[9] | 1 | /*
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| 2 | * Copyright (c) 1983, 1993
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| 3 | * The Regents of the University of California. All rights reserved.
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| 4 | *
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| 5 | * Redistribution and use in source and binary forms, with or without
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| 6 | * modification, are permitted provided that the following conditions
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| 7 | * are met:
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| 8 | * 1. Redistributions of source code must retain the above copyright
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| 9 | * notice, this list of conditions and the following disclaimer.
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| 10 | * 2. Redistributions in binary form must reproduce the above copyright
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| 11 | * notice, this list of conditions and the following disclaimer in the
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| 12 | * documentation and/or other materials provided with the distribution.
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| 13 | * 3. All advertising materials mentioning features or use of this software
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| 14 | * must display the following acknowledgement:
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| 15 | * This product includes software developed by the University of
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| 16 | * California, Berkeley and its contributors.
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| 17 | * 4. Neither the name of the University nor the names of its contributors
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| 18 | * may be used to endorse or promote products derived from this software
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| 19 | * without specific prior written permission.
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| 20 | *
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| 21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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| 22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| 23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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| 24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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| 25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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| 26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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| 27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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| 28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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| 29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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| 30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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| 31 | * SUCH DAMAGE.
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| 32 | */
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| 33 |
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| 34 | #if defined(LIBC_SCCS) && !defined(lint)
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| 35 | static char sccsid[] = "@(#)random.c 8.1 (Berkeley) 6/4/93";
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| 36 | #endif /* LIBC_SCCS and not lint */
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| 37 |
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| 38 | #include <stdio.h>
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| 39 | #include <stdlib.h>
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| 40 |
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| 41 | /*
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| 42 | * random.c:
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| 43 | *
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| 44 | * An improved random number generation package. In addition to the standard
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| 45 | * rand()/srand() like interface, this package also has a special state info
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| 46 | * interface. The initstate() routine is called with a seed, an array of
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| 47 | * bytes, and a count of how many bytes are being passed in; this array is
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| 48 | * then initialized to contain information for random number generation with
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| 49 | * that much state information. Good sizes for the amount of state
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| 50 | * information are 32, 64, 128, and 256 bytes. The state can be switched by
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| 51 | * calling the setstate() routine with the same array as was initiallized
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| 52 | * with initstate(). By default, the package runs with 128 bytes of state
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| 53 | * information and generates far better random numbers than a linear
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| 54 | * congruential generator. If the amount of state information is less than
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| 55 | * 32 bytes, a simple linear congruential R.N.G. is used.
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| 56 | *
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| 57 | * Internally, the state information is treated as an array of longs; the
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| 58 | * zeroeth element of the array is the type of R.N.G. being used (small
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| 59 | * integer); the remainder of the array is the state information for the
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| 60 | * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
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| 61 | * state information, which will allow a degree seven polynomial. (Note:
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| 62 | * the zeroeth word of state information also has some other information
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| 63 | * stored in it -- see setstate() for details).
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| 64 | *
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| 65 | * The random number generation technique is a linear feedback shift register
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| 66 | * approach, employing trinomials (since there are fewer terms to sum up that
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| 67 | * way). In this approach, the least significant bit of all the numbers in
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| 68 | * the state table will act as a linear feedback shift register, and will
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| 69 | * have period 2^deg - 1 (where deg is the degree of the polynomial being
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| 70 | * used, assuming that the polynomial is irreducible and primitive). The
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| 71 | * higher order bits will have longer periods, since their values are also
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| 72 | * influenced by pseudo-random carries out of the lower bits. The total
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| 73 | * period of the generator is approximately deg*(2**deg - 1); thus doubling
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| 74 | * the amount of state information has a vast influence on the period of the
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| 75 | * generator. Note: the deg*(2**deg - 1) is an approximation only good for
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| 76 | * large deg, when the period of the shift register is the dominant factor.
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| 77 | * With deg equal to seven, the period is actually much longer than the
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| 78 | * 7*(2**7 - 1) predicted by this formula.
