| [9] | 1 | #
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| 2 | # test file for mp (not comprehensive)
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| 3 | #
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| 4 | # v7 m4 does not have `decr'.
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| 5 | #
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| 6 |
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| 7 | #
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| 8 | # include string macros
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| 9 | #
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 | #
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| 16 | # create some fortrash strings for an even uglier language
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| 17 | #
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| 18 | integer TEXT(5)
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| 19 | data TEXT(1)/LETt/
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| 20 | data TEXT(2)/LETe/
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| 21 | data TEXT(3)/LETx/
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| 22 | data TEXT(4)/LETt/
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| 23 |
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| 24 | data TEXT(5)/EOS/
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| 25 |
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| 26 | integer DATA(5)
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| 27 | data DATA(1)/LETd/
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| 28 | data DATA(2)/LETa/
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| 29 | data DATA(3)/LETt/
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| 30 | data DATA(4)/LETa/
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| 31 |
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| 32 | data DATA(5)/EOS/
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| 33 |
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| 34 | integer BEGIN(6)
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| 35 | data BEGIN(1)/LETb/
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| 36 | data BEGIN(2)/LETe/
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| 37 | data BEGIN(3)/LETg/
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| 38 | data BEGIN(4)/LETi/
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| 39 | data BEGIN(5)/LETn/
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| 40 |
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| 41 | data BEGIN(6)/EOS/
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| 42 |
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| 43 | integer END(4)
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| 44 | data END(1)/LETe/
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| 45 | data END(2)/LETn/
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| 46 | data END(3)/LETd/
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| 47 |
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| 48 | data END(4)/EOS/
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| 49 |
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| 50 | integer IF(3)
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| 51 | data IF(1)/LETi/
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| 52 | data IF(2)/LETf/
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| 53 |
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| 54 | data IF(3)/EOS/
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| 55 |
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| 56 | integer THEN(5)
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| 57 | data THEN(1)/LETt/
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| 58 | data THEN(2)/LETh/
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| 59 | data THEN(3)/LETe/
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| 60 | data THEN(4)/LETn/
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| 61 |
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| 62 | data THEN(5)/EOS/
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| 63 |
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| 64 | integer ELSE(5)
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| 65 | data ELSE(1)/LETe/
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| 66 | data ELSE(2)/LETl/
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| 67 | data ELSE(3)/LETs/
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| 68 | data ELSE(4)/LETe/
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| 69 |
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| 70 | data ELSE(5)/EOS/
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| 71 |
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| 72 | integer CASE(5)
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| 73 | data CASE(1)/LETc/
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| 74 | data CASE(2)/LETa/
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| 75 | data CASE(3)/LETs/
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| 76 | data CASE(4)/LETe/
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| 77 |
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| 78 | data CASE(5)/EOS/
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| 79 |
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| 80 | integer REPEAT(7)
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| 81 | data REPEAT(1)/LETr/
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| 82 | data REPEAT(2)/LETe/
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| 83 | data REPEAT(3)/LETp/
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| 84 | data REPEAT(4)/LETe/
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| 85 | data REPEAT(5)/LETa/
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| 86 | data REPEAT(6)/LETt/
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| 87 |
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| 88 | data REPEAT(7)/EOS/
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| 89 |
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| 90 | integer WHILE(6)
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| 91 | data WHILE(1)/LETw/
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| 92 | data WHILE(2)/LETh/
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| 93 | data WHILE(3)/LETi/
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| 94 | data WHILE(4)/LETl/
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| 95 | data WHILE(5)/LETe/
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| 96 |
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| 97 | data WHILE(6)/EOS/
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| 98 |
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| 99 | integer DEFAULT(8)
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| 100 | data DEFAULT(1)/LETd/
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| 101 | data DEFAULT(2)/LETe/
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| 102 | data DEFAULT(3)/LETf/
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| 103 | data DEFAULT(4)/LETa/
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| 104 | data DEFAULT(5)/LETu/
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| 105 | data DEFAULT(6)/LETl/
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| 106 | data DEFAULT(7)/LETt/
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| 107 |
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| 108 | data DEFAULT(8)/EOS/
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| 109 |
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| 110 | integer UNTIL(6)
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| 111 | data UNTIL(1)/LETu/
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| 112 | data UNTIL(2)/LETn/
