1 | /* gomoku - 5 in a row game Author: ? */
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2 |
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3 | /* This program plays a very old Japanese game called GO-MOKU,
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4 | perhaps better known as 5-in-line. The game is played on
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5 | a board with 19 x 19 squares, and the object of the game is
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6 | to get 5 stones in a row.
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7 | */
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8 |
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9 | #include <sys/types.h>
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10 | #include <curses.h>
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11 | #include <ctype.h>
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12 | #include <stdlib.h>
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13 | #include <unistd.h>
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14 |
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15 | /* Size of the board */
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16 | #define SIZE 19
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17 |
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18 | /* Importance of attack (1..16) */
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19 | #define AttackFactor 4
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20 |
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21 | /* Value of having 0, 1,2,3,4 or 5 pieces in line */
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22 | int Weight[7] = {0, 0, 4, 20, 100, 500, 0};
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23 |
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24 | #define Null 0
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25 | #define Horiz 1
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26 | #define DownLeft 2
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27 | #define DownRight 3
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28 | #define Vert 4
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29 |
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30 | /* The two players */
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31 | #define Empty 0
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32 | #define Cross 1
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33 | #define Nought 2
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34 |
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35 | char PieceChar[Nought + 1] = {' ', 'X', '0'};
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36 |
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37 | int Board[SIZE + 1][SIZE + 1];/* The board */
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38 | int Player; /* The player whose move is next */
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39 | int TotalLines; /* The number of Empty lines left */
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40 | int GameWon; /* Set if one of the players has won */
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41 |
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42 | int Line[4][SIZE + 1][SIZE + 1][Nought + 1];
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43 |
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44 | /* Value of each square for each player */
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45 | int Value[SIZE + 1][SIZE + 1][Nought + 1];
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46 |
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47 | int X, Y; /* Move coordinates */
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48 | char Command; /* Command from keyboard */
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49 | int AutoPlay = FALSE; /* The program plays against itself */
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50 |
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51 | _PROTOTYPE(void Initialize, (void));
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52 | _PROTOTYPE(int Abort, (char *s));
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53 | _PROTOTYPE(void WriteLetters, (void));
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54 | _PROTOTYPE(void WriteLine, (int j, int *s));
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55 | _PROTOTYPE(void WriteBoard, (int N, int *Top, int *Middle, int *Bottom));
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56 | _PROTOTYPE(void SetUpScreen, (void));
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57 | _PROTOTYPE(void GotoSquare, (int x, int y));
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58 | _PROTOTYPE(void PrintMove, (int Piece, int X, int Y));
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59 | _PROTOTYPE(void ClearMove, (void));
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60 | _PROTOTYPE(void PrintMsg, (char *Str));
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61 | _PROTOTYPE(void ClearMsg, (void));
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62 | _PROTOTYPE(void WriteCommand, (char *S));
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63 | _PROTOTYPE(void ResetGame, (int FirstGame));
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64 | _PROTOTYPE(int OpponentColor, (int Player));
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65 | _PROTOTYPE(void BlinkRow, (int X, int Y, int Dx, int Dy, int Piece));
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66 | _PROTOTYPE(void BlinkWinner, (int Piece, int X, int Y, int WinningLine));
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67 | _PROTOTYPE(int Random, (int x));
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68 | _PROTOTYPE(void Add, (int *Num));
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69 | _PROTOTYPE(void Update, (int Lin[], int Valu[], int Opponent));
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70 | _PROTOTYPE(void MakeMove, (int X, int Y));
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71 | _PROTOTYPE(int GameOver, (void));
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72 | _PROTOTYPE(void FindMove, (int *X, int *Y));
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73 | _PROTOTYPE(char GetChar, (void));
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74 | _PROTOTYPE(void ReadCommand, (int X, int Y, char *Command));
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75 | _PROTOTYPE(void InterpretCommand, (int Command));
