[9] | 1 | #1
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| 2 | Somewhere nearby is Colossal Cave, where others have found fortunes in
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| 3 | treasure and gold, though it is rumored that some who enter are never
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| 4 | seen again. Magic is said to work in the cave. I will be your eyes
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| 5 | and hands. Direct me with natural English commands. I should warn
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| 6 | you that I look at all the letters of each word. Also you
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| 7 | should enter "Northeast" as "NE" to distinguish it from "North".
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| 8 | (Should you get stuck, type "HELP" or "?" for some general hints.)
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| 9 | Good Luck!
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| 10 | - - - -
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| 11 | #2
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| 12 | A little dwarf with a big knife blocks your way.
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| 13 | #3
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| 14 | A little dwarf just walked around a corner, saw you, threw a little
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| 15 | axe at you which missed, cursed, and ran away.
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| 16 | #4
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| 17 | There is a threatening little dwarf in the room with you!
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| 18 | #5
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| 19 | One sharp nasty knife is thrown at you!
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| 20 | #6
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| 21 | None of them hit you!
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| 22 | #7
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| 23 | One of them gets you!
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| 24 | #8
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| 25 | A hollow voice says "Plugh".
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| 26 | #9
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| 27 | There is no way to go that direction.
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| 28 | #10
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| 29 | I am unsure how you are facing. Use compass points or nearby objects.
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| 30 | #11
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| 31 | I don't know in from out here. Use compass points or name something
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| 32 | in the general direction you want to go.
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| 33 | #12
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| 34 | I don't know how to apply that word here.
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| 35 | #13
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| 36 | I don't understand that!
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| 37 | #14
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| 38 | I'm game. Would you care to explain how?
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| 39 | #15
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| 40 | Sorry, but I am not allowed to give more detail. I will repeat the
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| 41 | long description of your location.
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| 42 | #16
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| 43 | It is now pitch dark. If you proceed you will likely fall into a pit.
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| 44 | #17
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| 45 | If you prefer, simply type "W" rather than "West".
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| 46 | #18
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| 47 | Are you trying to catch the bird?
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| 48 | #19
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| 49 | The bird is frightened right now and you cannot catch it no matter
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| 50 | what you try. Perhaps you might try later.
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| 51 | #20
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| 52 | Are you trying to somehow deal with the snake?
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| 53 | #21
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| 54 | You can't kill the snake, or drive it away, or avoid it, or anything
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| 55 | like that. There is a way to get by, but you don't have the necessary
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| 56 | resources right now.
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| 57 | #22
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| 58 | Do you really want to quit now?
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| 59 | #23
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| 60 | You fell into a pit and broke every bone in your body!
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| 61 | #24
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| 62 | You are already carrying it!
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| 63 | #25
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| 64 | You can't be serious!
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| 65 | #26
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| 66 | The bird was unafraid when you entered, but as you approach it becomes
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| 67 | disturbed and you cannot catch it.
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| 68 | #27
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| 69 | You can catch the bird, but you cannot carry it.
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| 70 | #28
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| 71 | There is nothing here with a lock!
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| 72 | #29
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| 73 | You aren't carrying it!
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| 74 | #30
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| 75 | The little bird attacks the green snake, and in an astounding flurry
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| 76 | drives the snake away.
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| 77 | #31
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| 78 | You have no keys!
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| 79 | #32
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| 80 | It has no lock.
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| 81 | #33
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| 82 | I don't know how to lock or unlock such a thing.
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| 83 | #34
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| 84 | It was already locked.
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| 85 | #35
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| 86 | The grate is now locked.
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| 87 | #36
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| 88 | The grate is now unlocked.
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| 89 | #37
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| 90 | It was already unlocked.
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| 91 | #38
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| 92 | You have no source of light.
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| 93 | #39
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| 94 | Your lamp is now on.
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| 95 | #40
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| 96 | Your lamp is now off.
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| 97 | #41
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| 98 | There is no way to get past the bear to unlock the chain, which is
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| 99 | probably just as well.
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| 100 | #42
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| 101 | Nothing happens.
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| 102 | #43
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| 103 | Where?
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| 104 | #44
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| 105 | There is nothing here to attack.
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| 106 | #45
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| 107 | The little bird is now dead. Its body disappears.
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| 108 | #46
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| 109 | Attacking the snake both doesn't work and is very dangerous.
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| 110 | #47
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| 111 | You killed a little dwarf.
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| 112 | #48
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| 113 | You attack a little dwarf, but he dodges out of the way.
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| 114 | #49
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| 115 | With what? Your bare hands?
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| 116 | #50
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| 117 | Good try, but that is an old worn-out magic word.
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| 118 | #51
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| 119 | To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH,
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| 120 | UP, OR DOWN. Saying a place name may take you there, as may some
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| 121 | magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK.
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| 122 | Some objects have side effects; for instance, the rod scares the bird.
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| 123 | You can take or drop multiple objects by saying TAKE BOOK AND LAMP,
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| 124 | etc. To list what you are currently holding, say INVENTORY, or just I.
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| 125 | To reprint the detailed description of where you are, say LOOK
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| 126 | or L. You can also LOOK IN or LOOK AT appropriate objects. Other
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| 127 | useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF,
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| 128 | UNTERSE, SAVE, and RESTORE. The latter two save or restore your
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| 129 | current position. To get full credit for a treasure, you must have
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| 130 | left it **safely** in the building. Some non-treasure items are best
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| 131 | left near where you find them. There are clues for various problems
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| 132 | lying about the cave: look and listen. If you seem to have found
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| 133 | all the treasures, keep looking around a while, something else
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| 134 | may happen to you (for a bonus!)
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| 135 | (The word "give" doesn't exist, but you can say FEED BONE TO DOG or
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| 136 | THROW BONE AT DOG. Also, you can use conveyances or animals(!)
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| 137 | by TAKEing and DROPing them.)
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| 138 | #52
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| 139 | It misses!
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| 140 | #53
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| 141 | It gets you!
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| 142 | #54
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| 143 | Ok
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| 144 | #55
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| 145 | You can't unlock the keys.
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| 146 | #56
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| 147 | You have crawled around in some little holes and wound up back in the
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| 148 | main passage.
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| 149 | #57
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| 150 | I don't know where the cave is, but hereabouts no stream can run on
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| 151 | the surface for long. I would try the stream.
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| 152 | #58
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| 153 | I need more detailed instructions to do that.
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| 154 | #59
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| 155 | I can only tell you what you see as you move about and manipulate
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| 156 | things. I cannot tell you where remote things are.