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| 113 | data UNTIL(3)/LETt/
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| 114 | data UNTIL(4)/LETi/
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| 115 | data UNTIL(5)/LETl/
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| 116 |
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| 117 | data UNTIL(6)/EOS/
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| 118 |
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| 119 | integer FUNCTION(9)
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| 120 | data FUNCTION(1)/LETf/
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| 121 | data FUNCTION(2)/LETu/
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| 122 | data FUNCTION(3)/LETn/
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| 123 | data FUNCTION(4)/LETc/
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| 124 | data FUNCTION(5)/LETt/
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| 125 | data FUNCTION(6)/LETi/
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| 126 | data FUNCTION(7)/LETo/
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| 127 | data FUNCTION(8)/LETn/
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| 128 |
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| 129 | data FUNCTION(9)/EOS/
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| 130 |
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| 131 | integer PROCEDURE(10)
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| 132 | data PROCEDURE(1)/LETp/
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| 133 | data PROCEDURE(2)/LETr/
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| 134 | data PROCEDURE(3)/LETo/
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| 135 | data PROCEDURE(4)/LETc/
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| 136 | data PROCEDURE(5)/LETe/
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| 137 | data PROCEDURE(6)/LETd/
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| 138 | data PROCEDURE(7)/LETu/
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| 139 | data PROCEDURE(8)/LETr/
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| 140 | data PROCEDURE(9)/LETe/
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| 141 |
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| 142 | data PROCEDURE(10)/EOS/
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| 143 |
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| 144 | integer EXTERNAL(9)
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| 145 | data EXTERNAL(1)/LETe/
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| 146 | data EXTERNAL(2)/LETx/
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| 147 | data EXTERNAL(3)/LETt/
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| 148 | data EXTERNAL(4)/LETe/
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| 149 | data EXTERNAL(5)/LETr/
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| 150 | data EXTERNAL(6)/LETn/
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| 151 | data EXTERNAL(7)/LETa/
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| 152 | data EXTERNAL(8)/LETl/
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| 153 |
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| 154 | data EXTERNAL(9)/EOS/
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| 155 |
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| 156 | integer FORWARD(8)
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| 157 | data FORWARD(1)/LETf/
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| 158 | data FORWARD(2)/LETo/
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| 159 | data FORWARD(3)/LETr/
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| 160 | data FORWARD(4)/LETw/
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| 161 | data FORWARD(5)/LETa/
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| 162 | data FORWARD(6)/LETr/
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| 163 | data FORWARD(7)/LETd/
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| 164 |
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| 165 | data FORWARD(8)/EOS/
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| 166 |
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| 167 | integer TYPE(5)
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| 168 | data TYPE(1)/LETt/
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| 169 | data TYPE(2)/LETy/
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| 170 | data TYPE(3)/LETp/
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| 171 | data TYPE(4)/LETe/
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| 172 |
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| 173 | data TYPE(5)/EOS/
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| 174 |
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| 175 | integer VAR(4)
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| 176 | data VAR(1)/LETv/
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| 177 | data VAR(2)/LETa/
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| 178 | data VAR(3)/LETr/
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| 179 |
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| 180 | data VAR(4)/EOS/
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| 181 |
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| 182 | integer CONST(6)
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| 183 | data CONST(1)/LETc/
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| 184 | data CONST(2)/LETo/
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| 185 | data CONST(3)/LETn/
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| 186 | data CONST(4)/LETs/
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| 187 | data CONST(5)/LETt/
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| 188 |
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| 189 | data CONST(6)/EOS/
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| 190 |
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| 191 | integer PROGRAM(8)
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| 192 | data PROGRAM(1)/LETp/
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| 193 | data PROGRAM(2)/LETr/
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| 194 | data PROGRAM(3)/LETo/
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| 195 | data PROGRAM(4)/LETg/
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| 196 | data PROGRAM(5)/LETr/
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| 197 | data PROGRAM(6)/LETa/
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| 198 | data PROGRAM(7)/LETm/
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| 199 |
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| 200 | data PROGRAM(8)/EOS/
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| 201 |
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| 202 | integer INPUT(6)
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| 203 | data INPUT(1)/LETi/
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| 204 | data INPUT(2)/LETn/
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| 205 | data INPUT(3)/LETp/
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| 206 | data INPUT(4)/LETu/
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| 207 | data INPUT(5)/LETt/
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| 208 |
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| 209 | data INPUT(6)/EOS/
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| 210 |
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| 211 | integer OUTPUT(7)
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| 212 | data OUTPUT(1)/LETo/
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| 213 | data OUTPUT(2)/LETu/
