 | case 'Q':
|
---|
| 591 | case 'A':
|
---|
| 592 | case 'P':
|
---|
| 593 | case 'H':
|
---|
| 594 | break;
|
---|
| 595 |
|
---|
| 596 | case '8': *Command = 'U'; break;
|
---|
| 597 | case '2': *Command = 'D'; break;
|
---|
| 598 | case '4': *Command = 'L'; break;
|
---|
| 599 | case '6': *Command = 'R'; break;
|
---|
| 600 | default:
|
---|
| 601 | {
|
---|
| 602 | if (GameOver())
|
---|
| 603 | *Command = 'P';
|
---|
| 604 | else
|
---|
| 605 | ValidCommand = FALSE;
|
---|
| 606 | break;
|
---|
| 607 | }
|
---|
| 608 | }
|
---|
| 609 | } while (!ValidCommand);
|
---|
| 610 | }
|
---|
| 611 |
|
---|
| 612 | void InterpretCommand(Command)
|
---|
| 613 | char Command;
|
---|
| 614 | {
|
---|
| 615 | int Temp;
|
---|
| 616 |
|
---|
| 617 | switch (Command) {
|
---|
| 618 | case 'N':{ /* Start new game */
|
---|
| 619 | ResetGame(FALSE); /* ResetGame but only redraw
|
---|
| 620 | * the board */
|
---|
| 621 | X = (SIZE + 1) / 2;
|
---|
| 622 | Y = X;
|
---|
| 623 | break;
|
---|
| 624 | }
|
---|
| 625 | case 'H':
|
---|
| 626 | FindMove(&X, &Y);
|
---|
| 627 | break; /* Give the user a hint */
|
---|
| 628 | case 'L':
|
---|
| 629 | X = (X + SIZE - 2) % SIZE + 1;
|
---|
| 630 | break; /* Left */
|
---|
| 631 | case 'R':
|
---|
| 632 | X = X % SIZE + 1;
|
---|
| 633 | break; /* Right */
|
---|
| 634 | case 'D':
|
---|
| 635 | Y = (Y + SIZE - 2) % SIZE + 1;
|
---|
| 636 | break; /* Down */
|
---|
| 637 | case 'U':
|
---|
| 638 | Y = Y % SIZE + 1;
|
---|
| 639 | break; /* Up */
|
---|
| 640 | case '7':{
|
---|
| 641 | if ((X == 1) || (Y == SIZE)) { /* Move diagonally *//* t
|
---|
| 642 | * owards upper left */
|
---|
| 643 | Temp = X;
|
---|
| 644 | X = Y;
|
---|
| 645 | Y = Temp;
|
---|
| 646 | } else {
|
---|
| 647 | X = X - 1;
|
---|
| 648 | Y = Y + 1;
|
---|
| 649 | }
|
---|
| 650 | break;
|
---|
| 651 | }
|
---|
| 652 | case '9':{ /* Move diagonally */
|
---|
| 653 | if (X == SIZE) {/* toward upper right */
|
---|
| 654 | X = (SIZE - Y) + 1;
|
---|
| 655 | Y = 1;
|
---|
| 656 | } else if (Y == SIZE) {
|
---|
| 657 | Y = (SIZE - X) + 1;
|
---|
| 658 | X = 1;
|
---|
| 659 | } else {
|
---|
| 660 | X = X + 1;
|
---|
| 661 | Y = Y + 1;
|
---|
| 662 | }
|
---|
| 663 | break;
|
---|
| 664 | }
|
---|
| 665 | case '1':{ /* Move diagonally */
|
---|
| 666 | if (Y == 1) { /* toward lower left */
|
---|
| 667 | Y = (SIZE - X) + 1;
|
---|
| 668 | X = SIZE;
|
---|
| 669 | } else if (X == 1) {
|
---|
| 670 | X = (SIZE - Y) + 1;
|
---|
| 671 | Y = SIZE;
|
---|
| 672 | } else {
|
---|
| 673 | X = X - 1;
|
---|
| 674 | Y = Y - 1;
|
---|
| 675 | }
|
---|
| 676 | break;
|
---|
| 677 | }
|
---|
| 678 | case '3':{ /* Move diagonally */
|
---|
| 679 | if ((X == SIZE) || (Y == 1)) { /* toward lower right */
|
---|
| 680 | Temp = X;
|
---|
| 681 | X = Y;
|
---|
| 682 | Y = Temp;
|
---|
| 683 | } else {
|
---|
| 684 | X = X + 1;
|
---|
| 685 | Y = Y - 1;
|
---|
| 686 | }
|
---|
| 687 | break;
|
---|
| 688 | }
|
---|
| 689 | case 'A':
|
---|
| 690 | AutoPlay = TRUE;
|
---|
| 691 | break; /* Auto play mode */
|
---|
| 692 | } /* case */
|
---|
| 693 | } /* InterpretCommand */
|
---|
| 694 |
|
---|
| 695 | void PlayerMove()
|
---|
| 696 | /* Enter and make a move */
|
---|
| 697 | {
|
---|
| 698 | if (Board[X][Y] == Empty) {
|
---|
| 699 | MakeMove(X, Y);
|
---|
| 700 | if (GameWon) PrintMsg("Congratulations, You won!");
|
---|
| 701 | Command = 'P';
|
---|
| 702 | }
|
---|
| 703 | refresh();
|
---|
| 704 | } /* PlayerMove */
|
---|
| 705 |
|
---|
| 706 | void ProgramMove()
|
---|
| 707 | /* Find and perform programs move */
|
---|
| 708 | {
|
---|
| 709 | do {
|
---|
| 710 | if (GameOver()) {
|
---|
| 711 | AutoPlay = FALSE;
|
---|
| 712 | if ((Command != 'Q') && (!GameWon)) PrintMsg("Tie game!");
|
---|
| 713 | } else {
|
---|
| 714 | FindMove(&X, &Y);
|
---|
| 715 | MakeMove(X, Y);
|
---|
| 716 | if (GameWon) PrintMsg("I won!");
|
---|
| 717 | }
|
---|
| 718 | refresh();
|
---|
| 719 | } while (AutoPlay);
|
---|
| 720 | }
|
---|
| 721 |
|
---|
| 722 | int main()
|
---|
| 723 | {
|
---|
| 724 | Initialize();
|
---|
| 725 | ResetGame(TRUE); /* ResetGame and draw the entire screen */
|
---|
| 726 | refresh();
|
---|
| 727 | X = (SIZE + 1) / 2; /* Set starting position to */
|
---|
| 728 | Y = X; /* the middle of the board */
|
---|
| 729 | do {
|
---|
| 730 | ReadCommand(X, Y, &Command);
|
---|
| 731 | if (GameOver())
|
---|
| 732 | if (Command != 'Q') Command = 'N';
|
---|
| 733 | InterpretCommand(Command);
|
---|
| 734 | if (Command == 'E') PlayerMove();
|
---|
| 735 | if (Command == 'P' || Command == 'A') ProgramMove();
|
---|
| 736 | } while (Command != 'Q');
|
---|
| 737 | Abort("Good bye!");
|
---|
| 738 | return(0);
|
---|
| 739 | }
|
---|