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| 157 | #60
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| 158 | I can't make any sense out of that.
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| 159 | #61
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| 160 | What?
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| 161 | #62
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| 162 | Are you trying to get into the cave?
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| 163 | #63
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| 164 | The grate is very solid and has a hardened steel lock. You cannot
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| 165 | enter without a key, and there are no keys nearby. I would recommend
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| 166 | looking elsewhere for the keys.
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| 167 | #64
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| 168 | The trees of the forest are large hardwood oak and maple, with an
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| 169 | occasional grove of pine or spruce. There is quite a bit of under-
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| 170 | growth, largely birch and ash saplings plus nondescript bushes of
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| 171 | various sorts. This time of year visibility is quite restricted by
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| 172 | all the leaves, but travel is quite easy if you detour around the
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| 173 | spruce and berry bushes.
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| 174 | #65
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| 175 |
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| 176 |
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| 177 | Welcome to ADVENTURE!
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| 178 |
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| 179 |
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| 180 | Original development by Willie Crowther.
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| 181 |
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| 182 | Conversion to BDS C by J. R. Jaeger
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| 183 |
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| 184 | Unix standardization by Jerry D. Pohl.
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| 185 |
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| 186 | Upgraded to version 6.6 by Robert R. Hall.
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| 187 |
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| 188 |
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| 189 | Would you like instructions?
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| 190 |
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| 191 | #66
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| 192 | Digging without a shovel is quite impractical. Even with a shovel
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| 193 | progress is unlikely.
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| 194 | #67
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| 195 | Blasting requires dynamite.
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| 196 | #68
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| 197 | I'm as confused as you are.
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| 198 | #69
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| 199 | Mist is a white vapor, usually water, seen from time to time in
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| 200 | caverns. It can be found anywhere but is frequently a sign of a deep
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| 201 | pit leading down to water.
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| 202 | #70
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| 203 | Your feet are now wet.
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| 204 | #71
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| 205 | I think I just lost my appetite.
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| 206 | #72
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| 207 | Thank you, it was delicious!
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| 208 | #73
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| 209 | You have taken a drink from the stream. The water tastes strongly of
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| 210 | minerals, but is not unpleasant. It is extremely cold.
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| 211 | #74
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| 212 | The bottle is now empty.
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| 213 | #75
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| 214 | Rubbing the electric lamp is not particularly rewarding. Anyway,
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| 215 | nothing exciting happens.
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| 216 | #76
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| 217 | Peculiar. Nothing unexpected happens.
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| 218 | #77
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| 219 | Your bottle is empty and the ground is wet.
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| 220 | #78
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| 221 | You can't pour that.
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| 222 | #79
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| 223 | Watch it!
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| 224 | #80
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| 225 | Which way?
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| 226 | #81
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| 227 | Oh dear, you seem to have gotten yourself killed. I might be able to
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| 228 | help you out, but I've never really done this before. Do you want me
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| 229 | to try to reincarnate you?
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| 230 | #82
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| 231 | All right. But don't blame me if something goes wr......
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| 232 | * --- POOF!! --- *
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| 233 | You are engulfed in a cloud of orange smoke. Coughing and gasping,
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| 234 | you emerge from the smoke and find....
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| 235 |
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| 236 | #83
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| 237 | You clumsy oaf, you've done it again! I don't know how long I can
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| 238 | keep this up. Do you want me to try reincarnating you again?
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| 239 | #84
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| 240 | Okay, now where did I put my orange smoke?.... >POOF!<
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| 241 | Everything disappears in a dense cloud of orange smoke.
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| 242 |
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| 243 | #85
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| 244 | Now you've really done it! I'm out of orange smoke! You don't expect
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| 245 | me to do a decent reincarnation without any orange smoke, do you?
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| 246 | #86
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| 247 | Okay, if you're so smart, do it yourself! I'm leaving!
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| 248 | #87
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| 249 | #88
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| 250 | #89
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| 251 | #90
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| 252 | >>> Messages 81 thru 90 are reserved for "Obituaries". <<<
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| 253 | #91
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| 254 | Sorry, but I no longer seem to remember how it was you got here.
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| 255 | #92
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| 256 | It's too heavy. You'll have to drop something first.
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| 257 | #93
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| 258 | You can't go through a locked steel grate!
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| 259 | #94
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| 260 | I believe what you want is right here with you.
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| 261 | #95
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| 262 | You don't fit through a two-inch slit!
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| 263 | #96
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| 264 | I respectfully suggest you go across the bridge instead of jumping.
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| 265 | #97
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| 266 | There is no way across the fissure.
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| 267 | #98
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| 268 | You're not carrying anything.
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| 269 | #99
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| 270 | You are currently holding the following:
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| 271 | #100
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| 272 | It's not hungry (it's merely pining' for the fjords). Besides, you
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| 273 | have no bird seed.
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| 274 | #101
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| 275 | The snake has now devoured your bird.
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| 276 | #102
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| 277 | There's nothing here it wants to eat (except perhaps you).
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| 278 | #103
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| 279 | You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
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| 280 | #104
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| 281 | Your cask is empty and the ground is soaked.
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| 282 | #105
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| 283 | You aren't carrying them!
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| 284 | #106
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| 285 | I don't need to, thank you.
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| 286 | #107
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| 287 | The ground is wet and the air is smelly.
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| 288 | #108
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| 289 | Your lamp is now on, but the glare from the walls is absolutely
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| 290 | blinding. If you proceed you are likely to fall into a pit.
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| 291 | #109
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| 292 | You haven't any matches.
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| 293 | #110
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| 294 | Don't be ridiculous!
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| 295 | #111
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| 296 | The door is extremely rusty and refuses to open.
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| 297 | #112
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| 298 | The plant indignantly shakes dry its leaves and asks, "Water?"
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| 299 | #113
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| 300 | The hinges are quite thoroughly rusted now and won't budge.
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| 301 | #114
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| 302 | The oil has freed up the hinges so that the door will now move,
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| 303 | although it requires some effort.
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| 304 | #115
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| 305 | The plant has exceptionally deep roots and cannot be pulled free.
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| 306 | #116
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| 307 | The dwarves' knives vanish as they strike the walls of the cave.
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| 308 | #117
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| 309 | Something you're carrying won't fit through the tunnel with you.
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| 310 | You'd best take inventory and drop something.
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| 311 | #118
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| 312 | You can't fit this five-foot clam through that little passage!