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| 214 | data OUTPUT(3)/LETt/
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| 215 | data OUTPUT(4)/LETp/
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| 216 | data OUTPUT(5)/LETu/
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| 217 | data OUTPUT(6)/LETt/
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| 218 |
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| 219 | data OUTPUT(7)/EOS/
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| 220 |
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| 221 | #
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| 222 |
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| 223 |
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| 224 | defined
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| 225 | #
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| 226 | # v7 m4 does this wrong. The right output is
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| 227 | # this is A vEry lon sEntEnCE
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| 228 | # see m4 documentation for translit.
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| 229 | #
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| 230 | this is A vEry lon sEntEnCE
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| 231 | #
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| 232 | # include towers-of-hanoi
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| 233 | #
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| 234 |
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| 235 |
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| 236 |
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| 237 |
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| 238 |
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| 239 |
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| 240 | #
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| 241 | # some reasonable set of disks
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| 242 | #
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| 243 | move disk from A to C
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| 244 | move disk from A to B
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| 245 | move disk from C to B
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| 246 | move disk from A to C
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| 247 | move disk from B to A
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| 248 | move disk from B to C
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| 249 | move disk from A to C
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| 250 | move disk from A to B
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| 251 | move disk from C to B
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| 252 | move disk from C to A
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| 253 | move disk from B to A
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| 254 | move disk from C to B
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| 255 | move disk from A to C
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| 256 | move disk from A to B
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| 257 | move disk from C to B
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| 258 | move disk from A to C
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| 259 | move disk from B to A
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| 260 | move disk from B to C
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| 261 | move disk from A to C
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| 262 | move disk from B to A
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| 263 | move disk from C to B
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| 264 | move disk from C to A
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| 265 | move disk from B to A
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| 266 | move disk from B to C
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| 267 | move disk from A to C
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| 268 | move disk from A to B
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| 269 | move disk from C to B
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| 270 | move disk from A to C
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| 271 | move disk from B to A
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| 272 | move disk from B to C
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| 273 | move disk from A to C
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| 274 | move disk from A to B
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| 275 | move disk from C to B
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| 276 | move disk from C to A
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| 277 | move disk from B to A
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| 278 | move disk from C to B
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| 279 | move disk from A to C
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| 280 | move disk from A to B
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| 281 | move disk from C to B
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| 282 | move disk from C to A
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| 283 | move disk from B to A
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| 284 | move disk from B to C
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| 285 | move disk from A to C
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| 286 | move disk from B to A
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| 287 | move disk from C to B
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| 288 | move disk from C to A
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| 289 | move disk from B to A
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| 290 | move disk from C to B
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| 291 | move disk from A to C
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| 292 | move disk from A to B
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| 293 | move disk from C to B
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| 294 | move disk from A to C
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| 295 | move disk from B to A
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| 296 | move disk from B to C
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| 297 | move disk from A to C
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| 298 | move disk from A to B
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| 299 | move disk from C to B
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| 300 | move disk from C to A
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| 301 | move disk from B to A
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| 302 | move disk from C to B
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| 303 | move disk from A to C
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| 304 | move disk from A to B
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| 305 | move disk from C to B
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| 306 |
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| 307 | #
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| 308 | # include ackermann's function
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| 309 | #
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| 310 |
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| 311 |
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| 312 | #
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| 313 | # something like (3,3) will blow away un*x m4.