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| 79 | */
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| 80 |
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| 81 | /*
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| 82 | * For each of the currently supported random number generators, we have a
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| 83 | * break value on the amount of state information (you need at least this
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| 84 | * many bytes of state info to support this random number generator), a degree
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| 85 | * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
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| 86 | * the separation between the two lower order coefficients of the trinomial.
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| 87 | */
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| 88 | #define TYPE_0 0 /* linear congruential */
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| 89 | #define BREAK_0 8
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| 90 | #define DEG_0 0
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| 91 | #define SEP_0 0
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| 92 |
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| 93 | #define TYPE_1 1 /* x**7 + x**3 + 1 */
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| 94 | #define BREAK_1 32
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| 95 | #define DEG_1 7
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| 96 | #define SEP_1 3
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| 97 |
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| 98 | #define TYPE_2 2 /* x**15 + x + 1 */
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| 99 | #define BREAK_2 64
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| 100 | #define DEG_2 15
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| 101 | #define SEP_2 1
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| 102 |
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| 103 | #define TYPE_3 3 /* x**31 + x**3 + 1 */
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| 104 | #define BREAK_3 128
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| 105 | #define DEG_3 31
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| 106 | #define SEP_3 3
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| 107 |
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| 108 | #define TYPE_4 4 /* x**63 + x + 1 */
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| 109 | #define BREAK_4 256
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| 110 | #define DEG_4 63
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| 111 | #define SEP_4 1
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| 112 |
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| 113 | /*
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| 114 | * Array versions of the above information to make code run faster --
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| 115 | * relies on fact that TYPE_i == i.
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| 116 | */
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| 117 | #define MAX_TYPES 5 /* max number of types above */
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| 118 |
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| 119 | static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
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| 120 | static int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
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| 121 |
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| 122 | /*
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| 123 | * Initially, everything is set up as if from:
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| 124 | *
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| 125 | * initstate(1, &randtbl, 128);
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| 126 | *
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| 127 | * Note that this initialization takes advantage of the fact that srandom()
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| 128 | * advances the front and rear pointers 10*rand_deg times, and hence the
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| 129 | * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
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| 130 | * element of the state information, which contains info about the current
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| 131 | * position of the rear pointer is just
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| 132 | *
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| 133 | * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
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| 134 | */
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| 135 |
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| 136 | static long randtbl[DEG_3 + 1] = {
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| 137 | TYPE_3,
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| 138 | 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
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| 139 | 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
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| 140 | 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
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| 141 | 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
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| 142 | 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
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| 143 | 0x27fb47b9,
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| 144 | };
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| 145 |
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| 146 | /*
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| 147 | * fptr and rptr are two pointers into the state info, a front and a rear
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| 148 | * pointer. These two pointers are always rand_sep places aparts, as they
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| 149 | * cycle cyclically through the state information. (Yes, this does mean we
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| 150 | * could get away with just one pointer, but the code for random() is more
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| 151 | * efficient this way). The pointers are left positioned as they would be
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| 152 | * from the call
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| 153 | *
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| 154 | * initstate(1, randtbl, 128);
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| 155 | *
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| 156 | * (The position of the rear pointer, rptr, is really 0 (as explained above
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| 157 | * in the initialization of randtbl) because the state table pointer is set
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| 158 | * to point to randtbl[1] (as explained below).
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| 159 | */
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| 160 | static long *fptr = &randtbl[SEP_3 + 1];
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| 161 | static long *rptr = &randtbl[1];
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| 162 |
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| 163 | /*
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| 164 | * The following things are the pointer to the state information table, the
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| 165 | * type of the current generator, the degree of the current polynomial being
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| 166 | * used, and the separation between the two pointers. Note that for efficiency
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| 167 | * of random(), we remember the first location of the state information, not
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| 168 | * the zeroeth. Hence it is valid to access state[-1], which is used to
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| 169 | * store the type of the R.N.G. Also, we remember the last location, since
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| 170 | * this is more efficient than indexing every time to find the address of
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| 171 | * the last element to see if the front and rear pointers have wrapped.