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| 313 | #119
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| 314 | You can't fit this five-foot oyster through that little passage!
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| 315 | #120
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| 316 | I advise you to put down the clam before opening it. >Strain!<
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| 317 | #121
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| 318 | I advise you to put down the oyster before opening it. >Wrench!<
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| 319 | #122
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| 320 | You don't have anything strong enough to open the clam.
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| 321 | #123
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| 322 | You don't have anything strong enough to open the oyster.
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| 323 | #124
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| 324 | A glistening pearl falls out of the clam and rolls away. Goodness,
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| 325 | this must really be an oyster. (I never was very good at identifying
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| 326 | bivalves.) Whatever it is, it has now snapped shut again.
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| 327 | #125
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| 328 | The oyster creaks open, revealing nothing but oyster inside. It
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| 329 | promptly snaps shut again.
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| 330 | #126
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| 331 | You have crawled around in some little holes and found your way
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| 332 | blocked by a recent cave-in. You are now back in the main passage.
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| 333 | #127
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| 334 | There are faint rustling noises from the darkness behind you.
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| 335 | #128
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| 336 | Out from the shadows behind you pounces a bearded pirate! "Har, har,"
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| 337 | he chortles, "I'll just take all this booty and hide it away with me
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| 338 | chest deep in the maze!" He snatches your treasure and vanishes into
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| 339 | the gloom.
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| 340 | #129
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| 341 | A sepulchral voice reverberating through the cave, says, "Cave closing
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| 342 | soon. All adventurers exit immediately through Main Office."
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| 343 | #130
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| 344 | A mysterious recorded voice groans into life and announces:
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| 345 | "This exit is closed. Please leave via Main Office."
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| 346 |
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| 347 | #131
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| 348 | It looks as though you're dead. Well, seeing as how it's so close to
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| 349 | closing time anyway, I think we'll just call it a day.
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| 350 |
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| 351 | #132
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| 352 | The sepulchral voice intones, "The cave is now closed." As the echoes
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| 353 | fade, there is a blinding flash of light (and a small puff of orange
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| 354 | smoke). . . . As your eyes refocus, you look around and find...
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| 355 |
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| 356 | #133
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| 357 | There is a loud explosion, and a twenty-foot hole appears in the far
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| 358 | wall, burying the dwarves in the rubble. You march through the hole
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| 359 | and find yourself in the Main Office, where a cheering band of
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| 360 | friendly elves carry the conquering adventurer off into the sunset.
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| 361 |
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| 362 | #134
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| 363 | There is a loud explosion, and a twenty-foot hole appears in the far
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| 364 | wall, burying the snakes in the rubble. A river of molten lava pours
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| 365 | in through the hole, destroying everything in its path, including you!
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| 366 |
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| 367 | #135
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| 368 | There is a loud explosion, and you are suddenly splashed across the
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| 369 | walls of the room.
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| 370 |
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| 371 | #136
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| 372 | The resulting ruckus has awakened the dwarves. There are now several
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| 373 | threatening little dwarves in the room with you! Most of them throw
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| 374 | knives at you! All of them get you!
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| 375 |
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| 376 | #137
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| 377 | Oh, leave the poor unhappy bird alone.
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| 378 | #138
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| 379 | I dare say whatever you want is around here somewhere.
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| 380 | #139
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| 381 | I'm not sure what you mean by "Stop". Use "Quit" if you want to give
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| 382 | up.
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| 383 | #140
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| 384 | You can't get there from here.
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| 385 | #141
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| 386 | You are being followed by a very large, tame bear.
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| 387 | #142
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| 388 | - *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -
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| 389 | - ** By Ima Wimp ** -
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| 390 | ADVENTURE was originally developed by William Crowther, and later
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| 391 | substantially rewritten and expanded by Don Woods at Stanford Univ.
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| 392 | According to legend, Crowther's original version was modelled on an
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| 393 | a real cavern, called Colossal Cave, which is a part of Kentucky's
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| 394 | Mammoth Caverns. That version of the game included the main maze
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| 395 | and a portion of the third-level (Complex Junction - Bedquilt -
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| 396 | Swiss Cheese rooms, etc.), but not much more.
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| 397 | Don Woods and some others at Stanford later rewrote portions of
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| 398 | the original program, and greatly expanded the cave. That version
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| 399 | of the game is recognizable by the maximum score of 350 points.
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| 400 | Some major additions were done by David Long while at the University
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| 401 | of Chicago, Graduate School of Business. Long's additions include the
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| 402 | seaside entrance and all of the cave on the "far side" of Lost River
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| 403 | (Rainbow Room - Crystal Palace - Blue Grotto, etc.).
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| 404 | The castle problem was added in late 1984 by an anonymous writer.
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| 405 | Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
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| 406 | for several suggestions, including the Rainbow Room, the telephone
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| 407 | booth and the fearsome Wumpus. Most thanks (and apologies)
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| 408 | go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
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| 409 | Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
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| 410 | #143
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| 411 | Do you indeed wish to quit now?
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| 412 | #144
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| 413 | There is nothing here with which to fill the vase.
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| 414 | #145
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| 415 | The sudden change in temperature has delicately shattered the vase.
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| 416 | #146
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| 417 | It is beyond your power to do that.
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| 418 | #147
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| 419 | I don't know how.
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| 420 | #148
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| 421 | It is too far up for you to reach.
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| 422 | #149
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| 423 | You killed a little dwarf. The body vanishes in a cloud of greasy
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| 424 | black smoke.
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| 425 | #150
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| 426 | The shell is very strong and is impervious to attack.
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| 427 | #151
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| 428 | What's the matter, can't you read? Now you'd best start over.
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| 429 | #152
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| 430 | The axe bounces harmlessly off the dragon's thick scales.
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| 431 | #153
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| 432 | The dragon looks rather nasty. You'd best not try to get by.