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| 314 | #
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| 315 | 9
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| 316 | #
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| 317 | # include a square_root function for fixed nums
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| 318 | #
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| 319 |
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| 320 |
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| 321 |
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| 322 | #
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| 323 | # some square roots.
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| 324 | #
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| 325 | 3
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| 326 | 10
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| 327 | negative-square-root
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| 328 | 146
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| 329 | #
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| 330 | # some textual material for enjoyment.
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| 331 | #
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| 332 | [taken from the 'Clemson University Computer Newsletter',
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| 333 | September 1981, pp. 6-7]
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| 334 |
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| 335 | I am a wizard in the magical Kingdom of Transformation and I
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| 336 | slay dragons for a living. Actually, I am a systems programmer.
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| 337 | One of the problems with systems programming is explaining to
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| 338 | non-computer enthusiasts what that is. All of the terms I use to
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| 339 | describe my job are totally meaningless to them. Usually my response
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| 340 | to questions about my work is to say as little as possible. For
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| 341 | instance, if someone asks what happened at work this week, I say
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| 342 | "Nothing much" and then I change the subject.
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| 343 |
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| 344 | With the assistance of my brother, a mechanical engineer, I have devised
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| 345 | an analogy that everyone can understand. The analogy describes the
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| 346 | "Kingdom of Transformation" where travelers wander and are magically
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| 347 | transformed. This kingdom is the computer and the travelers are information.
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| 348 | The purpose of the computer is to change information to a more meaningful
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| 349 | forma. The law of conservation applies here: The computer never creates
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| 350 | and never intentionally destroys data. With no further ado, let us travel
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| 351 | to the Kingdom of Transformation:
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| 352 |
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| 353 | In a land far, far away, there is a magical kingdom called the Kingdom of
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| 354 | Transformation. A king rules over this land and employs a Council of
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| 355 | Wizardry. The main purpose of this kingdom is to provide a way for
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| 356 | neighboring kingdoms to transform citizens into more useful citizens. This
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| 357 | is done by allowing the citizens to enter the kingdom at one of its ports
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| 358 | and to travel any of the many routes in the kingdom. They are magically
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| 359 | transformed along the way. The income of the Kingdom of Transformation
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| 360 | comes from the many toll roads within its boundaries.
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| 361 |
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| 362 | The Kingdom of Transformation was created when several kingdoms got
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| 363 | together and discovered a mutual need for new talents and abilities for
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| 364 | citizens. They employed CTK, Inc. (Creators of Transformation, Inc.) to
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| 365 | create this kingdom. CTK designed the country, its transportation routes,
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| 366 | and its laws of transformation, and created the major highway system.
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| 367 |
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| 368 | Hazards
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| 369 | =======
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| 370 |
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| 371 | Because magic is not truly controllable, CTK invariably, but unknowingly,
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| 372 | creates dragons. Dragons are huge fire-breathing beasts which sometimes
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| 373 | injure or kill travelers. Fortunately, they do not travel, but always
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| 374 | remain near their den.
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| 375 |
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| 376 | Other hazards also exist which are potentially harmful. As the roads
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| 377 | become older and more weatherbeaten, pot-holes will develop, trees will
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| 378 | fall on travelers, etc. CTK maintenance men are called to fix these
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| 379 | problems.
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| 380 |
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| 381 | Wizards
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| 382 | =======
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| 383 |
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| 384 | The wizards play a major role in creating and maintaining the kingdom but
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| 385 | get little credit for their work because it is performed secretly. The
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| 386 | wizards do not wan the workers or travelers to learn their incantations
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| 387 | because many laws would be broken and chaos would result.