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76 | _PROTOTYPE(void PlayerMove, (void));
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77 | _PROTOTYPE(void ProgramMove, (void));
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78 | _PROTOTYPE(int main, (void));
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79 |
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80 | /* Set terminal to raw mode. */
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81 | void Initialize()
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82 | {
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83 | srand(getpid() + 13); /* Initialize the random seed with our pid */
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84 | initscr();
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85 | raw();
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86 | noecho();
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87 | clear();
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88 | }
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89 |
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90 | /* Reset terminal and exit from the program. */
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91 | int Abort(s)
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92 | char *s;
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93 | {
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94 | move(LINES - 1, 0);
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95 | refresh();
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96 | endwin();
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97 | exit(0);
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98 | }
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99 |
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100 | /* Set up the screen ----------------------------------------------- */
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101 |
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102 | /* Write the letters */
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103 | void WriteLetters()
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104 | {
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105 | int i;
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106 |
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107 | addch(' ');
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108 | addch(' ');
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109 | for (i = 1; i <= SIZE; i++) printw(" %c", 'A' + i - 1);
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110 | addch('\n');
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111 | }
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112 |
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113 | /* Write one line of the board */
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114 | void WriteLine(j, s)
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115 | int j;
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116 | int *s;
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117 | {
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118 | int i;
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119 |
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120 | printw("%2d ", j);
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121 | addch(s[0]);
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122 | for (i = 2; i <= SIZE - 1; i++) {
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123 | addch(s[1]);
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124 | addch(s[2]);
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125 | }
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126 | addch(s[1]);
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127 | addch(s[3]);
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128 | printw(" %-2d\n", j);
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129 | }
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130 |
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131 | /* Print the Empty board and the border */
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132 | void WriteBoard(N, Top, Middle, Bottom)
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133 | int N;
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134 | int *Top, *Middle, *Bottom;
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135 | {
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136 | int j;
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137 |
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138 | move(1, 0);
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139 | WriteLetters();
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140 | WriteLine(N, Top);
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141 | for (j = N - 1; j >= 2; j--) WriteLine(j, Middle);
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142 | WriteLine(1, Bottom);
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143 | WriteLetters();
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144 | }
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145 |
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146 | /* Sets up the screen with an Empty board */
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147 | void SetUpScreen()
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148 | {
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149 | int top[4], middle[4], bottom[4];
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150 |
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151 | top[0] = ACS_ULCORNER;
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152 | top[1] = ACS_HLINE;
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153 | top[2] = ACS_TTEE;
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154 | top[3] = ACS_URCORNER;
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155 |
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156 | middle[0] = ACS_LTEE;
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157 | middle[1] = ACS_HLINE;
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158 | middle[2] = ACS_PLUS;
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159 | middle[3] = ACS_RTEE;
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160 |
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161 | bottom[0] = ACS_LLCORNER;
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162 | bottom[1] = ACS_HLINE;
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163 | bottom[2] = ACS_BTEE;