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| 433 | #154
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| 434 | The little bird attacks the green dragon, and in an astounding flurry
|
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| 435 | gets burnt to a cinder. The ashes blow away.
|
---|
| 436 | #155
|
---|
| 437 | On what?
|
---|
| 438 | #156
|
---|
| 439 | Okay, from now on I'll only describe a place in full the first time
|
---|
| 440 | you come to it. To get the full description, say "LOOK".
|
---|
| 441 | #157
|
---|
| 442 | Trolls are close relatives with the rocks and have skin as tough as
|
---|
| 443 | that of a rhinoceros. The troll fends off your blows effortlessly.
|
---|
| 444 | #158
|
---|
| 445 | The troll deftly catches the axe, examines it carefully, and tosses it
|
---|
| 446 | back, declaring, "Good workmanship, but it's not valuable enough."
|
---|
| 447 | #159
|
---|
| 448 | The troll catches your treasure and scurries away out of sight.
|
---|
| 449 | #160
|
---|
| 450 | The troll refuses to let you cross.
|
---|
| 451 | #161
|
---|
| 452 | There is no longer any way across the chasm.
|
---|
| 453 | #162
|
---|
| 454 | Just as you reach the other side, the bridge buckles beneath the
|
---|
| 455 | weight of the bear, which was still following you around. You
|
---|
| 456 | scrabble desperately for support, but as the bridge collapses you
|
---|
| 457 | stumble back and fall into the chasm.
|
---|
| 458 | #163
|
---|
| 459 | The bear lumbers toward the troll, who lets out a startled shriek and
|
---|
| 460 | scurries away. The bear soon gives up the pursuit and wanders back.
|
---|
| 461 | #164
|
---|
| 462 | The axe misses and lands near the bear where you can't get at it.
|
---|
| 463 | #165
|
---|
| 464 | With what? Your bare hands? Against *HIS* bear hands??
|
---|
| 465 | #166
|
---|
| 466 | The bear is confused; he only wants to be your friend.
|
---|
| 467 | #167
|
---|
| 468 | For crying out loud, the poor thing is already dead!
|
---|
| 469 | #168
|
---|
| 470 | The bear eagerly licks up the honeycomb, after which he seems to calm
|
---|
| 471 | down considerably and even becomes rather friendly.
|
---|
| 472 | #169
|
---|
| 473 | The bear is still chained to the wall.
|
---|
| 474 | #170
|
---|
| 475 | The chain is still locked.
|
---|
| 476 | #171
|
---|
| 477 | The chain is now unlocked.
|
---|
| 478 | #172
|
---|
| 479 | The chain is now locked.
|
---|
| 480 | #173
|
---|
| 481 | There is nothing here to which the chain can be locked.
|
---|
| 482 | #174
|
---|
| 483 | There is nothing here to eat.
|
---|
| 484 | #175
|
---|
| 485 | Do you want the hint?
|
---|
| 486 | #176
|
---|
| 487 | Do you need help getting out of the maze?
|
---|
| 488 | #177
|
---|
| 489 | You can make the passages look less alike by dropping things.
|
---|
| 490 | #178
|
---|
| 491 | Are you trying to explore beyond the Plover Room?
|
---|
| 492 | #179
|
---|
| 493 | There is a way to explore that region without having to worry about
|
---|
| 494 | falling into a pit. None of the objects available is immediately
|
---|
| 495 | useful in discovering the secret.
|
---|
| 496 | #180
|
---|
| 497 | Do you need help getting out of here?
|
---|
| 498 | #181
|
---|
| 499 | Don't go west.
|
---|
| 500 | #182
|
---|
| 501 | Gluttony is not one of the troll's vices. Avarice, however, is.
|
---|
| 502 | #183
|
---|
| 503 | Your lamp is getting dim. You'd best start wrapping this up, unless
|
---|
| 504 | you can find some fresh batteries. I seem to recall there's a vending
|
---|
| 505 | machine in the maze. Bring some coins with you.
|
---|
| 506 | #184
|
---|
| 507 | Your lamp has run out of power.
|
---|
| 508 | #185
|
---|
| 509 | There's not much point in wandering around out here, and you can't
|
---|
| 510 | explore the cave without a lamp. So let's just call it a day.
|
---|
| 511 | #186
|
---|
| 512 | There are faint rustling noises from the darkness behind you. As you
|
---|
| 513 | turn toward them, the beam of your lamp falls across a bearded pirate.
|
---|
| 514 | He is carrying a large chest. "Shiver me timbers!", he cries, "I've
|
---|
| 515 | been spotted! I'd best hie meself off to the maze to hide me chest!"
|
---|
| 516 | With that, he vanishes into the gloom.
|
---|
| 517 | #187
|
---|
| 518 | Your lamp is getting dim. You'd best replace those batteries.
|
---|
| 519 | #188
|
---|
| 520 | Your lamp is now shining with renewed strength.
|
---|
| 521 | #189
|
---|
| 522 | Your lamp is getting dim, and you haven't any more coins. You'd
|
---|
| 523 | best start wrapping this up.
|
---|
| 524 | #190
|
---|
| 525 | I'm afraid the magazine is written in dwarvish.
|
---|
| 526 | #191
|
---|
| 527 | "This is not the maze where the pirate leaves his treasure chest."
|
---|
| 528 | #192
|
---|
| 529 | Hmmm, this looks like a clue, which means it'll cost you 10 points to
|
---|
| 530 | read it. Should I go ahead and read it anyway?
|
---|
| 531 | #193
|
---|
| 532 | It says, "Not all black rods are magic wands. Some are useful for
|
---|
| 533 | other cave construction purposes. There might be some around here."
|
---|
| 534 | #194
|
---|
| 535 | It says the same thing it did before.
|
---|
| 536 | #195
|
---|
| 537 | I'm afraid I don't understand.
|
---|
| 538 | #196
|
---|
| 539 | "Congratulations on bringing light into the dark-room!"
|
---|
| 540 | #197
|
---|
| 541 | You strike the mirror a resounding blow, whereupon it shatters into a
|
---|
| 542 | myriad tiny fragments.
|
---|
| 543 | #198
|
---|
| 544 | You have taken the vase and hurled it delicately to the ground.
|
---|
| 545 | #199
|
---|
| 546 | You prod the nearest dwarf, who wakes up grumpily, takes one look at
|
---|
| 547 | you, curses, and grabs for his axe.
|
---|
| 548 | #200
|
---|
| 549 | Is this acceptable?
|
---|
| 550 | #201
|
---|
| 551 | There's no point in suspending a demonstration game.
|
---|
| 552 | #202
|
---|
| 553 | You managed to climb about halfway up before losing your hold and
|
---|
| 554 | sliding back.
|
---|
| 555 | #203
|
---|
| 556 | You were only a few yards from the top when you slipped and tumbled
|
---|
| 557 | all the way back down.
|
---|
| 558 | #204
|
---|
| 559 | Ok, ok. No need to be grabby.
|
---|
| 560 | #205
|
---|
| 561 | Pulling an angry bear around is a good way to get your arm ripped off.
|
---|
| 562 | #206
|
---|
| 563 | The sword is now very clean.