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| 388 |
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| 389 | CTK's grand design is always general enough to be applicable in many
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| 390 | different situations. As a result, it is often difficult to use. The
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| 391 | first duty of the wizards is to tailor the transformation laws so as to be
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| 392 | more beneficial and easier to use in their particular environment.
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| 393 |
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| 394 | After creation of the kingdom, a major duty of the wizards is to search for
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| 395 | and kill dragons. If travelers do not return on time or if they return
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| 396 | injured, the ruler of the country contacts the wizards. If the wizards
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| 397 | determine that the injury or death occurred due to the traveler's
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| 398 | negligence, they provide the traveler's country with additional warnings.
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| 399 | If not, they must determine if the cause was a road hazard or a dragon. If
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| 400 | the suspect a road hazard, they call in a CTK maintenance man to locate the
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| 401 | hazard and to eliminate it, as in repairing the pothole in the road. If
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| 402 | they think that cause was a dragon, then they must find and slay it.
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| 403 |
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| 404 | The most difficult part of eliminating a dragon is finding it. Sometimes
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| 405 | the wizard magically knows where the dragon's lair it, but often the wizard
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| 406 | must send another traveler along the same route and watch to see where he
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| 407 | disappears. This sounds like a failsafe method for finding dragons (and a
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| 408 | suicide mission for thr traveler) but the second traveler does not always
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| 409 | disappear. Some dragons eat any traveler who comes too close; others are
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| 410 | very picky.
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| 411 |
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| 412 | The wizards may call in CTK who designed the highway system and
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| 413 | transformation laws to help devise a way to locate the dragon. CTK also
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| 414 | helps provide the right spell or incantation to slay the dragon. (There is
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| 415 | no general spell to slay dragons; each dragon must be eliminated with a
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| 416 | different spell.)
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| 417 |
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| 418 | Because neither CTK nor wizards are perfect, spells to not always work
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| 419 | correctly. At best, nothing happens when the wrong spell is uttered. At
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| 420 | worst, the dragon becomes a much larger dragon or multiplies into several
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| 421 | smaller ones. In either case, new spells must be found.
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| 422 |
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| 423 | If all existing dragons are quiet (i.e. have eaten sufficiently), wizards
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| 424 | have time to do other things. They hide in castles and practice spells and
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| 425 | incatations. They also devise shortcuts for travelers and new laws of
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| 426 | transformation.
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| 427 |
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| 428 | Changes in the Kingdom
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| 429 | ======================
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| 430 |
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| 431 | As new transformation kingdoms are created and old ones are maintained,
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| 432 | CTK, Inc. is constantly learning new things. It learns ways to avoid
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| 433 | creating some of the dragons that they have previously created. It also
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| 434 | discovers new and better laws of transformation. As a result, CTK will
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| 435 | periodically create a new grand design which is far better than the old.
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| 436 | The wizards determine when is a good time to implement this new design.
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| 437 | This is when the tourist season is slow or when no important travelers
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| 438 | (VIPs) are to arrive. The kingdom must be closed for the actual
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| 439 | implementation and is leter reopened as a new and better place to go.
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| 440 |
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| 441 | A final question you might ask is what happens when the number of tourists
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| 442 | becomes too great for the kingdom to handle in a reasonable period of time
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| 443 | (i.e., the tourist lines at the ports are too long). The Kingdom of
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| 444 | Transformation has three options: (1) shorten the paths that a tourist must
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| 445 | travel, or (2) convince CTK to develop a faster breed of horses so that the
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| 446 | travelers can finish sooner, or (3) annex more territories so that the
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| 447 | kingdom can handle more travelers.
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| 448 |
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| 449 | Thus ends the story of the Kingdom of Transformation. I hope this has
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| 450 | explained my job to you: I slay dragons for a living.
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| 451 |
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| 452 | #
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| 453 | #should do an automatic undivert..
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| 454 | #
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| 455 |
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| 456 | diversion #1
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| 457 |
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| 458 | diversion #2
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| 459 |
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| 460 | diversion #3
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| 461 |
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| 462 | diversion #4
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