#1 Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with natural English commands. I should warn you that I look at all the letters of each word. Also you should enter "Northeast" as "NE" to distinguish it from "North". (Should you get stuck, type "HELP" or "?" for some general hints.) Good Luck! - - - - #2 A little dwarf with a big knife blocks your way. #3 A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. #4 There is a threatening little dwarf in the room with you! #5 One sharp nasty knife is thrown at you! #6 None of them hit you! #7 One of them gets you! #8 A hollow voice says "Plugh". #9 There is no way to go that direction. #10 I am unsure how you are facing. Use compass points or nearby objects. #11 I don't know in from out here. Use compass points or name something in the general direction you want to go. #12 I don't know how to apply that word here. #13 I don't understand that! #14 I'm game. Would you care to explain how? #15 Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. #16 It is now pitch dark. If you proceed you will likely fall into a pit. #17 If you prefer, simply type "W" rather than "West". #18 Are you trying to catch the bird? #19 The bird is frightened right now and you cannot catch it no matter what you try. Perhaps you might try later. #20 Are you trying to somehow deal with the snake? #21 You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now. #22 Do you really want to quit now? #23 You fell into a pit and broke every bone in your body! #24 You are already carrying it! #25 You can't be serious! #26 The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it. #27 You can catch the bird, but you cannot carry it. #28 There is nothing here with a lock! #29 You aren't carrying it! #30 The little bird attacks the green snake, and in an astounding flurry drives the snake away. #31 You have no keys! #32 It has no lock. #33 I don't know how to lock or unlock such a thing. #34 It was already locked. #35 The grate is now locked. #36 The grate is now unlocked. #37 It was already unlocked. #38 You have no source of light. #39 Your lamp is now on. #40 Your lamp is now off. #41 There is no way to get past the bear to unlock the chain, which is probably just as well. #42 Nothing happens. #43 Where? #44 There is nothing here to attack. #45 The little bird is now dead. Its body disappears. #46 Attacking the snake both doesn't work and is very dangerous. #47 You killed a little dwarf. #48 You attack a little dwarf, but he dodges out of the way. #49 With what? Your bare hands? #50 Good try, but that is an old worn-out magic word. #51 To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH, UP, OR DOWN. Saying a place name may take you there, as may some magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK. Some objects have side effects; for instance, the rod scares the bird. You can take or drop multiple objects by saying TAKE BOOK AND LAMP, etc. To list what you are currently holding, say INVENTORY, or just I. To reprint the detailed description of where you are, say LOOK or L. You can also LOOK IN or LOOK AT appropriate objects. Other useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF, UNTERSE, SAVE, and RESTORE. The latter two save or restore your current position. To get full credit for a treasure, you must have left it **safely** in the building. Some non-treasure items are best left near where you find them. There are clues for various problems lying about the cave: look and listen. If you seem to have found all the treasures, keep looking around a while, something else may happen to you (for a bonus!) (The word "give" doesn't exist, but you can say FEED BONE TO DOG or THROW BONE AT DOG. Also, you can use conveyances or animals(!) by TAKEing and DROPing them.) #52 It misses! #53 It gets you! #54 Ok #55 You can't unlock the keys. #56 You have crawled around in some little holes and wound up back in the main passage. #57 I don't know where the cave is, but hereabouts no stream can run on the surface for long. I would try the stream. #58 I need more detailed instructions to do that. #59 I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. #60 I can't make any sense out of that. #61 What? #62 Are you trying to get into the cave? #63 The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I would recommend looking elsewhere for the keys. #64 The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- growth, largely birch and ash saplings plus nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. #65 Welcome to ADVENTURE! Original development by Willie Crowther. Conversion to BDS C by J. R. Jaeger Unix standardization by Jerry D. Pohl. Upgraded to version 6.6 by Robert R. Hall. Would you like instructions? #66 Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. #67 Blasting requires dynamite. #68 I'm as confused as you are. #69 Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water. #70 Your feet are now wet. #71 I think I just lost my appetite. #72 Thank you, it was delicious! #73 You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold. #74 The bottle is now empty. #75 Rubbing the electric lamp is not particularly rewarding. Anyway, nothing exciting happens. #76 Peculiar. Nothing unexpected happens. #77 Your bottle is empty and the ground is wet. #78 You can't pour that. #79 Watch it! #80 Which way? #81 Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? #82 All right. But don't blame me if something goes wr...... * --- POOF!! --- * You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... #83 You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? #84 Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. #85 Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? #86 Okay, if you're so smart, do it yourself! I'm leaving! #87 #88 #89 #90 >>> Messages 81 thru 90 are reserved for "Obituaries". <<< #91 Sorry, but I no longer seem to remember how it was you got here. #92 It's too heavy. You'll have to drop something first. #93 You can't go through a locked steel grate! #94 I believe what you want is right here with you. #95 You don't fit through a two-inch slit! #96 I respectfully suggest you go across the bridge instead of jumping. #97 There is no way across the fissure. #98 You're not carrying anything. #99 You are currently holding the following: #100 It's not hungry (it's merely pining' for the fjords). Besides, you have no bird seed. #101 The snake has now devoured your bird. #102 There's nothing here it wants to eat (except perhaps you). #103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!! #104 Your cask is empty and the ground is soaked. #105 You aren't carrying them! #106 I don't need to, thank you. #107 The ground is wet and the air is smelly. #108 Your lamp is now on, but the glare from the walls is absolutely blinding. If you proceed you are likely to fall into a pit. #109 You haven't any matches. #110 Don't be ridiculous! #111 The door is extremely rusty and refuses to open. #112 The plant indignantly shakes dry its leaves and asks, "Water?" #113 The hinges are quite thoroughly rusted now and won't budge. #114 The oil has freed up the hinges so that the door will now move, although it requires some effort. #115 The plant has exceptionally deep roots and cannot be pulled free. #116 The dwarves' knives vanish as they strike the walls of the cave. #117 Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. #118 You can't fit this five-foot clam through that little passage! #119 You can't fit this five-foot oyster through that little passage! #120 I advise you to put down the clam before opening it. >Strain!< #121 I advise you to put down the oyster before opening it. >Wrench!< #122 You don't have anything strong enough to open the clam. #123 You don't have anything strong enough to open the oyster. #124 A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. #125 The oyster creaks open, revealing nothing but oyster inside. It promptly snaps shut again. #126 You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. #127 There are faint rustling noises from the darkness behind you. #128 Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. #129 A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through Main Office." #130 A mysterious recorded voice groans into life and announces: "This exit is closed. Please leave via Main Office." #131 It looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day. #132 The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... #133 There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the Main Office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. #134 There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you! #135 There is a loud explosion, and you are suddenly splashed across the walls of the room. #136 The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! #137 Oh, leave the poor unhappy bird alone. #138 I dare say whatever you want is around here somewhere. #139 I'm not sure what you mean by "Stop". Use "Quit" if you want to give up. #140 You can't get there from here. #141 You are being followed by a very large, tame bear. #142 - *** THE HISTORY OF ADVENTURE (ABRIDGED) *** - - ** By Ima Wimp ** - ADVENTURE was originally developed by William Crowther, and later substantially rewritten and expanded by Don Woods at Stanford Univ. According to legend, Crowther's original version was modelled on an a real cavern, called Colossal Cave, which is a part of Kentucky's Mammoth Caverns. That version of the