|
---|
| 564 | #207
|
---|
| 565 | The sword is now covered with oil.
|
---|
| 566 | #208
|
---|
| 567 | The handle is now too slippery to grasp.
|
---|
| 568 | #209
|
---|
| 569 | You have no scabbard!
|
---|
| 570 | #210
|
---|
| 571 | You are already wearing it!
|
---|
| 572 | #211
|
---|
| 573 | Do you want to extract the sword from the anvil?
|
---|
| 574 | #212
|
---|
| 575 | If you could convince me of your royal blood, you might get somewhere.
|
---|
| 576 | #213
|
---|
| 577 | Are you trying to go up the slide?
|
---|
| 578 | #214
|
---|
| 579 | Maybe you'd better look for another way into the cave.
|
---|
| 580 | #215
|
---|
| 581 | You grasp the sword's handle and pull, but the sword won't budge.
|
---|
| 582 | Do you want to try yanking it out?
|
---|
| 583 | #216
|
---|
| 584 | A tiny elf runs straight at you, shouts "Phuce!", and
|
---|
| 585 | disappears into the forest.
|
---|
| 586 | #217
|
---|
| 587 | You can't swim. You'd best go by boat.
|
---|
| 588 | #218
|
---|
| 589 | The boat's oars were stolen by the dwarves to play bing-bong.
|
---|
| 590 | (That's dwarvish ping-pong -- with rocks!). You have no way
|
---|
| 591 | to propel the boat.
|
---|
| 592 | #219
|
---|
| 593 | You are still in the boat. It is too heavy to carry.
|
---|
| 594 | #220
|
---|
| 595 | You had better leave the boat first.
|
---|
| 596 | #221
|
---|
| 597 | You are now sitting in a small boat.
|
---|
| 598 | #222
|
---|
| 599 | You couldn't possibly cross this sea without a large ship.
|
---|
| 600 | #223
|
---|
| 601 | The cliff is unscalable.
|
---|
| 602 | #224
|
---|
| 603 | Your keys are all too large for the lock.
|
---|
| 604 | #225
|
---|
| 605 | The wall is too smooth to climb.
|
---|
| 606 | #226
|
---|
| 607 | The shelf is beyond your reach.
|
---|
| 608 | #227
|
---|
| 609 | You are already wearing them!
|
---|
| 610 | #228
|
---|
| 611 | You thought maybe these were peyote?? You feel a little dizzy,
|
---|
| 612 | but nothing happens.
|
---|
| 613 | #229
|
---|
| 614 | You are growing taller, expanding like a telescope! Just before
|
---|
| 615 | your head strikes the top of the chamber, the mysterious process
|
---|
| 616 | stops as suddenly as it began.
|
---|
| 617 | #230
|
---|
| 618 | You are closing up like an accordion....shrinking..shrinking. You
|
---|
| 619 | are now your normal size.
|
---|
| 620 | #231
|
---|
| 621 | You have smashed your bottle all over the ground.
|
---|
| 622 | #232
|
---|
| 623 | You are now too big to leave the way you came in.
|
---|
| 624 | #233
|
---|
| 625 | This is obviously an elfin entrance. Unless you can squeeze
|
---|
| 626 | yourself through a six-inch door, you'll have to find another
|
---|
| 627 | way into the cave.
|
---|
| 628 | #234
|
---|
| 629 | The wrought-iron door is now locked.
|
---|
| 630 | #235
|
---|
| 631 | The tiny door is now locked.
|
---|
| 632 | #236
|
---|
| 633 | The wrought-iron door is now unlocked.
|
---|
| 634 | #237
|
---|
| 635 | The tiny door is now unlocked.
|
---|
| 636 | #238
|
---|
| 637 | You are blocked by the wrought-iron door.
|
---|
| 638 | #239
|
---|
| 639 | <$$<
|
---|
| 640 | #240
|
---|
| 641 | The Wumpus looks at the food with distaste. He looks at *YOU* with
|
---|
| 642 | relish!
|
---|
| 643 | #241
|
---|
| 644 | You have jerked the cloak free of the rocks. However, in doing
|
---|
| 645 | so you have caused a small rock slide, blocking the entrance
|
---|
| 646 | and making an unholy din.
|
---|
| 647 | #242
|
---|
| 648 | The cloak is stuck tight under the rocks. You'll probably have to
|
---|
| 649 | yank it out.
|
---|
| 650 | #243
|
---|
| 651 | The Wumpus grabs the axe, stops and picks his teeth with it for a few
|
---|
| 652 | moments while looking thoughtfully at you. When he finishes picking
|
---|
| 653 | his teeth, he eats the axe, belches, farts... and starts after
|
---|
| 654 | you again!
|
---|
| 655 | #244
|
---|
| 656 | As the bridge disappears, the Wumpus scrambles frantically to reach
|
---|
| 657 | your side of the fissure. He misses by inches, and with a horrible
|
---|
| 658 | shriek plunges to his death in the depths of the fissure!
|
---|
| 659 | #245
|
---|
| 660 | You can't even hit a sleeping Wumpus! The axe is now lying too near
|
---|
| 661 | the Wumpus for you to retrieve it.
|
---|
| 662 | #246
|
---|
| 663 | The Wumpus is between you and the axe. You can't reach it.
|
---|
| 664 | #247
|
---|
| 665 | You can't fit through a six-inch door!
|
---|
| 666 | #248
|
---|
| 667 | The dog easily dodges the axe, which lands beyond him where you can't
|
---|
| 668 | get at it.
|
---|
| 669 | #249
|
---|
| 670 | The dog woofs (natch) down the food and looks around hungrily for
|
---|
| 671 | more. However, he does not appear to be any better disposed towards
|
---|
| 672 | your presence.
|
---|
| 673 | #250
|
---|
| 674 | You've got to be kidding!
|
---|
| 675 | #251
|
---|
| 676 | It's attached to the wall!
|
---|
| 677 | #252
|
---|
| 678 | You can't put a thing into itself!
|
---|
| 679 | #253
|
---|
| 680 | The gnome firmly blocks the door of the booth. You can't enter.
|
---|
| 681 | #254
|
---|
| 682 | The constant ringing has awakened the dwarves!
|
---|
| 683 | There are now several threatening little dwarves in the room with
|
---|
| 684 | you! Most of them throw knives at you! All of them get you!
|
---|
| 685 | #255
|
---|
| 686 | The telephone is out of order.
|
---|
| 687 | #256
|
---|
| 688 | The telephone is out of order and your hand is sore.