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164 | bottom[3] = ACS_LRCORNER;
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165 |
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166 | WriteBoard(SIZE, top, middle, bottom);
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167 | }
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168 |
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169 | /* Show moves ----------------------------------------------- */
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170 |
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171 | void GotoSquare(x, y)
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172 | int x, y;
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173 | {
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174 | move(SIZE + 2 - y, 1 + x * 2);
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175 | }
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176 |
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177 | /* Prints a move */
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178 | void PrintMove(Piece, X, Y)
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179 | int Piece;
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180 | int X, Y;
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181 | {
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182 | move(22, 49);
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183 | printw("%c %c %d", PieceChar[Piece], 'A' + X - 1, Y);
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184 | clrtoeol();
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185 | GotoSquare(X, Y);
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186 | addch(PieceChar[Piece]);
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187 | GotoSquare(X, Y);
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188 | refresh();
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189 | }
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190 |
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191 | /* Clears the line where a move is displayed */
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192 | void ClearMove()
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193 | {
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194 | move(22, 49);
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195 | clrtoeol();
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196 | }
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197 |
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198 | /* Message handling ---------------------------------------------- */
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199 |
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200 | /* Prints a message */
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201 | void PrintMsg(Str)
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202 | char *Str;
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203 | {
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204 | mvprintw(23, 1, "%s", Str);
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205 | }
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206 |
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207 | /* Clears the message about the winner */
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208 | void ClearMsg()
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209 | {
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210 | move(23, 1);
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211 | clrtoeol();
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212 | }
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213 |
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214 | /* Highlights the first letter of S */
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215 | void WriteCommand(S)
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216 | char *S;
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217 | {
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218 | standout();
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219 | addch(*S);
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220 | standend();
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221 | printw("%s", S + 1);
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222 | }
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223 |
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224 | /* Display the board ----------------------------------------------- */
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225 |
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226 | /* Resets global variables to start a new game */
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227 | void ResetGame(FirstGame)
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228 | int FirstGame;
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229 | {
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230 | int I, J;
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231 | int C, D;
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232 |
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233 | SetUpScreen();
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234 | if (FirstGame) {
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235 | move(1, 49);
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236 | addstr("G O M O K U");
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237 | move(3, 49);
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238 | WriteCommand("Newgame ");
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239 | WriteCommand("Quit ");
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240 | move(5, 49);
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241 | WriteCommand("Auto");
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242 | move(7, 49);
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243 | WriteCommand("Play");
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244 | move(9, 49);
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245 | WriteCommand("Hint");
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246 | move(14, 60);
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247 | WriteCommand("Left, ");
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248 | WriteCommand("Right, ");
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249 | move(16, 60);
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250 | WriteCommand("Up, ");
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251 | WriteCommand("Down");