game included the main maze and a portion of the third-level (Complex Junction - Bedquilt - Swiss Cheese rooms, etc.), but not much more. Don Woods and some others at Stanford later rewrote portions of the original program, and greatly expanded the cave. That version of the game is recognizable by the maximum score of 350 points. Some major additions were done by David Long while at the University of Chicago, Graduate School of Business. Long's additions include the seaside entrance and all of the cave on the "far side" of Lost River (Rainbow Room - Crystal Palace - Blue Grotto, etc.). The castle problem was added in late 1984 by an anonymous writer. Thanks are owed to Roger Matus and David Feldman, both of U. of C., for several suggestions, including the Rainbow Room, the telephone booth and the fearsome Wumpus. Most thanks (and apologies) go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante, Homer, Frank Baum and especially Anon., the real authors of ADVENTURE. #143 Do you indeed wish to quit now? #144 There is nothing here with which to fill the vase. #145 The sudden change in temperature has delicately shattered the vase. #146 It is beyond your power to do that. #147 I don't know how. #148 It is too far up for you to reach. #149 You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. #150 The shell is very strong and is impervious to attack. #151 What's the matter, can't you read? Now you'd best start over. #152 The axe bounces harmlessly off the dragon's thick scales. #153 The dragon looks rather nasty. You'd best not try to get by. #154 The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. #155 On what? #156 Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "LOOK". #157 Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows effortlessly. #158 The troll deftly catches the axe, examines it carefully, and tosses it back, declaring, "Good workmanship, but it's not valuable enough." #159 The troll catches your treasure and scurries away out of sight. #160 The troll refuses to let you cross. #161 There is no longer any way across the chasm. #162 Just as you reach the other side, the bridge buckles beneath the weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. #163 The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. #164 The axe misses and lands near the bear where you can't get at it. #165 With what? Your bare hands? Against *HIS* bear hands?? #166 The bear is confused; he only wants to be your friend. #167 For crying out loud, the poor thing is already dead! #168 The bear eagerly licks up the honeycomb, after which he seems to calm down considerably and even becomes rather friendly. #169 The bear is still chained to the wall. #170 The chain is still locked. #171 The chain is now unlocked. #172 The chain is now locked. #173 There is nothing here to which the chain can be locked. #174 There is nothing here to eat. #175 Do you want the hint? #176 Do you need help getting out of the maze? #177 You can make the passages look less alike by dropping things. #178 Are you trying to explore beyond the Plover Room? #179 There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. #180 Do you need help getting out of here? #181 Don't go west. #182 Gluttony is not one of the troll's vices. Avarice, however, is. #183 Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. #184 Your lamp has run out of power. #185 There's not much point in wandering around out here, and you can't explore the cave without a lamp. So let's just call it a day. #186 There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!", he cries, "I've been spotted! I'd best hie meself off to the maze to hide me chest!" With that, he vanishes into the gloom. #187 Your lamp is getting dim. You'd best replace those batteries. #188 Your lamp is now shining with renewed strength. #189 Your lamp is getting dim, and you haven't any more coins. You'd best start wrapping this up. #190 I'm afraid the magazine is written in dwarvish. #191 "This is not the maze where the pirate leaves his treasure chest." #192 Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should I go ahead and read it anyway? #193 It says, "Not all black rods are magic wands. Some are useful for other cave construction purposes. There might be some around here." #194 It says the same thing it did before. #195 I'm afraid I don't understand. #196 "Congratulations on bringing light into the dark-room!" #197 You strike the mirror a resounding blow, whereupon it shatters into a myriad tiny fragments. #198 You have taken the vase and hurled it delicately to the ground. #199 You prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe. #200 Is this acceptable? #201 There's no point in suspending a demonstration game. #202 You