|
---|
| 689 | #257
|
---|
| 690 | A couple of lead slugs drop from the coin box. (Gnomes are
|
---|
| 691 | notoriously cheap....) But you've broken the phone beyond
|
---|
| 692 | all hope.
|
---|
| 693 | #258
|
---|
| 694 | He wants treasure, not gab.
|
---|
| 695 | #259
|
---|
| 696 | He didn't say anything!
|
---|
| 697 | #260
|
---|
| 698 | It isn't a parrot. He didn't say anything.
|
---|
| 699 | #261
|
---|
| 700 | No one replies. The line goes dead with a faint "Click".
|
---|
| 701 | #262
|
---|
| 702 | I think you are a little confused!
|
---|
| 703 | #263
|
---|
| 704 | As you move towards the phone booth, a gnome suddenly streaks
|
---|
| 705 | around the corner, jumps into the booth and rudely slams the door
|
---|
| 706 | in your face. You can't get in.
|
---|
| 707 | #264
|
---|
| 708 | He isn't hungry.
|
---|
| 709 | #265
|
---|
| 710 | As the blast of the horn reverberates through the chamber, the
|
---|
| 711 | seemingly solid rock wall crumbles away, revealing another room just
|
---|
| 712 | beyond. The wall was most likely worn thin by an ancient watercourse
|
---|
| 713 | which dried up just before completely wearing away the rock.
|
---|
| 714 | #266
|
---|
| 715 | The chamber reverberates to the blast of the horn.
|
---|
| 716 | (Satchmo you ain't!)
|
---|
| 717 | #267
|
---|
| 718 | The bees swarm over the fresh flowers, leaving the hive unguarded
|
---|
| 719 | and revealing a sweet honeycomb.
|
---|
| 720 | #268
|
---|
| 721 | You are now out of breath.
|
---|
| 722 | #269
|
---|
| 723 | It isn't ringing!
|
---|
| 724 | #270
|
---|
| 725 | A hairy paw reaches out of the darkness and....
|
---|
| 726 | #271
|
---|
| 727 | You don't have the correct change.
|
---|
| 728 | #272
|
---|
| 729 | You go a short way down the bright passage, but the light
|
---|
| 730 | grows to blinding intensity. You can't continue.
|
---|
| 731 | #273
|
---|
| 732 | You know, if you type "BRIEF", I won't have to keep repeating these
|
---|
| 733 | long descriptions of each room.
|
---|
| 734 | #274
|
---|
| 735 | Are you trying to reach the natural bridge?
|
---|
| 736 | #275
|
---|
| 737 | You can't get to it by climbing the walls or jumping or anything
|
---|
| 738 | like that. You could always put in a telephone call to the local
|
---|
| 739 | spelunking club for advice, if you could find a phone.
|
---|
| 740 | #276
|
---|
| 741 | You turkey!!! Now you've done it! It took some effort, but you
|
---|
| 742 | woke up the Wumpus. He slowly opens one red eye, and then another,
|
---|
| 743 | and then one more (!!), and looks at you sleepily. He had been
|
---|
| 744 | dreaming of a late snack. If you don't act quickly, you'll
|
---|
| 745 | be a *late* adventurer!
|
---|
| 746 | #277
|
---|
| 747 | The blast of your horn echoes throughout hill and dale.
|
---|
| 748 | #278
|
---|
| 749 | All you have are watercress sandwiches. The bear is less than
|
---|
| 750 | interested.
|
---|
| 751 | #279
|
---|
| 752 | You have smashed your sword to smithereens against a rock.
|
---|
| 753 | #280
|
---|
| 754 | Setting yourself adrift in the boat with no way to propel it would
|
---|
| 755 | not be very smart. Best to keep the pole.
|
---|
| 756 | #281
|
---|
| 757 | You're already in it!
|
---|
| 758 | #282
|
---|
| 759 | You've hit the jackpot!! Hundreds of coins and slugs cascade from
|
---|
| 760 | the telephone's coin return slot and spill all over the floor of
|
---|
| 761 | the booth.
|
---|
| 762 | #283
|
---|
| 763 | Whoops! The floor has opened out from under you! It seems you
|
---|
| 764 | have fallen into a bottomless pit. As a matter of fact, you're
|
---|
| 765 | still falling! Well, I have better things to do than wait around
|
---|
| 766 | for you to strike bottom, so let's just assume you're dead.
|
---|
| 767 | Sorry about that, Chief.
|
---|
| 768 | #284
|
---|
| 769 | The telephone in the booth has begun to ring.
|
---|
| 770 | #285
|
---|
| 771 | I don't understand what you are trying to do!
|
---|
| 772 | #286
|
---|
| 773 | How do you propose to cross the river?
|
---|
| 774 | #287
|
---|
| 775 | The air is filled with beautiful music.
|
---|
| 776 | #288
|
---|
| 777 | The air fills with beautiful music. The dog gradually becomes
|
---|
| 778 | less fierce, and after a short while he lies down by the side of
|
---|
| 779 | the cavern and falls into a deep sleep.
|
---|
| 780 | #289
|
---|
| 781 | Are you trying to get past the dog?
|
---|
| 782 | #290
|
---|
| 783 | The only person I can remember who managed to get past the dog
|
---|
| 784 | was that singer, ummm, what's his name... Eurydice's friend....
|
---|
| 785 | #291
|
---|
| 786 | That wouldn't be wise. It is best to let sleeping dogs lie.
|
---|
| 787 | #292
|
---|
| 788 | The stream flows out of one very small crack and into another.
|
---|
| 789 | You can't go that way.
|
---|
| 790 | #293
|
---|
| 791 | The river is too wide and deep to cross.
|
---|
| 792 | #294
|
---|
| 793 | The glare is absolutely blinding. If you proceed you are likely
|
---|
| 794 | to fall into a pit.
|
---|
| 795 | #295
|
---|
| 796 | The hum of the bees rises to an angry buzz as you move towards
|
---|
| 797 | the hive.
|
---|
| 798 | #296
|
---|
| 799 | The sticks and branches are all in a tangle and are stuck in the
|
---|
| 800 | mud. You'd need a shovel to dig them out.
|
---|
| 801 | #297
|
---|
| 802 | You're already carrying them!
|
---|
| 803 | #298
|
---|
| 804 | The chalice is slightly cracked. It won't hold any liquids.
|
---|
| 805 | #299
|
---|
| 806 | The cask is now empty.