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| 172 | */
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| 173 | static long *state = &randtbl[1];
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| 174 | static int rand_type = TYPE_3;
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| 175 | static int rand_deg = DEG_3;
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| 176 | static int rand_sep = SEP_3;
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| 177 | static long *end_ptr = &randtbl[DEG_3 + 1];
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| 178 |
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| 179 | /*
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| 180 | * srandom:
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| 181 | *
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| 182 | * Initialize the random number generator based on the given seed. If the
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| 183 | * type is the trivial no-state-information type, just remember the seed.
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| 184 | * Otherwise, initializes state[] based on the given "seed" via a linear
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| 185 | * congruential generator. Then, the pointers are set to known locations
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| 186 | * that are exactly rand_sep places apart. Lastly, it cycles the state
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| 187 | * information a given number of times to get rid of any initial dependencies
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| 188 | * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
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| 189 | * for default usage relies on values produced by this routine.
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| 190 | */
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| 191 | void
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| 192 | srandom(x)
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| 193 | u_int x;
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| 194 | {
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| 195 | register int i, j;
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| 196 |
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| 197 | if (rand_type == TYPE_0)
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| 198 | state[0] = x;
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| 199 | else {
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| 200 | j = 1;
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| 201 | state[0] = x;
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| 202 | for (i = 1; i < rand_deg; i++)
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| 203 | state[i] = 1103515245 * state[i - 1] + 12345;
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| 204 | fptr = &state[rand_sep];
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| 205 | rptr = &state[0];
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| 206 | for (i = 0; i < 10 * rand_deg; i++)
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| 207 | (void)random();
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| 208 | }
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| 209 | }
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| 210 |
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| 211 | /*
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| 212 | * initstate:
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| 213 | *
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| 214 | * Initialize the state information in the given array of n bytes for future
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| 215 | * random number generation. Based on the number of bytes we are given, and
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| 216 | * the break values for the different R.N.G.'s, we choose the best (largest)
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| 217 | * one we can and set things up for it. srandom() is then called to
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| 218 | * initialize the state information.
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| 219 | *
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| 220 | * Note that on return from srandom(), we set state[-1] to be the type
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| 221 | * multiplexed with the current value of the rear pointer; this is so
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| 222 | * successive calls to initstate() won't lose this information and will be
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| 223 | * able to restart with setstate().
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| 224 | *
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| 225 | * Note: the first thing we do is save the current state, if any, just like
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| 226 | * setstate() so that it doesn't matter when initstate is called.
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| 227 | *
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| 228 | * Returns a pointer to the old state.
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| 229 | */
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| 230 | char *
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| 231 | initstate(seed, arg_state, n)
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| 232 | u_int seed; /* seed for R.N.G. */
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| 233 | char *arg_state; /* pointer to state array */
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| 234 | size_t n; /* # bytes of state info */
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| 235 | {
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| 236 | register char *ostate = (char *)(&state[-1]);
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| 237 |
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| 238 | if (rand_type == TYPE_0)
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| 239 | state[-1] = rand_type;
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| 240 | else
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| 241 | state[-1] = MAX_TYPES * (rptr - state) + rand_type;
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| 242 | if (n < BREAK_0) {
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| 243 | (void)fprintf(stderr,
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| 244 | "random: not enough state (%d bytes); ignored.\n", n);
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| 245 | return(0);
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| 246 | }
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| 247 | if (n < BREAK_1) {
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| 248 | rand_type = TYPE_0;
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| 249 | rand_deg = DEG_0;
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| 250 | rand_sep = SEP_0;
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| 251 | } else if (n < BREAK_2) {
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| 252 | rand_type = TYPE_1;
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| 253 | rand_deg = DEG_1;
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| 254 | rand_sep = SEP_1;
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| 255 | } else if (n < BREAK_3) {
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| 256 | rand_type = TYPE_2;
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| 257 | rand_deg = DEG_2;
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| 258 | rand_sep = SEP_2;
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| 259 | } else if (n < BREAK_4) {
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| 260 | rand_type = TYPE_3;
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| 261 | rand_deg = DEG_3;
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| 262 | rand_sep = SEP_3;
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| 263 | } else {
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| 264 | rand_type = TYPE_4;
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| 265 | rand_deg = DEG_4;
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| 266 | rand_sep = SEP_4;
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| 267 | }
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| 268 | state = &(((long *)arg_state)[1]); /* first location */
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| 269 | end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
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| 270 | srandom(seed);
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| 271 | if (rand_type == TYPE_0)
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| 272 | state[-1] = rand_type;
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| 273 | else
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| 274 | state[-1] = MAX_TYPES*(rptr - state) + rand_type;
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| 275 | return(ostate);
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| 276 | }
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| 277 |
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| 278 | /*
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| 279 | * setstate:
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| 280 | *
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| 281 | * Restore the state from the given state array.
