/* $Header: /cvsup/minix/src/lib/ansi/malloc.c,v 1.1.1.1 2005/04/21 14:56:05 beng Exp $ */ /* replace undef by define */ #undef DEBUG /* check assertions */ #undef SLOWDEBUG /* some extra test loops (requires DEBUG) */ #ifndef DEBUG #define NDEBUG #endif #include #include #include #include #if _EM_WSIZE == _EM_PSIZE #define ptrint int #else #define ptrint long #endif #if _EM_PSIZE == 2 #define BRKSIZE 1024 #else #define BRKSIZE 4096 #endif #define PTRSIZE ((int) sizeof(void *)) #define Align(x,a) (((x) + (a - 1)) & ~(a - 1)) #define NextSlot(p) (* (void **) ((p) - PTRSIZE)) #define NextFree(p) (* (void **) (p)) /* * A short explanation of the data structure and algorithms. * An area returned by malloc() is called a slot. Each slot * contains the number of bytes requested, but preceeded by * an extra pointer to the next the slot in memory. * '_bottom' and '_top' point to the first/last slot. * More memory is asked for using brk() and appended to top. * The list of free slots is maintained to keep malloc() fast. * '_empty' points the the first free slot. Free slots are * linked together by a pointer at the start of the * user visable part, so just after the next-slot pointer. * Free slots are merged together by free(). */ extern void *_sbrk(int); extern int _brk(void *); static void *_bottom, *_top, *_empty; static int grow(size_t len) { register char *p; assert(NextSlot((char *)_top) == 0); if ((char *) _top + len < (char *) _top || (p = (char *)Align((ptrint)_top + len, BRKSIZE)) < (char *) _top ) { errno = ENOMEM; return(0); } if (_brk(p) != 0) return(0); NextSlot((char *)_top) = p; NextSlot(p) = 0; free(_top); _top = p; return 1; } void * malloc(size_t size) { register char *prev, *p, *next, *new; register unsigned len, ntries; if (size == 0) return NULL; for (ntries = 0; ntries < 2; ntries++) { if ((len = Align(size, PTRSIZE) + PTRSIZE) < 2 * PTRSIZE) { errno = ENOMEM; return NULL; } if (_bottom == 0) { if ((p = _sbrk(2 * PTRSIZE)) == (char *) -1) return NULL; p = (char *) Align((ptrint)p, PTRSIZE); p += PTRSIZE; _top = _bottom = p; NextSlot(p) = 0; } #ifdef SLOWDEBUG for (p = _bottom; (next = NextSlot(p)) != 0; p = next) assert(next > p); assert(p == _top); #endif for (prev = 0, p = _empty; p != 0; prev = p, p = NextFree(p)) { next = NextSlot(p); new = p + len; /* easily overflows!! */ if (new > next || new <= p) continue; /* too small */ if (new + PTRSIZE < next) { /* too big, so split */ /* + PTRSIZE avoids tiny slots on free list */ NextSlot(new) = next; NextSlot(p) = new; NextFree(new) = NextFree(p); NextFree(p) = new; } if (prev) NextFree(prev) = NextFree(p); else _empty = NextFree(p); return p; } if (grow(len) == 0) break; } assert(ntries != 2); return NULL; } void * realloc(void *oldp, size_t size) { register char *prev, *p, *next, *new; char *old = oldp; register size_t len, n; if (old == 0) return malloc(size); if (size == 0) { free(old); return NULL; } len = Align(size, PTRSIZE) + PTRSIZE; next = NextSlot(old); n = (int)(next - old); /* old length */ /* * extend old if there is any free space just behind it */ for (prev = 0, p = _empty; p != 0; prev = p, p = NextFree(p)) { if (p > next) break; if (p == next) { /* 'next' is a free slot: merge */ NextSlot(old) = NextSlot(p); if (prev) NextFree(prev) = NextFree(p); else _empty = NextFree(p); next = NextSlot(old); break; } } new = old + len; /* * Can we use the old, possibly extended slot? */ if (new <= next && new >= old) { /* it does fit */ if (new + PTRSIZE < next) { /* too big, so split */ /* + PTRSIZE avoids tiny slots on free list */ NextSlot(new) = next; NextSlot(old) = new; free(new); } return old; } if ((new = malloc(size)) == NULL) /* it didn't fit */ return NULL; memcpy(new, old, n); /* n < size */ free(old); return new; } void free(void *ptr) { register char *prev, *next; char *p = ptr; if (p == 0) return; assert(NextSlot(p) > p); for (prev = 0, next = _empty; next != 0; prev = next, next = NextFree(next)) if (p < next) break; NextFree(p) = next; if (prev) NextFree(prev) = p; else _empty = p; if (next) { assert(NextSlot(p) <= next); if (NextSlot(p) == next) { /* merge p and next */ NextSlot(p) = NextSlot(next); NextFree(p) = NextFree(next); } } if (prev) { assert(NextSlot(prev) <= p); if (NextSlot(prev) == p) { /* merge prev and p */ NextSlot(prev) = NextSlot(p); NextFree(prev) = NextFree(p); } } }