managed to climb about halfway up before losing your hold and sliding back. #203 You were only a few yards from the top when you slipped and tumbled all the way back down. #204 Ok, ok. No need to be grabby. #205 Pulling an angry bear around is a good way to get your arm ripped off. #206 The sword is now very clean. #207 The sword is now covered with oil. #208 The handle is now too slippery to grasp. #209 You have no scabbard! #210 You are already wearing it! #211 Do you want to extract the sword from the anvil? #212 If you could convince me of your royal blood, you might get somewhere. #213 Are you trying to go up the slide? #214 Maybe you'd better look for another way into the cave. #215 You grasp the sword's handle and pull, but the sword won't budge. Do you want to try yanking it out? #216 A tiny elf runs straight at you, shouts "Phuce!", and disappears into the forest. #217 You can't swim. You'd best go by boat. #218 The boat's oars were stolen by the dwarves to play bing-bong. (That's dwarvish ping-pong -- with rocks!). You have no way to propel the boat. #219 You are still in the boat. It is too heavy to carry. #220 You had better leave the boat first. #221 You are now sitting in a small boat. #222 You couldn't possibly cross this sea without a large ship. #223 The cliff is unscalable. #224 Your keys are all too large for the lock. #225 The wall is too smooth to climb. #226 The shelf is beyond your reach. #227 You are already wearing them! #228 You thought maybe these were peyote?? You feel a little dizzy, but nothing happens. #229 You are growing taller, expanding like a telescope! Just before your head strikes the top of the chamber, the mysterious process stops as suddenly as it began. #230 You are closing up like an accordion....shrinking..shrinking. You are now your normal size. #231 You have smashed your bottle all over the ground. #232 You are now too big to leave the way you came in. #233 This is obviously an elfin entrance. Unless you can squeeze yourself through a six-inch door, you'll have to find another way into the cave. #234 The wrought-iron door is now locked. #235 The tiny door is now locked. #236 The wrought-iron door is now unlocked. #237 The tiny door is now unlocked. #238 You are blocked by the wrought-iron door. #239 <$$< #240 The Wumpus looks at the food with distaste. He looks at *YOU* with relish! #241 You have jerked the cloak free of the rocks. However, in doing so you have caused a small rock slide, blocking the entrance and making an unholy din. #242 The cloak is stuck tight under the rocks. You'll probably have to yank it out. #243 The Wumpus grabs the axe, stops and picks his teeth with it for a few moments while looking thoughtfully at you. When he finishes picking his teeth, he eats the axe, belches, farts... and starts after you again! #244 As the bridge disappears, the Wumpus scrambles frantically to reach your side of the fissure. He misses by inches, and with a horrible shriek plunges to his death in the depths of the fissure! #245 You can't even hit a sleeping Wumpus! The axe is now lying too near the Wumpus for you to retrieve it. #246 The Wumpus is between you and the axe. You can't reach it. #247 You can't fit through a six-inch door! #248 The dog easily dodges the axe, which lands beyond him where you can't get at it. #249 The dog woofs (natch) down the food and looks around hungrily for more. However, he does not appear to be any better disposed towards your presence. #250 You've got to be kidding! #251 It's attached to the wall! #252 You can't put a thing into itself! #253 The gnome firmly blocks the door of the booth. You can't enter. #254 The constant ringing has awakened the dwarves! There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! #255 The telephone is out of order. #256 The telephone is out of order and your hand is sore. #257 A couple of lead slugs drop from the coin box. (Gnomes are notoriously cheap....) But you've broken the phone beyond all hope. #258 He wants treasure, not gab. #259 He didn't say anything! #260 It isn't a parrot. He didn't say anything. #261 No one replies. The line goes dead with a faint "Click". #262 I think you are a little confused! #263 As you move towards the phone booth, a gnome suddenly streaks around the corner, jumps into the booth and rudely slams the door in your face. You can't get in. #264 He isn't hungry. #265 As the blast of the horn reverberates through the chamber, the seemingly solid rock wall crumbles away, revealing another room just beyond. The wall was most likely worn thin by an ancient watercourse which dried up just before completely wearing away the rock. #266 The chamber reverberates to the blast of the horn. (Satchmo you ain't!) #267 The bees swarm