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| 282 | *
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| 283 | * Note: it is important that we also remember the locations of the pointers
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| 284 | * in the current state information, and restore the locations of the pointers
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| 285 | * from the old state information. This is done by multiplexing the pointer
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| 286 | * location into the zeroeth word of the state information.
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| 287 | *
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| 288 | * Note that due to the order in which things are done, it is OK to call
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| 289 | * setstate() with the same state as the current state.
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| 290 | *
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| 291 | * Returns a pointer to the old state information.
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| 292 | */
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| 293 | char *
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| 294 | setstate(arg_state)
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| 295 | const char *arg_state;
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| 296 | {
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| 297 | register long *new_state = (long *)arg_state;
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| 298 | register int type = new_state[0] % MAX_TYPES;
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| 299 | register int rear = new_state[0] / MAX_TYPES;
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| 300 | char *ostate = (char *)(&state[-1]);
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| 301 |
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| 302 | if (rand_type == TYPE_0)
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| 303 | state[-1] = rand_type;
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| 304 | else
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| 305 | state[-1] = MAX_TYPES * (rptr - state) + rand_type;
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| 306 | switch(type) {
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| 307 | case TYPE_0:
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| 308 | case TYPE_1:
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| 309 | case TYPE_2:
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| 310 | case TYPE_3:
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| 311 | case TYPE_4:
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| 312 | rand_type = type;
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| 313 | rand_deg = degrees[type];
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| 314 | rand_sep = seps[type];
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| 315 | break;
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| 316 | default:
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| 317 | (void)fprintf(stderr,
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| 318 | "random: state info corrupted; not changed.\n");
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| 319 | }
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| 320 | state = &new_state[1];
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| 321 | if (rand_type != TYPE_0) {
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| 322 | rptr = &state[rear];
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| 323 | fptr = &state[(rear + rand_sep) % rand_deg];
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| 324 | }
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| 325 | end_ptr = &state[rand_deg]; /* set end_ptr too */
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| 326 | return(ostate);
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| 327 | }
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| 328 |
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| 329 | /*
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| 330 | * random:
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| 331 | *
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| 332 | * If we are using the trivial TYPE_0 R.N.G., just do the old linear
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| 333 | * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
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| 334 | * the same in all the other cases due to all the global variables that have
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| 335 | * been set up. The basic operation is to add the number at the rear pointer
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| 336 | * into the one at the front pointer. Then both pointers are advanced to
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| 337 | * the next location cyclically in the table. The value returned is the sum
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| 338 | * generated, reduced to 31 bits by throwing away the "least random" low bit.
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| 339 | *
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| 340 | * Note: the code takes advantage of the fact that both the front and
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| 341 | * rear pointers can't wrap on the same call by not testing the rear
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| 342 | * pointer if the front one has wrapped.
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| 343 | *
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| 344 | * Returns a 31-bit random number.
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| 345 | */
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| 346 | long
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| 347 | random()
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| 348 | {
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| 349 | long i;
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| 350 |
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| 351 | if (rand_type == TYPE_0)
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| 352 | i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
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| 353 | else {
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| 354 | *fptr += *rptr;
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| 355 | i = (*fptr >> 1) & 0x7fffffff; /* chucking least random bit */
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| 356 | if (++fptr >= end_ptr) {
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| 357 | fptr = state;
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| 358 | ++rptr;
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| 359 | } else if (++rptr >= end_ptr)
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| 360 | rptr = state;
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| 361 | }
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| 362 | return(i);
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| 363 | }
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