|
---|
| 807 | #300
|
---|
| 808 | The wine goes right to your head. You reel around in a drunken
|
---|
| 809 | stupor and finally pass out. You awaken with a splitting headache,
|
---|
| 810 | and try to focus your eyes....
|
---|
| 811 | #301
|
---|
| 812 | Yeeeecchhh!!
|
---|
| 813 | #302
|
---|
| 814 | Your bottle is already full.
|
---|
| 815 | #303
|
---|
| 816 | The cask is already full.
|
---|
| 817 | #304
|
---|
| 818 | There is nothing here with which to fill the bottle.
|
---|
| 819 | #305
|
---|
| 820 | There is nothing here which you would want to put into the cask.
|
---|
| 821 | #306
|
---|
| 822 | Your bottle is now full of water.
|
---|
| 823 | #307
|
---|
| 824 | The cask is now full of water.
|
---|
| 825 | #308
|
---|
| 826 | Your bottle is now full of oil.
|
---|
| 827 | #309
|
---|
| 828 | The cask is now full of oil.
|
---|
| 829 | #310
|
---|
| 830 | The bottle is now full of wine.
|
---|
| 831 | #311
|
---|
| 832 | The cask is now full of wine.
|
---|
| 833 | #312
|
---|
| 834 | You have nothing in which to carry it.
|
---|
| 835 | #313
|
---|
| 836 | You can't fill that.
|
---|
| 837 | #314
|
---|
| 838 | Do you want it in the bottle or the cask?
|
---|
| 839 | #315
|
---|
| 840 | Your containers are both full.
|
---|
| 841 | #316
|
---|
| 842 | It's empty.
|
---|
| 843 | #317
|
---|
| 844 | Hmmm, I see you have already gone through an extra set of batteries.
|
---|
| 845 | I'll get rid of the trash for you.
|
---|
| 846 | #318
|
---|
| 847 | The bridge shakes as you cross. Large hunks of clay and rock near
|
---|
| 848 | the edge break off and hurtle far down into the chasm. Several of
|
---|
| 849 | the cracks on the bridge surface widen perceptibly.
|
---|
| 850 | #319
|
---|
| 851 | The load is too much for the bridge! With a roar, the entire
|
---|
| 852 | structure gives way, plunging you headlong into the raging river at
|
---|
| 853 | the bottom of the chasm and scattering all your holdings. As the
|
---|
| 854 | icy waters close over your head, you flail and thrash with all your
|
---|
| 855 | might, and with your last ounce of strength pull yourself onto the
|
---|
| 856 | south bank of the river.
|
---|
| 857 | #320
|
---|
| 858 | You can't get at him. He is inside the phone booth.
|
---|
| 859 | #321
|
---|
| 860 | Your lamp is already on.
|
---|
| 861 | #322
|
---|
| 862 | Your lamp is already off.
|
---|
| 863 | #323
|
---|
| 864 | Your lamp is again growing dim. You'd better get some more batteries.
|
---|
| 865 | #324
|
---|
| 866 | You know, you are wasting your batteries by wandering around out
|
---|
| 867 | here with your light on.
|
---|
| 868 | #325
|
---|
| 869 | <Generic Adventure -- Version:7.0, July 1994>
|
---|
| 870 | #326
|
---|
| 871 | Dead wumpi, as a rule, are light eaters. Nothing happens.
|
---|
| 872 | #327
|
---|
| 873 | How do expect to feed a sleeping Wumpus?
|
---|
| 874 | #328
|
---|
| 875 | You aren't holding it!
|
---|
| 876 | #329
|
---|
| 877 | It won't fit!
|
---|
| 878 | #330
|
---|
| 879 | The coin drops into the slot with a dull "clunk". There is no
|
---|
| 880 | dial tone.
|
---|
| 881 | #331
|
---|
| 882 | It's already there.
|
---|
| 883 | #332
|
---|
| 884 | Please read the supplied documentation files to find out where to
|
---|
| 885 | send complaints, suggestions, and bug reports.
|
---|
| 886 | #333
|
---|
| 887 | The chest is now unlocked.
|
---|
| 888 | #334
|
---|
| 889 | The chest is now locked.
|
---|
| 890 | #335
|
---|
| 891 | You can't get at it.
|
---|
| 892 | #336
|
---|
| 893 | It's already open.
|
---|
| 894 | #337
|
---|
| 895 | It's locked.
|
---|
| 896 | #338
|
---|
| 897 | It's already closed.
|
---|
| 898 | #339
|
---|
| 899 | You can't fill that. It would leak all over the place.
|
---|
| 900 | #340
|
---|
| 901 | It's not inside anything.
|
---|
| 902 | #341
|
---|
| 903 | It isn't there!
|
---|
| 904 | #342
|
---|
| 905 | How?
|
---|
| 906 | #343
|
---|
| 907 | Taken.
|
---|
| 908 | #344
|
---|
| 909 | Dropped.
|
---|
| 910 | #345
|
---|
| 911 | I don't think I can.
|
---|
| 912 | #346
|
---|
| 913 | Interesting. How?
|
---|
| 914 | #347
|
---|
| 915 | Huh?
|
---|
| 916 | #348
|
---|
| 917 | You are in perfect health.
|
---|
| 918 | #349
|
---|
| 919 | You are fit as a fiddle.
|
---|
| 920 | #350
|
---|
| 921 | Only wizards can do that!
|
---|
| 922 | #351
|
---|
| 923 | Are you kidding? Do you want to suffocate the poor thing?
|
---|
| 924 | #352
|
---|
| 925 | Thrown.
|
---|
| 926 | #353
|
---|
| 927 | Left.
|
---|
| 928 | #354
|
---|
| 929 | You can't get close enough for a clean thrust.
|
---|
| 930 | #355
|
---|
| 931 | As you move in for the kill, the dwarf neatly slips a knife
|
---|
| 932 | between your ribs.
|
---|
| 933 | #356
|
---|
| 934 | As you approach, the dwarf slashes out with his knife!
|
---|
| 935 | #357
|
---|
| 936 | It's too dark to see anything!
|
---|
| 937 | #358
|
---|
| 938 | It's not open.
|
---|
| 939 | #359
|
---|
| 940 | There's nothing inside.
|
---|
| 941 | #360
|
---|
| 942 | It contains:
|
---|
| 943 | #361
|
---|
| 944 | The billboard reads:
|
---|
| 945 | "Visit Beautiful Colossal Cave. Open Year Around. Fun for
|
---|
| 946 | the entire family, or at least for those who survive."