over the fresh flowers, leaving the hive unguarded and revealing a sweet honeycomb. #268 You are now out of breath. #269 It isn't ringing! #270 A hairy paw reaches out of the darkness and.... #271 You don't have the correct change. #272 You go a short way down the bright passage, but the light grows to blinding intensity. You can't continue. #273 You know, if you type "BRIEF", I won't have to keep repeating these long descriptions of each room. #274 Are you trying to reach the natural bridge? #275 You can't get to it by climbing the walls or jumping or anything like that. You could always put in a telephone call to the local spelunking club for advice, if you could find a phone. #276 You turkey!!! Now you've done it! It took some effort, but you woke up the Wumpus. He slowly opens one red eye, and then another, and then one more (!!), and looks at you sleepily. He had been dreaming of a late snack. If you don't act quickly, you'll be a *late* adventurer! #277 The blast of your horn echoes throughout hill and dale. #278 All you have are watercress sandwiches. The bear is less than interested. #279 You have smashed your sword to smithereens against a rock. #280 Setting yourself adrift in the boat with no way to propel it would not be very smart. Best to keep the pole. #281 You're already in it! #282 You've hit the jackpot!! Hundreds of coins and slugs cascade from the telephone's coin return slot and spill all over the floor of the booth. #283 Whoops! The floor has opened out from under you! It seems you have fallen into a bottomless pit. As a matter of fact, you're still falling! Well, I have better things to do than wait around for you to strike bottom, so let's just assume you're dead. Sorry about that, Chief. #284 The telephone in the booth has begun to ring. #285 I don't understand what you are trying to do! #286 How do you propose to cross the river? #287 The air is filled with beautiful music. #288 The air fills with beautiful music. The dog gradually becomes less fierce, and after a short while he lies down by the side of the cavern and falls into a deep sleep. #289 Are you trying to get past the dog? #290 The only person I can remember who managed to get past the dog was that singer, ummm, what's his name... Eurydice's friend.... #291 That wouldn't be wise. It is best to let sleeping dogs lie. #292 The stream flows out of one very small crack and into another. You can't go that way. #293 The river is too wide and deep to cross. #294 The glare is absolutely blinding. If you proceed you are likely to fall into a pit. #295 The hum of the bees rises to an angry buzz as you move towards the hive. #296 The sticks and branches are all in a tangle and are stuck in the mud. You'd need a shovel to dig them out. #297 You're already carrying them! #298 The chalice is slightly cracked. It won't hold any liquids. #299 The cask is now empty. #300 The wine goes right to your head. You reel around in a drunken stupor and finally pass out. You awaken with a splitting headache, and try to focus your eyes.... #301 Yeeeecchhh!! #302 Your bottle is already full. #303 The cask is already full. #304 There is nothing here with which to fill the bottle. #305 There is nothing here which you would want to put into the cask. #306 Your bottle is now full of water. #307 The cask is now full of water. #308 Your bottle is now full of oil. #309 The cask is now full of oil. #310 The bottle is now full of wine. #311 The cask is now full of wine. #312 You have nothing in which to carry it. #313 You can't fill that. #314 Do you want it in the bottle or the cask? #315 Your containers are both full. #316 It's empty. #317 Hmmm, I see you have already gone through an extra set of batteries. I'll get rid of the trash for you. #318 The bridge shakes as you cross. Large hunks of clay and rock near the edge break off and hurtle far down into the chasm. Several of the cracks on the bridge surface widen perceptibly. #319 The load is too much for the bridge! With a roar, the entire structure gives way, plunging you headlong into the raging river at the bottom of the chasm and scattering all your holdings. As the icy waters close over your head, you flail and thrash with all your might, and with your last ounce of strength pull yourself onto the south bank of the river. #320 You can't get at him. He is inside the phone booth. #321 Your lamp is already on. #322 Your lamp is already off. #323 Your lamp is again growing dim. You'd better get some more batteries. #324 You know, you are wasting your batteries by wandering around out here with your light on. #325 #326 Dead wumpi, as a rule, are light eaters. Nothing happens. #327 How do expect to feed a sleeping Wumpus? #328 You aren't holding it! #329 It won't