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252 | move(18, 60);
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253 | standout();
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254 | addstr("SPACE");
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255 | move(20, 49);
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256 | WriteCommand(" NOTE: Use Num Lock & arrows");
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257 | standend();
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258 | mvaddstr(14, 49, "7 8 9");
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259 | mvaddch(15, 52, ACS_UARROW);
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260 | mvaddch(16, 49, '4');
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261 | addch(ACS_LARROW);
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262 | mvaddch(16, 54, ACS_RARROW);
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263 | addch('6');
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264 | mvaddch(17, 52, ACS_DARROW);
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265 | mvaddstr(18, 49, "1 2 3");
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266 | FirstGame = FALSE;
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267 | } else {
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268 | ClearMsg();
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269 | ClearMove();
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270 | }
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271 |
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272 | /* Clear tables */
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273 | for (I = 1; I <= SIZE; I++) for (J = 1; J <= SIZE; J++) {
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274 | Board[I][J] = Empty;
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275 | for (C = Cross; C <= Nought; C++) {
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276 | Value[I][J][C] = 0;
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277 | for (D = 0; D <= 3; D++) Line[D][I][J][C] = 0;
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278 | }
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279 | }
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280 |
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281 | /* Cross starts */
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282 | Player = Cross;
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283 | /* Total number of lines */
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284 | TotalLines = 2 * 2 * (SIZE * (SIZE - 4) + (SIZE - 4) * (SIZE - 4));
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285 | GameWon = FALSE;
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286 | }
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287 |
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288 | int OpponentColor(Player)
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289 | int Player;
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290 | {
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291 | if (Player == Cross)
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292 | return Nought;
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293 | else
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294 | return Cross;
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295 | }
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296 |
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297 | /* Blink the row of 5 stones */
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298 | void BlinkRow(X, Y, Dx, Dy, Piece)
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299 | int X, Y, Dx, Dy, Piece;
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300 | {
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301 | int I;
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302 |
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303 | attron(A_BLINK);
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304 | for (I = 1; I <= 5; I++) {
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305 | GotoSquare(X, Y);
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306 | addch(PieceChar[Piece]);
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307 | X = X - Dx;
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308 | Y = Y - Dy;
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309 | }
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310 | attroff(A_BLINK);
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311 | }
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312 |
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313 | /* Prints the 5 winning stones in blinking color */
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314 | void BlinkWinner(Piece, X, Y, WinningLine)
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315 | int Piece, X, Y, WinningLine;
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316 | {
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317 | /* Used to store the position of the winning move */
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318 | int XHold, YHold;
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319 | /* Change in X and Y */
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320 | int Dx, Dy;
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321 |
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322 | /* Display winning move */
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323 | PrintMove(Piece, X, Y);
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324 | /* Preserve winning position */
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325 | XHold = X;
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326 | YHold = Y;
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327 | switch (WinningLine) {
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328 | case Horiz:
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329 | {
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330 | Dx = 1;
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331 | Dy = 0;
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332 | break;
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333 | }
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334 |
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335 | case DownLeft:
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336 | {
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337 | Dx = 1;