|
---|
| 947 | Below the headline is an impossibly complicated map showing how
|
---|
| 948 | to find Colossal Cave. Not that it matters, because all the
|
---|
| 949 | directions are written in Elvish.
|
---|
| 950 | #362
|
---|
| 951 | Hidden behind the poster is a steel safe, embedded in the wall.
|
---|
| 952 | #363
|
---|
| 953 | Brushing the dust from one of the larger rocks reveals some carved
|
---|
| 954 | characters.
|
---|
| 955 | #364
|
---|
| 956 | Enough dusting, already! You're making me sneeze.
|
---|
| 957 | #365
|
---|
| 958 | The safe door smoothly swings open.
|
---|
| 959 | #366
|
---|
| 960 | Maybe if you rubbed your fingertips with sandpaper....
|
---|
| 961 | #367
|
---|
| 962 | The safe's door clicks shut.
|
---|
| 963 | #368
|
---|
| 964 | This is a combination safe. The keys won't help.
|
---|
| 965 | #369
|
---|
| 966 | I certainly can't read in this light.
|
---|
| 967 | #370
|
---|
| 968 | The poster has a picture of a thin man with a long white beard.
|
---|
| 969 | He is wearing a high pointed cap embroidered with strange symbols,
|
---|
| 970 | and he is pointing a finger at you. Below the picture are the words:
|
---|
| 971 | "I want you!--To report all good ideas for extensions to this game
|
---|
| 972 | to me without delay. Remember: ask not what ADVENTURE can do to
|
---|
| 973 | you; ask what you can do for ADVENTURE."
|
---|
| 974 | - * * * -
|
---|
| 975 | "A public service of the John Dillinger Died for You Society."
|
---|
| 976 | #371
|
---|
| 977 | "Click."
|
---|
| 978 | #372
|
---|
| 979 | In the rock is carved the message "7-22-34".
|
---|
| 980 | #373
|
---|
| 981 | You can't get at them.
|
---|
| 982 | #374
|
---|
| 983 | Ok, I'll give you the full description whenever you enter a room
|
---|
| 984 | for the first time.
|
---|
| 985 | #375
|
---|
| 986 | You don't have the right key.
|
---|
| 987 | #376
|
---|
| 988 | That's not strong enough to open the clam.
|
---|
| 989 | #377
|
---|
| 990 | That's not strong enough to open the oyster.
|
---|
| 991 | #378
|
---|
| 992 | Game suspension is no longer permitted!
|
---|
| 993 | #379
|
---|
| 994 | ** Unused **
|
---|
| 995 | #380
|
---|
| 996 | >>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
|
---|
| 997 | #381
|
---|
| 998 | You are a bit off top form, but nothing to worry about.
|
---|
| 999 | #382
|
---|
| 1000 | You are weaker than usual. Better avoid fights.
|
---|
| 1001 | #383
|
---|
| 1002 | You really ought to take a break. You're in tough shape.
|
---|
| 1003 | #384
|
---|
| 1004 | You are on the edge of collapse. Lots of sun and fresh air will
|
---|
| 1005 | speed your recovery.
|
---|
| 1006 | #385
|
---|
| 1007 | Your strength is nearly gone. Only a miracle can save you now.
|
---|
| 1008 | #386
|
---|
| 1009 | ** Unused **
|
---|
| 1010 | #387
|
---|
| 1011 | ** Unused **
|
---|
| 1012 | #388
|
---|
| 1013 | ** Unused **
|
---|
| 1014 | #389
|
---|
| 1015 | ** Unused **
|
---|
| 1016 | #390
|
---|
| 1017 | >>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
|
---|
| 1018 | #391
|
---|
| 1019 | Is it hot in here? You are flushed and sweating.
|
---|
| 1020 | #392
|
---|
| 1021 | You are feeling definitely peculiar, weak....
|
---|
| 1022 | #393
|
---|
| 1023 | You're dizzy, nauseous. You can barely stand.
|
---|
| 1024 | #394
|
---|
| 1025 | You are really ill. If you don't find an antidote soon, it's
|
---|
| 1026 | curtains.
|
---|
| 1027 | #395
|
---|
| 1028 | You are a walking wound. You are very weak. You'd better find out
|
---|
| 1029 | what's wrong before it's too late.
|
---|
| 1030 | #396
|
---|
| 1031 | Sheeesh! What a mess! Your hair has fallen out and your skin is
|
---|
| 1032 | covered with blisters. And not an aspirin in sight!
|
---|
| 1033 | #397
|
---|
| 1034 | Well, you tried, but your strength is gone. The agony is finally
|
---|
| 1035 | over.
|
---|
| 1036 | #398
|
---|
| 1037 | ** Unused **
|
---|
| 1038 | #399
|
---|
| 1039 | ** Unused **
|
---|
| 1040 | #400
|
---|
| 1041 | You feel rather disembodied, as if you were suddenly somewhere
|
---|
| 1042 | else entirely.
|
---|
| 1043 | #401
|
---|
| 1044 | You sense that you are in a dark place. The only thing in sight
|
---|
| 1045 | appears to be a companion to the crystal ball which holds your
|
---|
| 1046 | gaze. It seems to be searching the gloom for something to
|
---|
| 1047 | show you, but all it can see is itself: a brilliant blue
|
---|
| 1048 | six-pointed star suspended in space.
|
---|
| 1049 | #402
|
---|
| 1050 | Your gaze withdraws from the crystal ball, and you are now back
|
---|
| 1051 | in your normal senses.
|
---|
| 1052 | #403
|
---|
| 1053 | A large, stately elf walks up the rise, says the word
|
---|
| 1054 | "Saint-Michel", and is instantly transported to the castle.
|
---|
| 1055 | #404
|
---|
| 1056 | Are you trying to get to the castle?
|
---|
| 1057 | #405
|
---|
| 1058 | It's easy to get there if you know how. The elves cross over
|
---|
| 1059 | from here so perhaps you might watch an elf to see how.
|
---|
| 1060 | Of course they are a bit shy, so keep a good way off while you
|
---|
| 1061 | watch.
|
---|
| 1062 | #406
|
---|
| 1063 | You get a tingling feeling as you walk through the gate, and ...
|
---|
| 1064 | #407
|
---|
| 1065 | Fiddling with the bird in its cage is not useful.
|
---|
| 1066 | If you had it in your hand it would make a mess.
|
---|
| 1067 | #408
|
---|
| 1068 | Would you like a map?
|
---|