fit! #330 The coin drops into the slot with a dull "clunk". There is no dial tone. #331 It's already there. #332 Please read the supplied documentation files to find out where to send complaints, suggestions, and bug reports. #333 The chest is now unlocked. #334 The chest is now locked. #335 You can't get at it. #336 It's already open. #337 It's locked. #338 It's already closed. #339 You can't fill that. It would leak all over the place. #340 It's not inside anything. #341 It isn't there! #342 How? #343 Taken. #344 Dropped. #345 I don't think I can. #346 Interesting. How? #347 Huh? #348 You are in perfect health. #349 You are fit as a fiddle. #350 Only wizards can do that! #351 Are you kidding? Do you want to suffocate the poor thing? #352 Thrown. #353 Left. #354 You can't get close enough for a clean thrust. #355 As you move in for the kill, the dwarf neatly slips a knife between your ribs. #356 As you approach, the dwarf slashes out with his knife! #357 It's too dark to see anything! #358 It's not open. #359 There's nothing inside. #360 It contains: #361 The billboard reads: "Visit Beautiful Colossal Cave. Open Year Around. Fun for the entire family, or at least for those who survive." Below the headline is an impossibly complicated map showing how to find Colossal Cave. Not that it matters, because all the directions are written in Elvish. #362 Hidden behind the poster is a steel safe, embedded in the wall. #363 Brushing the dust from one of the larger rocks reveals some carved characters. #364 Enough dusting, already! You're making me sneeze. #365 The safe door smoothly swings open. #366 Maybe if you rubbed your fingertips with sandpaper.... #367 The safe's door clicks shut. #368 This is a combination safe. The keys won't help. #369 I certainly can't read in this light. #370 The poster has a picture of a thin man with a long white beard. He is wearing a high pointed cap embroidered with strange symbols, and he is pointing a finger at you. Below the picture are the words: "I want you!--To report all good ideas for extensions to this game to me without delay. Remember: ask not what ADVENTURE can do to you; ask what you can do for ADVENTURE." - * * * - "A public service of the John Dillinger Died for You Society." #371 "Click." #372 In the rock is carved the message "7-22-34". #373 You can't get at them. #374 Ok, I'll give you the full description whenever you enter a room for the first time. #375 You don't have the right key. #376 That's not strong enough to open the clam. #377 That's not strong enough to open the oyster. #378 Game suspension is no longer permitted! #379 ** Unused ** #380 >>> Messages 381 thru 389 are reserved for "Diagnoses". <<< #381 You are a bit off top form, but nothing to worry about. #382 You are weaker than usual. Better avoid fights. #383 You really ought to take a break. You're in tough shape. #384 You are on the edge of collapse. Lots of sun and fresh air will speed your recovery. #385 Your strength is nearly gone. Only a miracle can save you now. #386 ** Unused ** #387 ** Unused ** #388 ** Unused ** #389 ** Unused ** #390 >>> Messages 391 thru 399 are reserved for Radium Poisoning. <<< #391 Is it hot in here? You are flushed and sweating. #392 You are feeling definitely peculiar, weak.... #393 You're dizzy, nauseous. You can barely stand. #394 You are really ill. If you don't find an antidote soon, it's curtains. #395 You are a walking wound. You are very weak. You'd better find out what's wrong before it's too late. #396 Sheeesh! What a mess! Your hair has fallen out and your skin is covered with blisters. And not an aspirin in sight! #397 Well, you tried, but your strength is gone. The agony is finally over. #398 ** Unused ** #399 ** Unused ** #400 You feel rather disembodied, as if you were suddenly somewhere else entirely. #401 You sense that you are in a dark place. The only thing in sight appears to be a companion to the crystal ball which holds your gaze. It seems to be searching the gloom for something to show you, but all it can see is itself: a brilliant blue six-pointed star suspended in space. #402 Your gaze withdraws from the crystal ball, and you are now back in your normal senses. #403 A large, stately elf walks up the rise, says the word "Saint-Michel", and is instantly transported to the castle. #404 Are you trying to get to the castle? #405 It's easy to get there if you know how. The elves cross over from here so perhaps you might watch an elf to see how. Of course they are a bit shy, so keep a good way off while you watch. #406 You get a tingling feeling as you walk through the gate, and ... #407 Fiddling with the bird in its cage is not useful. If you had it in your hand it would make a mess. #408 Would you like a map?