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338 | Dy = 1;
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339 | break;
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340 | }
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341 |
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342 | case Vert:
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343 | {
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344 | Dx = 0;
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345 | Dy = 1;
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346 | break;
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347 | }
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348 |
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349 | case DownRight:
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350 | {
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351 | Dx = -1;
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352 | Dy = 1;
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353 | break;
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354 | }
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355 | }
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356 |
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357 | /* Go to topmost, leftmost */
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358 | while (Board[X + Dx][Y + Dy] != Empty && Board[X + Dx][Y + Dy] == Piece) {
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359 | X = X + Dx;
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360 | Y = Y + Dy;
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361 | }
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362 | BlinkRow(X, Y, Dx, Dy, Piece);
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363 | /* Restore winning position */
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364 | X = XHold;
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365 | Y = YHold;
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366 | /* Go back to winning square */
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367 | GotoSquare(X, Y);
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368 | }
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369 |
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370 | /* Functions for playing a game -------------------------------- */
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371 |
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372 | int Random(x)
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373 | int x;
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374 | {
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375 | return((rand() / 19) % x);
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376 | }
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377 |
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378 | /* Adds one to the number of pieces in a line */
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379 | void Add(Num)
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380 | int *Num;
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381 | {
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382 | /* Adds one to the number. */
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383 | *Num = *Num + 1;
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384 | /* If it is the first piece in the line, then the opponent cannot use
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385 | * it any more. */
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386 | if (*Num == 1) TotalLines = TotalLines - 1;
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387 | /* The game is won if there are 5 in line. */
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388 | if (*Num == 5) GameWon = TRUE;
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389 | }
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390 |
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391 | /* Updates the value of a square for each player, taking into
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392 | account that player has placed an extra piece in the square.
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393 | The value of a square in a usable line is Weight[Lin[Player]+1]
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394 | where Lin[Player] is the number of pieces already placed
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395 | in the line */
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396 | void Update(Lin, Valu, Opponent)
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397 | int Lin[];
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398 | int Valu[];
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399 | int Opponent;
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400 | {
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401 | /* If the opponent has no pieces in the line, then simply update the
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402 | * value for player */
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403 | if (Lin[Opponent] == 0)
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404 | Valu[Player] += Weight[Lin[Player] + 1] - Weight[Lin[Player]];
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405 | else
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406 | /* If it is the first piece in the line, then the line is
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407 | * spoiled for the opponent */
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408 | if (Lin[Player] == 1) Valu[Opponent] -= Weight[Lin[Opponent] + 1];
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409 | }
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410 |
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411 | /* Performs the move X,Y for player, and updates the global variables
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412 | (Board, Line, Value, Player, GameWon, TotalLines and the screen) */
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413 | void MakeMove(X, Y)
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414 | int X, Y;
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415 | {
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416 | int Opponent;
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417 | int X1, Y1;
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418 | int K, L, WinningLine;
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419 |
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420 | WinningLine = Null;
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421 | Opponent = OpponentColor(Player);
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422 | GameWon = FALSE;
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423 |
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424 | /* Each square of the board is part of 20 different lines. The adds
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425 | * one to the number of pieces in each of these lines. Then it
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426 | * updates the value for each of the 5 squares in each of the 20
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427 | * lines. Finally Board is updated, and the move is printed on the
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428 | * screen. */
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429 |
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430 | /* Horizontal lines, from left to right */
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431 | for (K = 0; K <= 4; K++) {
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432 | X1 = X - K; /* Calculate starting point */
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433 | Y1 = Y;
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434 | if ((1 <= X1) && (X1 <= SIZE - 4)) { /* Check starting point */
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435 | Add(&Line[0][X1][Y1][Player]); /* Add one to line */
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436 | if (GameWon && (WinningLine == Null)) /* Save winning line */
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437 | WinningLine = Horiz;
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438 | for (L = 0; L <= 4; L++) /* Update value for the
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439 | * 5 squares in the line */
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440 | Update(Line[0][X1][Y1], Value[X1 + L][Y1], Opponent);
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441 | }
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442 | }
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443 |
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444 | for (K = 0; K <= 4; K++) { /* Diagonal lines, from lower left to
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445 | * upper right */
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446 | X1 = X - K;
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447 | Y1 = Y - K;
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448 | if ((1 <= X1) && (X1 <= SIZE - 4) &&
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449 | (1 <= Y1) && (Y1 <= SIZE - 4)) {
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450 | Add(&Line[1][X1][Y1][Player]);
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451 | if (GameWon && (WinningLine == Null)) /* Save winning line */
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452 | WinningLine = DownLeft;
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453 | for (L = 0; L <= 4; L++)
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454 | Update(Line[1][X1][Y1], Value[X1 + L][Y1 + L], Opponent);
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455 | }
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456 | } /* for */
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457 |
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458 | for (K = 0; K <= 4; K++) { /* Diagonal lines, down right to upper left */
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459 | X1 = X + K;
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460 | Y1 = Y - K;
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461 | if ((5 <= X1) && (X1 <= SIZE) &&
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462 | (1 <= Y1) && (Y1 <= SIZE - 4)) {
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463 | Add(&Line[3][X1][Y1][Player]);
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464 | if (GameWon && (WinningLine == Null)) /* Save winning line */
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465 | WinningLine = DownRight;
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466 | for (L = 0; L <= 4; L++)
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467 | Update(Line[3][X1][Y1], Value[X1 - L][Y1 + L], Opponent);
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468 | }
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469 | } /* for */
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470 |
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471 | for (K = 0; K <= 4; K++) { /* Vertical lines, from down to up */
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472 | X1 = X;
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473 | Y1 = Y - K;
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474 | if ((1 <= Y1) && (Y1 <= SIZE - 4)) {
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475 | Add(&Line[2][X1][Y1][Player]);
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476 | if (GameWon && (WinningLine == Null)) /* Save winning line */
|
---|
477 | WinningLine = Vert;
|
---|
478 | for (L = 0; L <= 4; L++)
|
---|
479 | Update(Line[2][X1][Y1], Value[X1][Y1 + L], Opponent);
|
---|
480 | }
|
---|
481 | }
|
---|
482 |
|
---|
483 | Board[X][Y] = Player; /* Place piece in board */
|
---|
484 | if (GameWon)
|
---|
485 | BlinkWinner(Player, X, Y, WinningLine);
|
---|
486 | else
|
---|
487 | PrintMove(Player, X, Y);/* Print move on screen */
|
---|
488 | Player = Opponent; /* The opponent is next to move */
|
---|
489 | }
|
---|
490 |
|
---|
491 | int GameOver()
|
---|
492 | /* A game is over if one of the players have
|
---|
493 | won, or if there are no more Empty lines */
|
---|
494 | {
|
---|
495 | return(GameWon || (TotalLines <= 0));
|
---|
496 | }
|
---|
497 |
|
---|
498 | /* Finds a move X,Y for player, simply by picking the one with the
|
---|
499 | highest value */
|
---|
500 | void FindMove(X, Y)
|
---|
501 | int *X, *Y;
|
---|
502 | {
|
---|
503 | int Opponent;
|
---|
504 | int I, J;
|
---|
505 | int Max, Valu;
|
---|
506 |
|
---|
507 | Opponent = OpponentColor(Player);
|
---|
508 | Max = -10000;
|
---|
509 | /* If no square has a high value then pick the one in the middle */
|
---|
510 | *X = (SIZE + 1) / 2;
|
---|
511 | *Y = (SIZE + 1) / 2;
|
---|
512 | if (Board[*X][*Y] == Empty) Max = 4;
|
---|
513 | /* The evaluation for a square is simply the value of the square for
|
---|
514 | * the player (attack points) plus the value for the opponent
|
---|
515 | * (defense points). Attack is more important than defense, since it
|
---|
516 | * is better to get 5 in line yourself than to prevent the op- ponent
|
---|
517 | * from getting it. */
|
---|
518 |
|
---|
519 | /* For all Empty squares */
|
---|
520 | for (I = 1; I <= SIZE; I++) for (J = 1; J <= SIZE; J++)
|
---|
521 | if (Board[I][J] == Empty) {
|
---|
522 | /* Calculate evaluation */
|
---|
523 | Valu = Value[I][J][Player] * (16 + AttackFactor) / 16 + Value[I][J][Opponent] + Random(4);
|
---|
524 | /* Pick move with highest value */
|
---|
525 | if (Valu > Max) {
|
---|
526 | *X = I;
|
---|
527 | *Y = J;
|
---|
528 | Max = Valu;
|
---|
529 | }
|
---|
530 | }
|
---|
531 | }
|
---|
532 |
|
---|
533 | char GetChar()
|
---|
534 | /* Get a character from the keyboard */
|
---|
535 | {
|
---|
536 | int c;
|
---|
537 |
|
---|
538 | c = getch();
|
---|
539 | if (c < 0) abort();
|
---|
540 | if (c == '\033') { /* arrow key */
|
---|
541 | if ((c = getch()) == '[') {
|
---|
542 | c = getch();
|
---|
543 | switch (c) {
|
---|
544 | case 'A': c = 'U'; break;
|
---|
545 | case 'B': c = 'D'; break;
|
---|
546 | case 'C': c = 'R'; break;
|
---|
547 | case 'D': c = 'L'; break;
|
---|
548 | default:
|
---|
549 | c = '?';
|
---|
550 | break;
|
---|
551 | }
|
---|
552 | }
|
---|
553 | else
|
---|
554 | c = '?';
|
---|
555 | }
|
---|
556 | if (islower(c))
|
---|
557 | return toupper(c);
|
---|
558 | else
|
---|
559 | return c;
|
---|
560 | }
|
---|
561 |
|
---|
562 | /* Reads in a valid command character */
|
---|
563 | void ReadCommand(X, Y, Command)
|
---|
564 | int X, Y;
|
---|
565 | char *Command;
|
---|
566 | {
|
---|
567 | int ValidCommand;
|
---|
568 |
|
---|
569 | do {
|
---|
570 | ValidCommand = TRUE;
|
---|
571 | GotoSquare(X, Y); /* Goto square */
|
---|
572 | refresh();
|
---|
573 | *Command = GetChar(); /* Read from keyboard */
|
---|
574 | switch (*Command) {
|
---|
575 | case '\n': /* '\n', '\r' or space means place a */
|
---|
576 | case '\r':
|
---|
577 | case ' ':
|
---|
578 | *Command = 'E';
|
---|
579 | break; /* stone at the cursor position */
|
---|
580 |
|
---|
581 | case 'L':
|
---|
582 | case 'R':
|
---|
583 | case 'U':
|
---|
584 | case 'D':
|
---|
585 | case '7':
|
---|
586 | case '9':
|
---|
587 | case '1':
|
---|
588 | case '3':
|
---|
589 | case 'N':
|
---|
590 | case 'Q':
|
---|
591 | case 'A':
|
---|
592 | case 'P':
|
---|
593 | case 'H':
|
---|
594 | break;
|
---|
595 |
|
---|
596 | case '8': *Command = 'U'; break;
|
---|
597 | case '2': *Command = 'D'; break;
|
---|
598 | case '4': *Command = 'L'; break;
|
---|
599 | case '6': *Command = 'R'; break;
|
---|
600 | default:
|
---|
601 | {
|
---|
602 | if (GameOver())
|
---|
603 | *Command = 'P';
|
---|
604 | else
|
---|
605 | ValidCommand = FALSE;
|
---|
606 | break;
|
---|
607 | }
|
---|
608 | }
|
---|
609 | } while (!ValidCommand);
|
---|
610 | }
|
---|
611 |
|
---|
612 | void InterpretCommand(Command)
|
---|
613 | char Command;
|
---|
614 | {
|
---|
615 | int Temp;
|
---|
616 |
|
---|
617 | switch (Command) {
|
---|
618 | case 'N':{ /* Start new game */
|
---|
619 | ResetGame(FALSE); /* ResetGame but only redraw
|
---|
620 | * the board */
|
---|
621 | X = (SIZE + 1) / 2;
|
---|
622 | Y = X;
|
---|
623 | break;
|
---|
624 | }
|
---|
625 | case 'H':
|
---|
626 | FindMove(&X, &Y);
|
---|
627 | break; /* Give the user a hint */
|
---|
628 | case 'L':
|
---|
629 | X = (X + SIZE - 2) % SIZE + 1;
|
---|
630 | break; /* Left */
|
---|
631 | case 'R':
|
---|
632 | X = X % SIZE + 1;
|
---|
633 | break; /* Right */
|
---|
634 | case 'D':
|
---|
635 | Y = (Y + SIZE - 2) % SIZE + 1;
|
---|
636 | break; /* Down */
|
---|
637 | case 'U':
|
---|
638 | Y = Y % SIZE + 1;
|
---|
639 | break; /* Up */
|
---|
640 | case '7':{
|
---|
641 | if ((X == 1) || (Y == SIZE)) { /* Move diagonally *//* t
|
---|
642 | * owards upper left */
|
---|
643 | Temp = X;
|
---|
644 | X = Y;
|
---|
645 | Y = Temp;
|
---|
646 | } else {
|
---|
647 | X = X - 1;
|
---|
648 | Y = Y + 1;
|
---|
649 | }
|
---|
650 | break;
|
---|
651 | }
|
---|
652 | case '9':{ /* Move diagonally */
|
---|
653 | if (X == SIZE) {/* toward upper right */
|
---|
654 | X = (SIZE - Y) + 1;
|
---|
655 | Y = 1;
|
---|
656 | } else if (Y == SIZE) {
|
---|
657 | Y = (SIZE - X) + 1;
|
---|
658 | X = 1;
|
---|
659 | } else {
|
---|
660 | X = X + 1;
|
---|
661 | Y = Y + 1;
|
---|
662 | }
|
---|
663 | break;
|
---|
664 | }
|
---|
665 | case '1':{ /* Move diagonally */
|
---|
666 | if (Y == 1) { /* toward lower left */
|
---|
667 | Y = (SIZE - X) + 1;
|
---|
668 | X = SIZE;
|
---|
669 | } else if (X == 1) {
|
---|
670 | X = (SIZE - Y) + 1;
|
---|
671 | Y = SIZE;
|
---|
672 | } else {
|
---|
673 | X = X - 1;
|
---|
674 | Y = Y - 1;
|
---|
675 | }
|
---|
676 | break;
|
---|
677 | }
|
---|
678 | case '3':{ /* Move diagonally */
|
---|
679 | if ((X == SIZE) || (Y == 1)) { /* toward lower right */
|
---|
680 | Temp = X;
|
---|
681 | X = Y;
|
---|
682 | Y = Temp;
|
---|
683 | } else {
|
---|
684 | X = X + 1;
|
---|
685 | Y = Y - 1;
|
---|
686 | }
|
---|
687 | break;
|
---|
688 | }
|
---|
689 | case 'A':
|
---|
690 | AutoPlay = TRUE;
|
---|
691 | break; /* Auto play mode */
|
---|
692 | } /* case */
|
---|
693 | } /* InterpretCommand */
|
---|
694 |
|
---|
695 | void PlayerMove()
|
---|
696 | /* Enter and make a move */
|
---|
697 | {
|
---|
698 | if (Board[X][Y] == Empty) {
|
---|
699 | MakeMove(X, Y);
|
---|
700 | if (GameWon) PrintMsg("Congratulations, You won!");
|
---|
701 | Command = 'P';
|
---|
702 | }
|
---|
703 | refresh();
|
---|
704 | } /* PlayerMove */
|
---|
705 |
|
---|
706 | void ProgramMove()
|
---|
707 | /* Find and perform programs move */
|
---|
708 | {
|
---|
709 | do {
|
---|
710 | if (GameOver()) {
|
---|
711 | AutoPlay = FALSE;
|
---|
712 | if ((Command != 'Q') && (!GameWon)) PrintMsg("Tie game!");
|
---|
713 | } else {
|
---|
714 | FindMove(&X, &Y);
|
---|
715 | MakeMove(X, Y);
|
---|
716 | if (GameWon) PrintMsg("I won!");
|
---|
717 | }
|
---|
718 | refresh();
|
---|
719 | } while (AutoPlay);
|
---|
720 | }
|
---|
721 |
|
---|
722 | int main()
|
---|
723 | {
|
---|
724 | Initialize();
|
---|
725 | ResetGame(TRUE); /* ResetGame and draw the entire screen */
|
---|
726 | refresh();
|
---|
727 | X = (SIZE + 1) / 2; /* Set starting position to */
|
---|
728 | Y = X; /* the middle of the board */
|
---|
729 | do {
|
---|
730 | ReadCommand(X, Y, &Command);
|
---|
731 | if (GameOver())
|
---|
732 | if (Command != 'Q') Command = 'N';
|
---|
733 | InterpretCommand(Command);
|
---|
734 | if (Command == 'E') PlayerMove();
|
---|
735 | if (Command == 'P' || Command == 'A') ProgramMove();
|
---|
736 | } while (Command != 'Q');
|
---|
737 | Abort("Good bye!");
|
---|
738 | return(0);
|
---|
739 | }
|
---|